Well they shouldn't be swapped, because they both mean the same thing.
They should be single target and AoE versions of your opposite sect.
Um, what?
Intersection is where something overlaps/crosses, so would match up with your active sect. Opposition is just that, the opposite, so would match up with your unselected sect. It seems like the dev team chose to discard the stun and such that made Opposition a nope button in favor of just an aspected instant, so I want it to at least be consistent in terminology.
I'm not sure of their intentions on the cooldown times, it's nice to have the one that applies the opposite effect on the faster cooldown but it seems like the one that matches would be in better alignment and thus flow better / recharge quicker.
CO should have a shorter cooldown, mp returns 5 or 10% depends on its cooldown, and some enhancements on its potency as well if its cooldown stays that long.
My suggestion
Cooldown stays the same on 120secs, than double potency and give 10% mp return.
Cooldown on 60secs, give 5% mp returns, can stand the weak potency since it has a shorter cd.
It would be good to have the stun back as well.
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