


You're making 7 other people carry you and making the encounter that much longer. You deserve the kick, right at the end too so you waste your time.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
Good job ignoring literally everything before this. Go back and read what I wrote. I'm not defending the people AFKing. It's actually a little irritating that I even have to explain this since you couldn't even bother to read my post. Even the TLDR clearly is not defending AFK'ers. /facepalm



I did read what you wrote:Good job ignoring literally everything before this. Go back and read what I wrote. I'm not defending the people AFKing. It's actually a little irritating that I even have to explain this since you couldn't even bother to read my post. Even the TLDR clearly is not defending AFK'ers. /facepalm
Blaming the game for something players are doing. People were doing something undesirable before the cutscenes could be skipped: Rushing people through what is a sizeable chunk of the main story. Agreed this isn't optimal, but I will never excuse people doing rude things just because it's what's convenient and the system could be better.It's not like people haven't been saying this will happen. Make a bad change, the players will find a way to deal with the bad change.
Instead of punishing people for dealing with a horrible change, reverse the horrible change. This was never a problem when the cutscenes could be skipped.
Yes, plenty of suggestions, lots of which involve entirely reworking old content that most players choose never to do again. But right now apparently the easiest solution was to make it not only optional for everyone who has passed that point in the story, but quite worth the time investment with little to no chance of failure."But teh new plaeyrses!" There's been plenty of suggestions that would favor the new players without hindering or impacting people who have already passed that point of the MSQ.
"No xpeez or rewardses then!" MSQ roulette had XP and rewards before the asinine change. Put them back to that level.
I didn't want to start the argument about what was wrong with MSQ again, so I focused on your overall message:
It's SE's fault they did it this way, AFK'ers are just a result of their decision.
While you are not defending the people choosing to AFK you are saying that we should give consideration to the fact the encounter itself has great problems. I do not feel so. People who choose to do the cruddy thing are still choosing the cruddy thing, regardless of HOW cruddy the encounter it is they are making it worse.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
After I called you out for not doing that.
How did you get that I'm blaming the game? I'm pointing to the bad decision to change how it works. It's painfully clear that's what I'm blaming.
This makes me believe you're lying about having read what I wrote. Because I addressed this, too.People were doing something undesirable before the cutscenes could be skipped: Rushing people through what is a sizeable chunk of the main story. Agreed this isn't optimal, but I will never excuse people doing rude things just because it's what's convenient and the system could be better.
It was optional after you did it the first time even before the change. And what they did couldn't even be called a bandaid fix because it just led to other issues.Yes, plenty of suggestions, lots of which involve entirely reworking old content that most players choose never to do again. But right now apparently the easiest solution was to make it not only optional for everyone who has passed that point in the story, but quite worth the time investment with little to no chance of failure.
Which is accurate. So why are you twisting what I've said into things I never said? I think you did want to turn this into an argument, else you wouldn't have twisted my words.
Which it does. As evidenced by the fact that people are AFKing instead of participating.
I can't even begin to fathom how you can't see the massive, glaring flaw.
The EXP from the roulette is rather substantial. But in order to get that substantial reward, you must subject yourself to a non-interactive experience. Since people are logging in to PLAY THE GAME, but they're being offered a substantial reward that involves NOT playing the game, they are going to go into that content and seek the least frustrating way to proceed through it. This entire set up practically begs for people to AFK. People said this would happen right after this horrible change was made. It's now becoming an issue because more and more people are tired of queuing for a dungeon that they don't do anything in.
I really can't fathom how you can't see this flaw. And I can't figure out why you're trying to twist my words to say something I'm not saying. What I have said is clear. There's no way it could be misunderstood unless it was on purpose.


In all honesty, those boss melt in 30-40 sec, I can't see 10 sec more sec make a real difference when the main incencitive for AFKer is the 45min of millions times seens cinematic.
As much it is rude, I can't blame them... FFS its boring to the point of being an attempt of murder.
I can't even wrap my head around on why I make myself enduring this nightmare for jobs I won't play anyway...
Last edited by Nariel; 07-17-2019 at 09:36 PM.



As has been mentioned and batted back and forth, If you gonna queue, do the work. If you're going to kick back and expect everyone else to do the work, expect to be kicked. I'd love to go watch a movie for the last 30 minutes of Nero-Ican'tshuttheheckup and the elevator ride that never ends, but SOMEONE has to actually do the encounters and it's presumptuous, arrogant and inconsiderate to expect it to be everyone ELSE.In all honesty, those boss melt in 30-40 sec, I can't see 10 sec more sec make a real difference when the main incencitive for AFKer is the 45min of millions times seens cinematic.
As much it is rude, I can't blame them... FFS its boring to the point of being an attempt of murder.
I can't even wrap my head around on why I make myself enduring this nightmare for jobs I won't play anyway...
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?


Oh I agree, you tag you play, AFK is a legit reason to get kicked. BUt, I don't blame them and won't probably care at all to the point of kicking them to gain 10 sec on the next boss.As has been mentioned and batted back and forth, If you gonna queue, do the work. If you're going to kick back and expect everyone else to do the work, expect to be kicked. I'd love to go watch a movie for the last 30 minutes of Nero-Ican'tshuttheheckup and the elevator ride that never ends, but SOMEONE has to actually do the encounters and it's presumptuous, arrogant and inconsiderate to expect it to be everyone ELSE.
, I'm even too bored to even noticed if people are actually AFKing to be even more honest.
Last edited by Nariel; 07-17-2019 at 09:54 PM.
Easy way to fix this would be make the encounters a bit harder, something similiar to raids. Atleast this way, people will have to participate.
i play with sound on background , so when a cs happens alt tab once u hear the "cling" of battle starting back to the game...and yeah praetorium is insane ...80% of the time u are in a CS , is good exp no doubt , but soooooo boring but is almost 0 work
FFXIV needs more ways to level alts jobs or at least more fun ways , make sidequests based on jobs or add the new game+ already something!
tired of doing labyrinth and castrum everyday


I always like to turn Praetorium into a bonding experience. Get everyone chatting and riffing during the cutscenes, ESPECIALLY if there is no new player bonus. We've managed to make an amusing outing for ourselves once it's over.
Yes, you can keep chats up during cutscenes.
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