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  1. #11
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Noitems View Post
    So I was originally miffed on this idea, BUT there's three big things I loved about this.

    1) We know Nomura did every boss design for Eden so this is a way for Nomura to show his own interpretations of the Primals from ARR. From a story perspective this makes so much sense since our variations (Nomura's redesigns) are going to look much different, even if we laugh at how we thought Titan had a go-kart.
    That's cool and all. I see the appeal of how people could be excited about this because the designs are (for titan at least) are drastically different as well as most of the mechanics but this will literally make this the 4th time we've fought Titan. (Titan normal, Titan Hard, Titan EX and now Titan ShB.) And the 3rd Leviathan fight including Levi's Hard and Ex modes. This expansion for me is great because there was so much stuff that was new in the 1st...why go back to things from the past 3 expansions?

    Quote Originally Posted by Noitems View Post
    3) Most importantly to me, this is a chance for the new raid design team to put their spin on these ARR fights. Titan was a prime example of what the new team feels works for our current playerbase and it's just nuts. Taking the exploding rocks and putting them in new enviornments is just an good example of taking an ARR staple and changing it up.
    I remember Yoshi saying this in an interview...that there was a new team or something like that. Once again, that's great and all. They did a really good job but why not just give them something new to work with rather then go back to old content in a completely new expansion?

    Quote Originally Posted by Gula View Post
    It's an endless cycle. Omg this is too easy, omg this is too hard pls nerf, omg this is too easy. I wasn't there to witness the Alexander progression, but I've heard the stories. It's what happened when they tried to make it hard.
    I felt like the fights were perfect. Challenging but not too difficult once you get the mechanics down. Same as every fight tbh. What makes the fights difficult, for me at least, are the ones with crazy amounts of memorization to the point where it just isn't fun for me. Which is why I don't do savage content. I don't want to watch a 20 minute long video guide and be expected to remember everything from it. lol. Fights like these and even Shinryu normal before it was nerfed were extremely fun to me.
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    Last edited by Renato; 07-17-2019 at 11:41 PM.