



Dead mobs do no damage. The faster they die, the less damage overall they do and the less healing is required.On the flip side I think you guys are out of touch with the reality of the situation. The solution of 'more dps' is at natural odds with healing. Think of it like a lever with a fulcrum. The more dps, the less healing. That's why people call that solution the 'green dps' solution. It's incredibly frustrating because you already have a role. This is all we have as healers so when you push this solution it aggravates and annoys us to no end.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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