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  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Boomsmash View Post
    Celestial Intersection: Applies the effect that's opposite of your chosen sect.
    Celestial Opposition: Applies the effect that corresponds to your chosen sect.

    Can we get a dev to queue these up for having their names or effects swapped? Because that's just bad.
    Well they shouldn't be swapped, because they both mean the same thing.

    They should be single target and AoE versions of your opposite sect.
    (1)

  2. #2
    Player
    Boomsmash's Avatar
    Join Date
    Apr 2018
    Posts
    63
    Character
    Arasgar Horo
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Seraphor View Post
    Well they shouldn't be swapped, because they both mean the same thing.

    They should be single target and AoE versions of your opposite sect.
    Um, what?

    Intersection is where something overlaps/crosses, so would match up with your active sect. Opposition is just that, the opposite, so would match up with your unselected sect. It seems like the dev team chose to discard the stun and such that made Opposition a nope button in favor of just an aspected instant, so I want it to at least be consistent in terminology.

    I'm not sure of their intentions on the cooldown times, it's nice to have the one that applies the opposite effect on the faster cooldown but it seems like the one that matches would be in better alignment and thus flow better / recharge quicker.
    (2)

  3. #3
    Player
    IanFrench's Avatar
    Join Date
    Jul 2017
    Posts
    79
    Character
    Ian French
    World
    Behemoth
    Main Class
    Astrologian Lv 80
    CO should have a shorter cooldown, mp returns 5 or 10% depends on its cooldown, and some enhancements on its potency as well if its cooldown stays that long.

    My suggestion

    Cooldown stays the same on 120secs, than double potency and give 10% mp return.
    Cooldown on 60secs, give 5% mp returns, can stand the weak potency since it has a shorter cd.

    It would be good to have the stun back as well.
    (2)

  4. 07-14-2019 08:23 AM