Page 3 of 61 FirstFirst 1 2 3 4 5 13 53 ... LastLast
Results 21 to 30 of 602
  1. #21
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by CookiesNCreams View Post
    I absolutely disagree with that. That is not true, whatsoever. As someone who has crafted during those patches, using macros for end game crafts will almost guarantee that you NQ it. You had to manual craft it, and think carefully about the choices you make.

    With prudent Touch and 5.0 actions, it makes it to where you don’t need to manually think about anything.
    /ac "Komfortzone" <me>
    /wait 3
    /ac "Innere Ruhe" <me>
    /wait 3
    /ac "Nachhaltigkeit" <me>
    /wait 3
    /ac "Ruhige Hand II" <me>
    /wait 3
    /ac "Veredelung" <me>
    /wait 3
    /ac "Veredelung" <me>
    /wait 3
    /ac "Veredelung" <me>
    /wait 3
    /ac "Veredelung" <me>


    /ac "Veredelung" <me>
    /wait 3
    /ac "Große Schritte" <me>
    /wait 3
    /ac "Ruhige Hand" <me>
    /wait 3
    /ac "Einfallsreichtum" <me>
    /wait 3
    /ac "Solide Veredelung" <me>
    /wait 3
    /ac "Große Schritte" <me>
    /wait 3
    /ac "Byregots Benediktion" <me>
    /wait 3
    /ac "Sorgfältige Bearbeitung II" <me>

    ...despite it being german: This is my 80-dura macro dating back to 2014 that I used for all crafts. I had one for 40-dura too, but I dont want to overload this post. I recall them not being 100% and more like 90-100% but with the amount of crafting at least I did back then I wouldnt have done it without macros.

    And we went over this topic in several threads now - RNG =/= challenging.

    They've also announced the restauration of Ishgard as content for hardcore endgame crafters - why dont you wait til 5.1 and see if thats what you have in mind instead of requesting content for endgame crafters every other week and going about it in the worst possible way: by making it less accessible to "casual" crafters and adding more RNG?
    RNG doesnt require skill. It requires luck.
    (14)

  2. #22
    Player
    Cleanse's Avatar
    Join Date
    Jul 2015
    Posts
    298
    Character
    Marshal Renew
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Roth_Trailfinder View Post
    I was not advocating it, though I’d not be against removal of macros.

    BTW, ACT may be a grey area, if all its doing is parsing the log file and providing audio triggers. But, third party apps that would actually craft in game for people would definitely be against the TOS. Not sure why you would think that people who use macros now would suddenly do something that could get them banned ...
    I was not talking about the grey area of third party app use or the use of anything automated.

    I meant to state how it can be lazy design if the players feel they have to look outside of the game every time they craft a complex rotation (could be an image, text file, visualization app, etc). Macros are fun to make as you're adjusting them to your ever growing power and a convenience after solving a puzzle.

    Quote Originally Posted by CookiesNCreams View Post
    Thank you. That is probably the only sensible comment I have seen so far. That’s why me and my girlfriend removed “Goddess/God of the Hand” title because it is meaningless. There is nothing exclusive about it anymore. Only players that get exclusivity, are raiders. Why is it that they get rewarded but crafters do not? Everybody should have the chance to feel rewarded, really.
    Not everyone has these titles or feats. Just because it is easy for you and your circle doesn't reflect on the player-base at large. The majority of the people I try and help end up stopping at level 15. Getting to the "easy rotations" requires a lot of time and effort. Not many, comparatively, make it to omnicrafter status.
    (7)

  3. #23
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Cleanse View Post
    Not everyone has these titles or feats. Just because it is easy for you and your circle doesn't reflect on the player-base at large. The majority of the people I try and help end up stopping at level 15. Getting to the "easy rotations" requires a lot of time and effort. Not many, comparatively, make it to omnicrafter status.
    They're conflating difficulty with time. Probably thinks Pagos is the crowning achievement of relic steps too.
    (11)

  4. #24
    Player
    blueruckus's Avatar
    Join Date
    Mar 2014
    Posts
    148
    Character
    Jin Razuo
    World
    Coeurl
    Main Class
    Blacksmith Lv 90
    I liked the Hasty Touch days. No guarantee of HQ made things feel more valuable. Now it feels like everyone becomes an instant winner and gets a participation trophy.
    (3)

  5. #25
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Cleanse View Post
    Not everyone has these titles or feats. Just because it is easy for you and your circle doesn't reflect on the player-base at large. The majority of the people I try and help end up stopping at level 15. Getting to the "easy rotations" requires a lot of time and effort. Not many, comparatively, make it to omnicrafter status.
    The player base at large is also largely irrelevant when considering the needs of the people who focus on particular types of content. Savage is likewise going to be niche content that a relatively small portion of the playerbase will ever engage with, yet it's still developed three times per expansion, not to mention Ultimate fights, and stocked with appropriate rewards for those who choose to pursue them. That many players will never fully commit to crafting is not a good argument against letting players who focus on crafting be rewarded for their commitment and investment, just as happens in other areas of the game. Crafting needs to be accessible, but it's already extremely accessible. It doesn't need to be trivialized.
    (3)

  6. #26
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Nixxe View Post
    The player base at large is also largely irrelevant when considering the needs of the people who focus on particular types of content. Savage is likewise going to be niche content that a relatively small portion of the playerbase will ever engage with, yet it's still developed three times per expansion, not to mention Ultimate fights, and stocked with appropriate rewards for those who choose to pursue them. That many players will never fully commit to crafting is not a good argument against letting players who focus on crafting be rewarded for their commitment and investment, just as happens in other areas of the game. Crafting needs to be accessible, but it's already extremely accessible. It doesn't need to be trivialized.
    You mean, like a competitive crafting focused area where the players themselves determine the rate of progress while also competing for the top leaderboard spot for whatever rewards they entail?

    Something like that?
    (4)

  7. #27
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kabooa View Post
    You mean, like a competitive crafting focused area where the players themselves determine the rate of progress while also competing for the top leaderboard spot for whatever rewards they entail?

    Something like that?
    No. I mean like crafting actually in and of itself rewarding investment in it by opening up a wider selection of crafts, rather than the situation that existed in SB and will almost certainly exist in ShB where you can hammer out a few ezpz scrip turn ins and get casual gear that will still let you 100% HQ top tier crafts. If you are wearing vendor gear, you should not be able to make the current highest star crafts. Period.
    (5)

  8. #28
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Nixxe View Post
    No. I mean like crafting actually in and of itself rewarding investment in it by opening up a wider selection of crafts, rather than the situation that existed in SB and will almost certainly exist in ShB where you can hammer out a few ezpz scrip turn ins and get casual gear that will still let you 100% HQ top tier crafts. If you are wearing vendor gear, you should not be able to make the current highest star crafts. Period.
    Why not?

    You can clear ultimate and savage in vendor gear ezpz.
    (6)

  9. #29
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kabooa View Post
    Why not?

    You can clear ultimate and savage in vendor gear ezpz.
    I don't really care to give you a remedial lecture on economics.
    (4)

  10. #30
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Nixxe View Post
    I don't really care to give you a remedial lecture on economics.
    Oh, what a shame.
    (4)

Page 3 of 61 FirstFirst 1 2 3 4 5 13 53 ... LastLast