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  1. #121
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MerlinCross View Post
    Which is fine to me. But no amount of "X amount of people like this thing" is going to make me like, X thing. I mean I can't get enjoyment out of Fortnight and that's basically the most popular thing ever right now.
    Especially since we don't know anything bout who likes and why. Example, if WAR mains like the new DRK better because it plays closer to WAR, it's somehow irrelevant for me, since they already have the job that match their taste.

    If SE one day decide to make DRK a DPS and more people play it because of that, it also wouldn't please me. Extreme (and somehow silly) situation, if SE decide that FFXVI will be a Call Of Duty clone because more people love FPS, it won't soothe my disappointment.
    (6)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  2. #122
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Awful View Post
    https://media.discordapp.net/attachm...897&height=651

    Was looking at this and a lot of people enjoy the new ShB DRK as well as other classes, figured I'd post this in here for anyone whose all doom and gloom, people like new DRK some don't that's fine but by the numbers (%) the red is people who like it and blue is people who don't like it.
    I won't say that poll is accurate for one specific reason and is bcs DRK get a call effect for the expansion theme and all the promotion and stuff, this make ppl that dint play the job or didn't care before stay on him now, in other words the job get filled with casual like how SAM and DRG in they respective expansions, so many ppl just base his opinion on the now, feels ok? Then they are ok, I consider that poll will be much more different if the expansion wasn't so DRK theme focused.
    (3)

  3. #123
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MerlinCross View Post
    People just like the instant result rather than using Dark Arts and then hitting another button.

    DRK feels weird now and burns through mana faster. I guess that means I’m bad but I managed Dark Arts just fine so why am I burning faster? It may have been calculated out how your rotation/how much spam is expected but it doesn’t feel that way with the nerf tools and lower MP pool.

    It’s not a bad class, heck it’s not like it’s Monk or Heavensward Bard. But I’m not feeling this version of Dark Knight and I maimed it as my tank the last 2 expansions.

    Time to level WAR I guess cause they can’t balance it just make the other tanks more like it
    I agree, I think this feeling comes from the lower mana generation on Dark Knight now along with the higher cost. We were right around 10k mana last expansion and Dark Arts cost 2400, clearly the potency has increased, and the Mana cost also went up, but the cuts to mana generation via Syphon strike and blood weapon can really be felt. If you tap that button 1 too many times and don't have mana for TBN you can wait up to 30 seconds before you have mana to really do anything. I hope the address this is in the balance patch.
    (1)

  4. #124
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Chrono_Rising View Post
    I agree, I think this feeling comes from the lower mana generation on Dark Knight now along with the higher cost.
    I may be the odd one here, but I think the ratio between MP cost and mana regeneration should even be higher. The idea should be, for me, that Darkside would require some MP management instead of simply not-forgetting to use a skill every 30s. To the point that using Edge with 59s on your darkside timer waste nothing at all. Right now, you generate back those 3k MP in about 20s, without Blood Weapon, C&S, or Delirium. So, either the skills should cost more, you should regenerate less, or Darkside should be extended for less time.

    But it's probably because I'm desperately in need of something to really manage for that job.
    (1)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  5. #125
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Reynhart View Post
    Especially since we don't know anything bout who likes and why. Example, if WAR mains like the new DRK better because it plays closer to WAR, it's somehow irrelevant for me, since they already have the job that match their taste.

    If SE one day decide to make DRK a DPS and more people play it because of that, it also wouldn't please me. Extreme (and somehow silly) situation, if SE decide that FFXVI will be a Call Of Duty clone because more people love FPS, it won't soothe my disappointment.
    It doesnt play close to WAR.
    Delirium does not change it.

    I am tired to explain why, just play both, not on a dummy, in duty dungeon/raid.
    (2)

  6. #126
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nedkel View Post
    It doesnt play close to WAR.
    If you look at the three iterations of DRK, this one plays much closer to WAR.
    (7)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  7. #127
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reynhart View Post
    I may be the odd one here, but I think the ratio between MP cost and mana regeneration should even be higher. The idea should be, for me, that Darkside would require some MP management instead of simply not-forgetting to use a skill every 30s. To the point that using Edge with 59s on your darkside timer waste nothing at all. Right now, you generate back those 3k MP in about 20s, without Blood Weapon, C&S, or Delirium. So, either the skills should cost more, you should regenerate less, or Darkside should be extended for less time.

    But it's probably because I'm desperately in need of something to really manage for that job.
    The job is still about not capping mana or blood for optimal dps. You can generate 12k mana a minute, so that’s 4 Edges, Floods, and TBNs. In theory you should be, at minimal, hitting Edge every 15s (even during a Delirium window) . This is in addition to using your CDs and mechanics. I find myself constantly scanning my skills and mp bar to make sure everything is in CD and that I’m not at 10k mana. It’s been plenty busy for me personally, i breathe a small sigh of relief when there no CD to use and I’m sitting at 7k mana
    (0)

  8. #128
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Delily View Post
    The job is still about not capping mana or blood for optimal dps. You can generate 12k mana a minute, so that’s 4 Edges, Floods, and TBNs. In theory you should be, at minimal, hitting Edge every 15s (even during a Delirium window) . This is in addition to using your CDs and mechanics. I find myself constantly scanning my skills and mp bar to make sure everything is in CD and that I’m not at 10k mana. It’s been plenty busy for me personally, i breathe a small sigh of relief when there no CD to use and I’m sitting at 7k mana
    This is part of the problem I have. That we're sitting on MP at a very fixed and routine style. And maybe expand a bit on why I think the class feels off now.

    You can't spam Edge, you need your MP for TBN. And you can't just not use Edge because it's a DPS gain thanks to it not only being damage but also refreshing Dark Side.

    So you're left with having to use your skills on a very pre-defined loop. Now, Stormblood DRK might have had this same problem but that wasn't at my skill level. I wasn't good enough to see what the 'best' rotation should be. But now it's so low enough even I can see how and when I'm supposed to play the class. It's not Edge every chance you get it's Edge about every 3rd rotation or so, factoring in Bloodweapon and Delirium during their own separate usages by the sound of it.

    Put a different way, I liked getting to the point where I could Dark Arts 2 Bloodspillers followed by a DA Soul Eater. Just hearing that "Ding" of the Blood Gauge gave me a small grin of "Time to go HAM!"

    I don't get that with Shw DRK. I don't have anything to work towards or build up to. Oh I still have to build up for Bloodspiller but I'm more than likely to use it at X point at the rotation. And even then, they gave us a Bloodspiller for free ability so I'm expected to go ham at a preplanned time. Going ham now just leads to you burning out.

    Now, with Stormblood again the same thing might have happened. But I at least felt that you had enough resources to go ham and build back up to the point you could go ham and spam pretty decently. That doesn't feel like the case now, it feels like I have to claw my way back up. While I might get some flack for it; Before if I didn't have MP for TBN, well I might have enough Blood for Delirium and hey look I have TBN now. But I'm going to be fully expected to hold 3k MP in reserve at all times because there's no way to quickly gain the MP you need for it(Which hmm, I liked TBN before but I can't help but question if making it SO good now was actually a good thing, especially in the long run)

    I'm stuck between using an OCD abiltity at very clear pretimed spots, and not using it even though thanks to the UI everything in my gamer trained mind is saying to hit the button.

    If people like this more ordered, straight flowing feeling of DRK, then I'll just have to either deal or drop it. And I can't deal with it so off to Gunbreaker?
    (3)
    Last edited by MerlinCross; 07-08-2019 at 07:46 AM.

  9. #129
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    I mean even in SB we had a preferred rotation, the only question was whether you used Dark Arts on Syphon Strike or Soul Eater. But while I understand your point, I’ll have to respectfully disagree. It focuses on the job itself in isolation and not the job in the context of the increasingly difficult mechanics of boss fights and the increased damage overall. To put it another way Square would like to reduce the complexity of each individual job while increasing the complexity of the content and the required teamwork to clear the fights. We won’t see that now as most of the content is leveling based which has always been fairly simplistic.
    (0)

  10. #130
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Delily View Post
    I mean even in SB we had a preferred rotation, the only question was whether you used Dark Arts on Syphon Strike or Soul Eater. But while I understand your point, I’ll have to respectfully disagree. It focuses on the job itself in isolation and not the job in the context of the increasingly difficult mechanics of boss fights and the increased damage overall. To put it another way Square would like to reduce the complexity of each individual job while increasing the complexity of the content and the required teamwork to clear the fights. We won’t see that now as most of the content is leveling based which has always been fairly simplistic.
    And yet at times I got away with Dark Arts on Syphon, Soul, and Bloodspiller. Was it the preferred rotation or the correct thing to do at the time? Probably not but it felt good to just shrug and blow it. Would I do this every time? No of course not but simply being able to do that felt good.

    As for the boss fights, I don't see that being enough to change it and if it DOES change the feeling, it's the fight that's good. Not the actual class. Put another way, I don't think the fights are going suddenly make MNK fun to play if you didn't like what they did(or keep doing) to it. DRK shouldn't get a free pass.
    (3)

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