Page 36 of 58 FirstFirst ... 26 34 35 36 37 38 46 ... LastLast
Results 351 to 360 of 629

Hybrid View

  1. #1
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Quote Originally Posted by Sapphires View Post
    I'm shocked at how much SCH and AST are now dumbed down and just a dull mess to play.
    I actually ended up liking SCH for EX fights and big pulls in dungeons. Pretty fun to play. AST however...
    (1)

    Larek Darkholme @ Ragnarok

  2. #2
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    I have never mashed Benefic 2 so hard in my life when I go dungeons and do big pulls. So SE can AST's Gravity apply Slow on the monsters like Arm's Length? That would be cool.
    (4)

  3. #3
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Remus View Post
    I have never mashed Benefic 2 so hard in my life when I go dungeons and do big pulls. So SE can AST's Gravity apply Slow on the monsters like Arm's Length? That would be cool.
    Would be awesome, considering WHM has spamable stun, and AST no longer has any.
    (6)

  4. #4
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Seraphor View Post
    Would be awesome, considering WHM has spamable stun, and AST no longer has any.
    I will NEVER figure out why Squeen took away AST's only stun -- if they hadn't wanted that ability to healers, why does another healer still have it, and at that, a better one than what AST lost?
    (11)

  5. #5
    Player
    Suishouhime's Avatar
    Join Date
    Oct 2017
    Location
    Ul'dah
    Posts
    29
    Character
    Budget Cuts
    World
    Lich
    Main Class
    Astrologian Lv 70
    A lot of the reworks that still include different effects for the cards sound perfectly playable to me, but, if I'm honest, I would just like the old system back.

    I enjoyed the flexibility of Royal Road because it felt like each card had multiple uses (immediate buff or defer it to empower a later, potentially better buff in three different ways), I liked having a 50/50 chance to get Lord/Lady (I was usually happy to make use of either), and I liked the utility of Celestial Opposition and Time Dilation. The kit was suited for Savage raiding or for more casual, social content. There was pretty much nothing I wanted changing about it.

    I wouldn't mind if they kept the seals, replaced Expanded with something else, and moved its effect into Divination, though.

    Hell, I've switched my main away from AST, but the changes still haunt me; whenever I get a Spear when playing MNK, I have a brief rush of excitement before realising that the card isn't actually going to make my rotation more fun by opening chakras, and I feel disappointed by AST again. I can't escape!
    (11)

  6. #6
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Suishouhime View Post
    A lot of the reworks that still include different effects for the cards sound perfectly playable to me, but, if I'm honest, I would just like the old system back.

    I enjoyed the flexibility of Royal Road because it felt like each card had multiple uses (immediate buff or defer it to empower a later, potentially better buff in three different ways), I liked having a 50/50 chance to get Lord/Lady (I was usually happy to make use of either), and I liked the utility of Celestial Opposition and Time Dilation. The kit was suited for Savage raiding or for more casual, social content. There was pretty much nothing I wanted changing about it.

    I wouldn't mind if they kept the seals, replaced Expanded with something else, and moved its effect into Divination, though.

    Hell, I've switched my main away from AST, but the changes still haunt me; whenever I get a Spear when playing MNK, I have a brief rush of excitement before realising that the card isn't actually going to make my rotation more fun by opening chakras, and I feel disappointed by AST again. I can't escape!
    The only thing I want to keep of the new system is the deterministic nature of Lord/Lady. Just I want them with the old effects. Having an oGCD attack or oGCD heal I can pull from the cards is nice, especially when I know I will get them when I minor them.
    (2)

  7. #7
    Player
    Haxaan's Avatar
    Join Date
    Nov 2012
    Location
    Gridania - Uldah
    Posts
    393
    Character
    Haxaan Shivar
    World
    Hyperion
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Suishouhime View Post
    A lot of the reworks that still include different effects for the cards sound perfectly playable to me, but, if I'm honest, I would just like the old system back.

    I enjoyed the flexibility of Royal Road because it felt like each card had multiple uses (immediate buff or defer it to empower a later, potentially better buff in three different ways), I liked having a 50/50 chance to get Lord/Lady (I was usually happy to make use of either), and I liked the utility of Celestial Opposition and Time Dilation. The kit was suited for Savage raiding or for more casual, social content. There was pretty much nothing I wanted changing about it.

    I wouldn't mind if they kept the seals, replaced Expanded with something else, and moved its effect into Divination, though.

    Hell, I've switched my main away from AST, but the changes still haunt me; whenever I get a Spear when playing MNK, I have a brief rush of excitement before realising that the card isn't actually going to make my rotation more fun by opening chakras, and I feel disappointed by AST again. I can't escape!
    I 100% feel your pain. And though I know in my mind that there is no way that they will revert back to 4.0 AST, my heart still leaves a sliver of hope that they will at least meet us half way and bring back Time Dilation and revert Celestial Opposition to how it was. We don't need 2 insta aoe heals, just make the cd on Horoscope lower so it can be used more often, or raise the potency so it can truly be an "OH Sh*t" button like indom. I'm just sitting here patiently waiting for the Savage content to come out so we can get our first real adjustments and see what they do.
    (1)

  8. #8
    Player
    BahamutxD's Avatar
    Join Date
    Feb 2014
    Location
    Limsa Lominsa
    Posts
    59
    Character
    Bah Lizi
    World
    Ragnarok
    Main Class
    Astrologian Lv 90
    The major issue I see myself with the new card system is that I need to put a lot of focus into cards and this wasn't an issue before despite 4.0 cards had more options/combinations/effects avaiable.

    Now when drawing I need to think if that card is optimal for my party and if the seal is the right one. I can feel I put a lot of brain effort into it distracting me from healing.

    This just gets so much worse everytime I use Sleeve Draw. I try to think before hand what cards are the right ones but it's inevitable for me that I will lose focus for 5-10 seconds while the skill is active.

    When you have a party missing a role (melee dps/ranged) no matter how many charges of Redraw you have, theres a lot of cases where you keep getting the bad card over and over again. Specially when hunting the last seal.

    Burning a card into Minor Arcana is sometimes the "fastest" way of dealing with it but even though Minor Arcana and Play are instant casts for some reason they take some time to apply. It doesn't feel smooth at all. Thats time they are taking out of me healing or DPSing. I don't remember it was this clunky before?

    Also, it doesn't help the amount buttons I need to press to play cards. Its way too complex/time consuming for the reward you get. At this point I'd rather they remove the whole card system and give me some AoE DMG buff and call it a day.
    (13)
    Last edited by BahamutxD; 07-17-2019 at 09:24 PM.

  9. #9
    Player
    Impurrrsive's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    121
    Character
    Coleo Softpaw
    World
    Masamune
    Main Class
    Scholar Lv 80
    I do feel u my fellow healer, eventho i main SCH... I play all healer, i got the chance to play AST 4.0, now the cards are just bland, its like the uniqueness, the very essence of AST was casted away... Sad
    Hopefully the will bring back the previous card system
    (4)

  10. #10
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    I dont even understand what the point of having 6 different cards is at this point. All you need to look is, is this card blue or red and what symbol it brings?
    (10)

    Larek Darkholme @ Ragnarok

Page 36 of 58 FirstFirst ... 26 34 35 36 37 38 46 ... LastLast