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  1. #19
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rongway View Post
    If you're going to look at it that way (and I recommend we do), you also need to account for the mana that would have been generated by the spells you're not casting during the combo. This puts the effective cost of a full melee combo at about 163 mana, as the melee combo expends 160 and generates 35 in the time that you could have generated 38 mana by casting spells.
    Then I suppose by extension of that logic, wouldn't the extra 3 be cancelled out by virtue of the Verfinisher ideally proccing a Ready ability, which is 3 Mana more than Jolt?

    Quote Originally Posted by ArniQQ View Post
    Red Mage is pretty bad at the moment. They are the 3rd lowest dps behind Dancer and Ninja. Ninja has Trick Attack, and Dancer's utility is beyond everything else in this game. Red Mage's MP problems makes him / her bad at it's only niche; res bitch for progression raiding.


    I'm sorry to day, but I think Red Mage is currently the worst DPS class, and the worst class in the game along with Astro.
    Too bad Embolden's just awfully designed, between the melee limiter and the diminishing effect. Take those out and we might actually get some favorable looks after progression.
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    Last edited by Archwizard; 07-09-2019 at 11:27 PM.