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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    I feel bad about not having the cards memorized (Haven't played AST in months).

    It feels like every second I'm trying to place where the cards go is one less second healing the tank or helping dps the mobs.

    And when a tank is taking heavy damage, don't even THINK about using Draw, because AST have less healing tools than the other healers. At that point, the core job identity doesn't function properly.

    Also, Mana issues are real. 5% MP gain on card draw would go a LONG way which would put it equal to SCH Aetherflow MP gain. I'd prefer 10% but that's just wishful thinking.

    Perhaps a small heal on whoever you play your card on.

    Quote Originally Posted by Side-Eye View Post
    I will NEVER figure out why Squeen took away AST's only stun -- if they hadn't wanted that ability to healers, why does another healer still have it, and at that, a better one than what AST lost?
    Gravity. . you know that whole thing that weighs you down, would have been a PERFECT candidate to add a slow.
    (4)
    Last edited by Deceptus; 07-18-2019 at 04:53 AM.

  2. #2
    Player
    Haxaan's Avatar
    Join Date
    Nov 2012
    Location
    Gridania - Uldah
    Posts
    393
    Character
    Haxaan Shivar
    World
    Hyperion
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Deceptus View Post

    Gravity. . you know that whole thing that weighs you down, would have been a PERFECT candidate to add a slow.
    Or you know, Heavy? Stun would be optimal, but Slow or Heavy would also be nice. Any kind of Crowd Control would go a long way!
    (1)

  3. #3
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I was thinking maybe they could reduce the cast time of Gravity to 1.5 like Malefic, which would make weaving cards / oGCD easier while AoE’ing. Would help give it that ‘something’ to set it apart from Holy / Art of War too, though admittedly not much since it’s not like a reduced cast time would give us more casts due to GCD not being affected (just frontloads Damage)
    (1)

  4. #4
    Player
    RoseyDevlin's Avatar
    Join Date
    Feb 2018
    Location
    Odin
    Posts
    31
    Character
    Roselanda Devlin
    World
    Odin
    Main Class
    Astrologian Lv 100
    After lvling up scholar I have noticed some differences when it comes to astro. When it comes to ast low damage its mainly cause scholar has insta aeo 130 dmg to all while gravity is 150 but it casts like 5 seconds lol. And the fact that sch heals are 2x more powerful than ast so most times I spend my time dps or let faerie heal the tank but with ast you can't do that.

    Since ast heals are the worst out there we should atleast have a stun or slow aeo and second mp gain skill like all the other healers have. Even our dmg buff isn't the best...

    Dungeons now are so much easier with sch so I imagine using whm is gonna be even more easy. But I do find it sad sch/whm can both solo heal quite fine but I really can't imagine with ast
    (6)

  5. #5
    Player
    Impurrrsive's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    121
    Character
    Coleo Softpaw
    World
    Masamune
    Main Class
    Scholar Lv 80
    Quote Originally Posted by RoseyDevlin View Post

    Dungeons now are so much easier with sch so I imagine using whm is gonna be even more easy. But I do find it sad sch/whm can both solo heal quite fine but I really can't imagine with ast
    Indeed, as SCH main, i tot i can play nocturnal AST, but in big pull everything crumble so fast... I failed to sustain all my pt health especially when mistakes happen and dps get to critical health.
    Imo AST forced to play diurnal in most of the dungeon, something is needed for AST, maybe deff buff?
    But this is only my experience in lvl 50 dungeon since my AST still lvl 55
    (0)

  6. #6
    Player
    creamcaramello's Avatar
    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    15
    Character
    Odtsetseg Qalli
    World
    Tonberry
    Main Class
    Dancer Lv 80
    I'm sorry if this had been discussed before. I just started focusing on leveling my AST to 80 and I noticed something weird but I'm not sure if it was a bug or it was something I missed from the tooltips.

    So I noticed a few times that my seals just suddenly disappear? Like, after using my card, I see it in its corresponding seal slot but then after a while, it just... disappeared. Let's say I had 2 seals and used 1 card. I gained that seal and I see it in its spot. But then after running a bit further in the dungeon, it disappeared. I wonder if it was a bug or there was something that I missed in the tooltip?

    Also, I'm sure this is the general consensus and had been discussed to bits but Divination is not fun at all especially in dungeons. The CD is too long for something with a short duration. Sometimes, I would get all my seals but Divination is still on CD and I can't draw any new cards for fear of overwriting my seals (well, I guess I could but eh). And I also hate the Play button omg...

    While the new card system is straightforward, I miss the old one. And I miss Celestial Opposition that could stun. There was just something soo satisfying about the tank pulling a huge mob and you stun them once the tank stops pulling.
    (0)

  7. #7
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by creamcaramello View Post
    I'm sorry if this had been discussed before. I just started focusing on leveling my AST to 80 and I noticed something weird but I'm not sure if it was a bug or it was something I missed from the tooltips.

    So I noticed a few times that my seals just suddenly disappear? Like, after using my card, I see it in its corresponding seal slot but then after a while, it just... disappeared. Let's say I had 2 seals and used 1 card. I gained that seal and I see it in its spot. But then after running a bit further in the dungeon, it disappeared. I wonder if it was a bug or there was something that I missed in the tooltip?

    Also, I'm sure this is the general consensus and had been discussed to bits but Divination is not fun at all especially in dungeons. The CD is too long for something with a short duration. Sometimes, I would get all my seals but Divination is still on CD and I can't draw any new cards for fear of overwriting my seals (well, I guess I could but eh). And I also hate the Play button omg...

    While the new card system is straightforward, I miss the old one. And I miss Celestial Opposition that could stun. There was just something soo satisfying about the tank pulling a huge mob and you stun them once the tank stops pulling.
    You are supposed to dump every card into minor arcana as soon as you got your 3 seals, that way you dont have to stop drawing cards. About the bug you mentioned, i think you may just think it does this? Ive played AST a lot so far and never saw any seal disappearing.
    (2)

  8. #8
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sanghelios View Post
    You are supposed to dump every card into minor arcana as soon as you got your 3 seals, that way you dont have to stop drawing cards. About the bug you mentioned, i think you may just think it does this? Ive played AST a lot so far and never saw any seal disappearing.
    Have yet to see them disappear but I've been in combat (at the start) and not have them apply the seal.

    More than once.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #9
    Player
    lordcruxis's Avatar
    Join Date
    Sep 2016
    Posts
    34
    Character
    Zoii Zoi
    World
    Mateus
    Main Class
    Paladin Lv 47
    Quote Originally Posted by RoseyDevlin View Post
    After lvling up scholar I have noticed some differences when it comes to astro. When it comes to ast low damage its mainly cause scholar has insta aeo 130 dmg to all while gravity is 150 but it casts like 5 seconds lol. And the fact that sch heals are 2x more powerful than ast so most times I spend my time dps or let faerie heal the tank but with ast you can't do that.

    Since ast heals are the worst out there we should atleast have a stun or slow aeo and second mp gain skill like all the other healers have. Even our dmg buff isn't the best...

    Dungeons now are so much easier with sch so I imagine using whm is gonna be even more easy. But I do find it sad sch/whm can both solo heal quite fine but I really can't imagine with ast
    You have those backwards, Gravity is 130 + ranged, Holy is 140 + stun, Art of War is 150 + instant
    (0)

  10. #10
    Player
    Eclair_Xysha's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    277
    Character
    Eclair Xysha
    World
    Gilgamesh
    Main Class
    Conjurer Lv 90
    I'm leveling up AST right now, and the only two things I probably would suggest to tweak on is Divination and Hororscope/Horoscope Helios...

    We burn so much cards for Divination to be on cool down for a long time. At that point, its like, "What do we do? Just do Lady of Crown or somethin' while we wait to give this buff to the entire party....?" Would love for it to be shortened.

    As for Horoscope and its Helios... I understand that it can be used with other means... But I feel that we could extend the time for it to last once we pop Horoscope. I don't know if its bad luck/bad timing, but I have been having difficulties of trying to do a Helios heal before finishing off with Horoscope Helios because I was dodging mechanics left and right. By the time coast is clear, my Horoscope is grey'd out and I would have to wait for it to come back up again.
    I can imagine using this if we have a small break in between. However, I can't imagine using this as our "strongest AOE heal" if we have to do mechanics first but at the same time, the party is dying. I mean you can use Swiftcast and Lightspeed, but what if you already pop'd it.... You have to press things 3 times to do our "strongest AOE heal" (Horoscope > Helios/Aspect. Helios > Horoscope Helios) while WHM only has to press things twice (Plen. Indulge. > Med/MedII)

    As for our stun.... What the heck yo...
    (0)
    Last edited by Eclair_Xysha; 07-19-2019 at 10:21 AM.

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