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  1. #1
    Player
    IzzyData's Avatar
    Join Date
    Jun 2015
    Posts
    147
    Character
    Izzy Pollux
    World
    Faerie
    Main Class
    Rogue Lv 80
    A real job advancement system or playable base jobs. As it stands there is a forced linear progression to advanced jobs which makes the whole thing pointless. You can't be an Archer without being a Bard and there is no alternative to Bard as an advanced job. Either allow for Archer to be a real Job all the way to max level with different abilities from Bard or offer an alternative job such as Beastmaster. The same for every base job. Rogue should have a Thief option etc..
    (0)

  2. #2
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by IzzyData View Post
    A real job advancement system or playable base jobs. As it stands there is a forced linear progression to advanced jobs which makes the whole thing pointless. You can't be an Archer without being a Bard and there is no alternative to Bard as an advanced job. Either allow for Archer to be a real Job all the way to max level with different abilities from Bard or offer an alternative job such as Beastmaster. The same for every base job. Rogue should have a Thief option etc..
    They kinda tried this with SCH/INV, its awfull and they stated it will never happen again because of how it messed up balancing.

    Class are a relic of the past they won't waste time and ressources with anymore.

    The best we can hope to get is new jobs ans the worst being limited jobs.

    ¯\_(ツ)_/¯
    (2)

  3. #3
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nariel View Post
    They kinda tried this with SCH/INV, its awfull and they stated it will never happen again because of how it messed up balancing.

    Class are a relic of the past they won't waste time and ressources with anymore.

    The best we can hope to get is new jobs ans the worst being limited jobs.


    ¯\_(ツ)_/¯
    Yeah its sad but youre right, which is why the cross class skill system got overhauled. It wasn;t the case at the beginning though, right after arr launch, they were even talking about making all the jobs cross role splits ie DRK rooting from GLA etc. I think that system could work, but for another game. For instance, limiting a job by just the weapon it uses could have been changed to a more ff5/11/tactics approach, where weaponskills were different from job abilities and spells. Problem is though, there still would only be a few classes that def would have to be a primary or base for special roles, like healer/tank. It would probably be a nightmare to balance though, considering there would be over 50+ job combinayions, out of 7 dow and 7 dom
    Quote Originally Posted by jazo View Post
    Advance dual jobs for every job currently on game (even a name change). Changing weapons and flavor (and even partyrole) when reaching lvl 90~99, of course is a LOT of work but an expansion just focused on advancing jobs.

    Warrior
    --> Warrior(Tank) (more tank focused tools)
    --> Berserk(DPS) (Dual axes)

    WhiteMage
    --> WhiteMage(Healer) (moar heals, casing while moving)
    --> LightKnight(Tank) (Big hammer, tanks by lots of autoheals and reraise etc (stoneskin back?))

    Monk
    --> Monk(DPS) (more punches/kicks spikes in damage for dps checks)
    --> Adept(MagicDPS) (Mantra hadookens, support heals, growing staff?)

    ...
    And so on, you get the idea (and better names), could even be like SCH/SMN so you dont have to level each one but have alternatives half the cost just pushing each default role to their best and an role alternative different way to play.
    This is a really precise example of the system I was talking about, naming conventions aside(though that WAR split is really close.) There would be a lot more weapon style choices though, with WAR being able to use sword n board, but it really shined with 2h great weapons, etc. Things like Aetherflow could be weaponskills tied to battlebooks for instance, instead of smn/sch only using just that weapon type.
    (0)
    Last edited by ADVSS; 07-16-2019 at 01:04 AM.