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  1. #1
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    May 2019
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    479
    Quote Originally Posted by Nixxe View Post
    RNG didn't provide challenge. Rath's rotation guaranteed HQ anyway. All it meant was that you had to do absurd nonsense to ensure the HQ and had to hit every button by hand rather than macroing it.

    I do think crafting was perhaps a bit on the easy side in SB, and while I've been slow to level my DoH in ShB, I hear it has become something of a joke. We'll see how it shapes up once the new books are released, but SE would do well to remember that the value of crafting comes from exclusivity. If they make crafting a total joke so any rando can spend 5 minutes on it and get whatever they want out of it, it will become useless like it did in WoW.
    Thank you. That is probably the only sensible comment I have seen so far. That’s why me and my girlfriend removed “Goddess/God of the Hand” title because it is meaningless. There is nothing exclusive about it anymore. Only players that get exclusivity, are raiders. Why is it that they get rewarded but crafters do not? Everybody should have the chance to feel rewarded, really.
    (2)
    Last edited by CookiesNCreams; 07-15-2019 at 11:01 AM.

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by CookiesNCreams View Post
    Thank you. That is probably the only sensible comment I have seen so far. That’s why me and my girlfriend removed “Goddess/God of the Hand” title because it is meaningless. There is nothing exclusive about it anymore. Only players that get exclusivity, are raiders. Why is it that they get rewarded but crafters do not? Everybody should have the chance to feel rewarded, really.
    Wants "Exclusivity".

    But wants "everyone to feel rewarded".

    Pick one.
    (7)

  3. #3
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    May 2019
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    479
    Quote Originally Posted by Kabooa View Post
    Wants "Exclusivity".

    But wants "everyone to feel rewarded".

    Pick one.
    lol, don’t misunderstand me. I clearly said “everyone should have the *chance* to be rewarded.” Back in 2.3 crafting, plenty of people had the *chance* to feel rewarded with crafting, but chose not to. Heck even in Stormblood, people were given Prudent Touch, but still chose not to craft hundreds of pieces of gear.

    Feeling rewarded should ultimately be up to you, dude. The game handing out rewards like it’s nothing is not encouraging behavior. Let’s not forget that difficult/ RNG crafting was Square’s idea. It seems it got changed in 4.0 due to so many casuals whining about the difficulty. I’m just making an educated guess though
    (4)
    Last edited by CookiesNCreams; 07-15-2019 at 02:07 PM.

  4. #4
    Player
    Cleanse's Avatar
    Join Date
    Jul 2015
    Posts
    298
    Character
    Marshal Renew
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Roth_Trailfinder View Post
    I was not advocating it, though I’d not be against removal of macros.

    BTW, ACT may be a grey area, if all its doing is parsing the log file and providing audio triggers. But, third party apps that would actually craft in game for people would definitely be against the TOS. Not sure why you would think that people who use macros now would suddenly do something that could get them banned ...
    I was not talking about the grey area of third party app use or the use of anything automated.

    I meant to state how it can be lazy design if the players feel they have to look outside of the game every time they craft a complex rotation (could be an image, text file, visualization app, etc). Macros are fun to make as you're adjusting them to your ever growing power and a convenience after solving a puzzle.

    Quote Originally Posted by CookiesNCreams View Post
    Thank you. That is probably the only sensible comment I have seen so far. That’s why me and my girlfriend removed “Goddess/God of the Hand” title because it is meaningless. There is nothing exclusive about it anymore. Only players that get exclusivity, are raiders. Why is it that they get rewarded but crafters do not? Everybody should have the chance to feel rewarded, really.
    Not everyone has these titles or feats. Just because it is easy for you and your circle doesn't reflect on the player-base at large. The majority of the people I try and help end up stopping at level 15. Getting to the "easy rotations" requires a lot of time and effort. Not many, comparatively, make it to omnicrafter status.
    (7)

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Cleanse View Post
    Not everyone has these titles or feats. Just because it is easy for you and your circle doesn't reflect on the player-base at large. The majority of the people I try and help end up stopping at level 15. Getting to the "easy rotations" requires a lot of time and effort. Not many, comparatively, make it to omnicrafter status.
    They're conflating difficulty with time. Probably thinks Pagos is the crowning achievement of relic steps too.
    (11)

  6. #6
    Player
    Nixxe's Avatar
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    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Cleanse View Post
    Not everyone has these titles or feats. Just because it is easy for you and your circle doesn't reflect on the player-base at large. The majority of the people I try and help end up stopping at level 15. Getting to the "easy rotations" requires a lot of time and effort. Not many, comparatively, make it to omnicrafter status.
    The player base at large is also largely irrelevant when considering the needs of the people who focus on particular types of content. Savage is likewise going to be niche content that a relatively small portion of the playerbase will ever engage with, yet it's still developed three times per expansion, not to mention Ultimate fights, and stocked with appropriate rewards for those who choose to pursue them. That many players will never fully commit to crafting is not a good argument against letting players who focus on crafting be rewarded for their commitment and investment, just as happens in other areas of the game. Crafting needs to be accessible, but it's already extremely accessible. It doesn't need to be trivialized.
    (3)

  7. #7
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
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    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Nixxe View Post
    The player base at large is also largely irrelevant when considering the needs of the people who focus on particular types of content. Savage is likewise going to be niche content that a relatively small portion of the playerbase will ever engage with, yet it's still developed three times per expansion, not to mention Ultimate fights, and stocked with appropriate rewards for those who choose to pursue them. That many players will never fully commit to crafting is not a good argument against letting players who focus on crafting be rewarded for their commitment and investment, just as happens in other areas of the game. Crafting needs to be accessible, but it's already extremely accessible. It doesn't need to be trivialized.
    You mean, like a competitive crafting focused area where the players themselves determine the rate of progress while also competing for the top leaderboard spot for whatever rewards they entail?

    Something like that?
    (4)

  8. #8
    Player
    Nixxe's Avatar
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    Mar 2015
    Location
    Ul'dah
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    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kabooa View Post
    You mean, like a competitive crafting focused area where the players themselves determine the rate of progress while also competing for the top leaderboard spot for whatever rewards they entail?

    Something like that?
    No. I mean like crafting actually in and of itself rewarding investment in it by opening up a wider selection of crafts, rather than the situation that existed in SB and will almost certainly exist in ShB where you can hammer out a few ezpz scrip turn ins and get casual gear that will still let you 100% HQ top tier crafts. If you are wearing vendor gear, you should not be able to make the current highest star crafts. Period.
    (5)

  9. #9
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
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    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Nixxe View Post
    No. I mean like crafting actually in and of itself rewarding investment in it by opening up a wider selection of crafts, rather than the situation that existed in SB and will almost certainly exist in ShB where you can hammer out a few ezpz scrip turn ins and get casual gear that will still let you 100% HQ top tier crafts. If you are wearing vendor gear, you should not be able to make the current highest star crafts. Period.
    Why not?

    You can clear ultimate and savage in vendor gear ezpz.
    (6)

  10. #10
    Player
    Nixxe's Avatar
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    Mar 2015
    Location
    Ul'dah
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    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kabooa View Post
    Why not?

    You can clear ultimate and savage in vendor gear ezpz.
    I don't really care to give you a remedial lecture on economics.
    (4)

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