I never said a fix wasn't necessary. I've always maintained that something needed to be done. But when the "solution" results in more, or worse, problems, that's not a solution. But that's what they went with. We definitely agree there's a problem, that much I can see.
Agreed. I'm not saying the people currently doing this shouldn't be dealt with due to the way things currently work. I think I worded my initial point on this in a way that didn't convey that correctly.
I'll rephrase it to make more sense here:
It's silly to punish people for finding a way to deal with a bad change when you could have implemented a change that was better.
They shouldn't be AFKing. But they wouldn't even consider that an option were it not for being forced to essentially not play the game for 80% or more of the dungeon in the first place. Punishing someone for it is just silly because you (general term) created the problem that led to the other problem.
I would never have considered AFKing in MSQ roulette. Because to me, if the content is not enjoyable, I don't do it. I don't care what the reward is, if it's not something required to progress, I won't do it (with rare exceptions).
The devs created the problem by implementing a non-solution. I will put the blame where it belongs. In this case, it's on the devs AND those AFKing. The AFKers wouldn't be resorting to cruddy behavior is the devs had implemented a proper solution to begin with. Thus, both are to blame.
If I'm giving the impression that I condone AFKing, I don't. As for the priority of fixing MSQ roulette, I would love for it to be higher, but I know and accept why it's not. I look forward to seeing the patch notes that say "We fixed MSQ roulette! It doesn't suck anymore!" Maybe one day.... lol