It was less that I was offended, and more that the term "Green DPS" has been thrown around by people who feel that the crowd asking for more interesting DPS options are just "DPS players who want a faster queue" rather than people who actually want to heal. The term paints you as out of touch with the reality of the situation, where healers are asking for the thing we do most of the time to be more interesting.
There's nothing wrong with imagining ways for things to improve, but they need to be tempered with the reality of the situation. At the moment, SE's plan for healer (and a lot of the pure healer crowd agrees here) is to simply reduce our attack options and give us more heal options. The problem is it changes nothing about how we play, but merely makes the DPS side more boring.
Ask around and you'll find many people's problem is not that they wish to deal a ton of damage, it's that they wish to be useful to the party even when absolutely no damage is coming out (Or minimal enough damage that shields, regen, and/or fairy have it covered.) The times where DPS-focused healers get heated is when people try to advocate to new players that there's no reason to improve further if everyone is alive and that idling is ok, or when people try to insinuate that they don't care at all for the healing side.
If there was a way to contribute to the party in a meaningful way instead of DPSing, many healers would gladly take it. However, there are a few rules in place for any such suggestion given the reality of the situation: The first is that it has to increase offense rather than defense: If no healing is needed, more defense is only going to create MORE downtime. Secondly, it has to be spammable. The issue with the idea you posted earlier is that it would at most be usable every 10 seconds (To keep a 30 second buff up on 3 other players). Lastly, it has to be interesting in its own right. We could, for example, have a GCD buff that adds a bunch of damage to a DPS's next attack, but if that's all we have as far as our support goes, it just means we've traded spamming our two DPS buttons on an enemy for spamming our one support button on the DPS. As far as what we're doing, nothing has meaningfully changed. It's easier said than done, but there's nothing wrong with proposing ideas. Just have the maturity to take criticism when people poke holes in it.


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