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Thread: SCH and AST

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  1. #1
    Player
    Muahbec's Avatar
    Join Date
    Jul 2014
    Posts
    254
    Character
    Veigas Shiffer
    World
    Omega
    Main Class
    Arcanist Lv 80

    SCH and AST

    So i\\'ve been playing SCH since ARR e AST since HW and i gotta say, i have no idea of what SE tried to achieve with these changes.
    Sure i know the whole "pure healers" stuff, but, is this the right way to do so?
    Most of the changes seems so questionable, its almost as if they don\\'t even play their own game.

    The new cards are by far one of the weirdest experiences i\\'ve had in this game.
    I feel like im working a lot and doing nothing at the same time...
    3%? 6%? Really? What\\'s that? 200 more damage on a skill/spell? Seriously?
    3 minutes for a 6% lame AOE damage buff that lasts a ridiculous 15s?
    And looking at numbers, these buffs doesn\\'t do THAT much, i better of just stop and DPS myself instead of wasting my time thinking on which card to use and having to stress myself with redraw in order to try and get the right seals.
    (Without mentioning the frequent "SPIRE>BALANCE>SPIRE" situations)
    Isn\\'t our job as AST to buff people? Would it really hurt THAT much to give us some real buffs? And not these lame 3/6/8% crap?

    Also, what\\'s with Celestial Opposition? Long CD really low potency, short range, while SCH has a 400 AOE, and WHM a 300 AOE+Damage at a low CD. If you\\'re going to turn it into an aoe instant heal then at least do it correctly for christ sake.
    CU feels terrible as well.
    In big pulls i use literally everything, it all goes into CD and then i turn into a Benefic 2 spam machine while SCH has 1612772 tools to use and WHM has way more potent heals.
    The job was standing at a pretty nice spot, only spire had to be changed and SE decided to simply kill it entirely.
    So let me ask you dear SE, why do you hate AST so much?

    As for SCH...
    What\\'s the point in having 2 fairies doing the exact same thing? Why not make eos focused on pure heals/regens and Selene on shielding?

    Embrace on EOS would be the 150 potency heal, and for Selene it would be a flat X potency shield with no heals
    Whispering dawn for eos would be the AOE regen and for Selene a X potency shield on everybody.

    I don\\'t know, something else instead of just an useless fairy glamour...

    I always loved the "shield healer" design and i was expecting more shields, but instead i got more heals, I AM NOT A WHITE MAGE SQUARE ENIX!

    SCH already has enough healing tools, give them SHIELDING/defense tools.
    I always wondered, why doesn\\'t excog give a 800p SHIELD instead of heal? That would make much sense to me at least....

    Sure, some shields wouldn\\'t stack but i believe y\\'all know what i mean...

    I won\\'t even mention the whole "only in combat" stupidity for seals and Aetherflow...

    Jesus Crist Square Enix.
    I really hope you do something, i\\'ll be really surprised if you actually manage to fix this mess.
    (16)

  2. #2
    Player
    nalol's Avatar
    Join Date
    Jun 2019
    Posts
    63
    Character
    Nalol Inta
    World
    Louisoix
    Main Class
    Scholar Lv 80
    I feel the new healing skills are underwhelming.

    fey blessing is weak
    not amazed by seraph either. consolation doesn't feel that great ...

    Our best AoE heal is still indom (and even better if u use recitation) ... and it just feels strange that higher lvl heals are weaker. I was doing crystal tower dg and didn't feel consolation was enough to keep group up ... u need to use it with another AoE healing ... same for fey blessing .. so weak

    indom is 400 cost 1 AF
    fey blessing is 300 pet potency so not even 300 .. has CD AND costs fey gauge.

    even fey union feels weak.


    so on top of everything ... and the removal of so many skills .. the new ones aren't that great for me. Not that we NEED uber healing spells ... but u would think lvl 80 would bring more than indom that is 52.


    for AST, I think I'll lvl it now I finished SCH to see how it goes
    (5)

  3. #3
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Consolation is great, it’s an ogcd succor shield you can use back to back. I think seraph is one of, if not the best, healing mechanic they introduced this expansion.
    (1)

  4. #4
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by EaMett View Post
    Consolation is great, it’s an ogcd succor shield you can use back to back. I think seraph is one of, if not the best, healing mechanic they introduced this expansion.
    Personally, I think consolation would've been better if I could only use it once, but it was a bigger heal/shield. I don't see why I would ever need to succor twice in quick succession like that, as well as everything else Seraph offers is underwhelming. Seraph was not worth losing everything we lost. I love the idea of SCH having their own version of bahamut, but I honestly forget to use her most of the time, because when I do, she doesn't make enough of a difference.
    (0)

  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by nalol View Post

    even fey union feels weak.
    This is what gets me.

    When I pop Sacred Soil (with regen) Whispering Dawn and Fey Union and STILL have to heal the tank, something is very wrong.
    (8)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #6
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Deceptus View Post
    This is what gets me.

    When I pop Sacred Soil (with regen) Whispering Dawn and Fey Union and STILL have to heal the tank, something is very wrong.
    Honestly I'd trade an increased Faerie Gauge cost, 30 and upwards, for it being buffed to do even 1.5x the healing it does now. Right now it's just a filler heal that I only remember to click if I have no other options left.
    (0)

  7. #7
    Player
    heynowjose's Avatar
    Join Date
    Aug 2013
    Posts
    257
    Character
    Wyatt Shalott
    World
    Behemoth
    Main Class
    Sage Lv 100
    I hadn’t been able to put it into words but that’s exactly what playing ast feels like now:

    You’re working a lot and somehow not really doing anything

    Even if they intend to keep this new system at least make the buffs last longer or make them worthwhile. No ones winning a fight or finishing it quicker bc of a 6% or 8% 15 second buff every three minutes. Like no.
    (5)

  8. #8
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by heynowjose View Post
    I hadn’t been able to put it into words but that’s exactly what playing ast feels like now:

    You’re working a lot and somehow not really doing anything

    Even if they intend to keep this new system at least make the buffs last longer or make them worthwhile. No ones winning a fight or finishing it quicker bc of a 6% or 8% 15 second buff every three minutes. Like no.
    the reality is, ast became doomed when they decided they want to lower class synergy. The buff is garbage because they want there to be no advantage to selecting an ast over another healer. This means the buff is tuned so that a really great coordinated team, making use of the buffs might catch up to the difference between ast dps and another healers dps. This means, for most situations, the buff ends up really low.

    before they may have tried to give ast more situational buffs, unique utilities, or have the random element balance this, but they decided they want to reduce random, and they don't want some situational synergy popping up that becomes meta, or people never using said situational skill.

    the main problem, is with these limitations they have imposed on themselves, it would've hard to make a job with ast's main concept fun. It's designed to be a reactive tactical synergistic buffer/healer.
    (1)
    Last edited by Physic; 07-07-2019 at 10:57 PM.

  9. #9
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Physic View Post
    the reality is, ast became doomed when they decided they want to lower class synergy. The buff is garbage because they want there to be no advantage to selecting an ast over another healer. This means the buff is tuned so that a really great coordinated team, making use of the buffs might catch up to the difference between ast dps and another healers dps. This means, for most situations, the buff ends up really low.
    As of right now, it doesn’t look as if AST will make up for WHM’s personal damage with its cards. WHM right now can pull upwards of 7,000 DPS, while AST sits at a little above 4,000. Even in Alphascape, AOE Balance was only ~1,000 rDPS if you had really good RNG. I don’t see these single-target cards or Divination making up the difference of ~2,500+ rDPS to make the job competitive. With regards to healing, level 80 SCH is busted to the point where they can solo heal while the WHM turrets DPS—which was the only advantage Noct AST had (it was really good at solo healing).
    (4)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  10. #10
    Player
    Haxaan's Avatar
    Join Date
    Nov 2012
    Location
    Gridania - Uldah
    Posts
    393
    Character
    Haxaan Shivar
    World
    Hyperion
    Main Class
    Astrologian Lv 90
    I haven't had a chance to play SCH yet, but as for AST... I am pretty disappointed still at all of the changes. I will not lie and say that the old card system was perfect, but it was way more fluid than what we have now. I think the new system is interesting, but I spend way more time "fishing" for seals then I ever did for a Balance in the old system. The payoff for cards is way to low for the amount of time we waist waiting for the cd and the duration of the cards. Also, why did they make Celestial Opposition an aoe heal when they gave us Horoscope... CO should have stayed the way it was, then you could boost your aoe card durations to make up for the extremely long cd of Divination. The heal potencies for the new abilities are abysmal and the nerf to CU just makes me sad. I could 100% understand having lowered heals if the buffs we offered made up for it to balance things out, but realistically they don't. I feel like half the time I am either focusing on the card mechanic or spamming heals. The dps is pretty much the same so it is what it is, I knew what I signed up in that respect. All in all, AST is not unplayable by any stretch of the imagination but it has lost its spark. AST was SO damn fun in SB and now it just feels tedious. They say they wanted to balance the healers and make them more approachable for newer players, but honestly... they have just made it more convoluted and unremarkable.
    (9)

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