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Thread: SCH and AST

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  1. #8
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by heynowjose View Post
    I hadn’t been able to put it into words but that’s exactly what playing ast feels like now:

    You’re working a lot and somehow not really doing anything

    Even if they intend to keep this new system at least make the buffs last longer or make them worthwhile. No ones winning a fight or finishing it quicker bc of a 6% or 8% 15 second buff every three minutes. Like no.
    the reality is, ast became doomed when they decided they want to lower class synergy. The buff is garbage because they want there to be no advantage to selecting an ast over another healer. This means the buff is tuned so that a really great coordinated team, making use of the buffs might catch up to the difference between ast dps and another healers dps. This means, for most situations, the buff ends up really low.

    before they may have tried to give ast more situational buffs, unique utilities, or have the random element balance this, but they decided they want to reduce random, and they don't want some situational synergy popping up that becomes meta, or people never using said situational skill.

    the main problem, is with these limitations they have imposed on themselves, it would've hard to make a job with ast's main concept fun. It's designed to be a reactive tactical synergistic buffer/healer.
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    Last edited by Physic; 07-07-2019 at 10:57 PM.

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