Results 1 to 9 of 9
  1. #1
    Player
    Bow2Bau's Avatar
    Join Date
    Jul 2019
    Posts
    6
    Character
    Blind Bau
    World
    Exodus
    Main Class
    Scholar Lv 90

    Possible Healer Fix (For Current and New Jobs)

    What they should do is add two stances to every healer, new and old, Shield stance and Pure heal stance.

    Shield stance makes all heals put a portion of the heal as a shield onto the target.

    Pure heal stance makes all heals just heal for their intent.

    Healers can switch between these stances whenever they need and would allow every healer to shield and heal depending on the situation.

    This system would also allow the three current classes, and new ones, to focus on their unique healing toolkit instead of making sure everyone’s heals are equal.

    Whatcha all think?

    Edit 1
    —————————————————-
    Sorry for some of the confusion, the last think I want are healers to feel the same! I meant this idea more as it shouldn’t matter if the healer is throwing out heals or shields (they can all do both). Instead I meant as this change would all for the dev team to make it so for example SCH could heal two targets at once, Astro could focus more on cards, and WHM could focus on hots. All the healing outputs the same, but the ways the class did it is unique. I mean this is exactly how dps and tanks work. All dps does damage, just in different ways. All tanks gain agro, just in different ways... healers shouldn’t have a unique healing type. Heals should be heals and the job should use those heal uniquely.
    (0)
    Last edited by Bow2Bau; 07-12-2019 at 02:00 AM.

  2. #2
    Player
    Hatstand's Avatar
    Join Date
    Jun 2019
    Posts
    307
    Character
    Jenny Davar
    World
    Kujata
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Bow2Bau View Post
    What they should do is add two stances to every healer, new and old, Shield stance and Pure heal stance.

    Shield stance makes all heals put a portion of the heal as a shield onto the target.

    Pure heal stance makes all heals just heal for their intent.

    Healers can switch between these stances whenever they need and would allow every healer to shield and heal depending on the situation.

    This system would also allow the three current classes, and new ones, to focus on their unique healing toolkit instead of making sure everyone’s heals are equal.

    Whatcha all think?
    I like the idea of stances, but the last thing the healers need is further homogenisation. There’s no point in bringing out new healers at all if “balance” means “sameness”.
    (3)

  3. #3
    Player
    adamswagem's Avatar
    Join Date
    Jul 2019
    Posts
    13
    Character
    Adam Swagem
    World
    Ultros
    Main Class
    Scholar Lv 80
    they would have to change every single ability of all healers since SCH has many shield /hybrid abilities which are part of the classes identity

    this is a spaghetti sauce tier suggestion
    (0)

  4. #4
    Player
    Bow2Bau's Avatar
    Join Date
    Jul 2019
    Posts
    6
    Character
    Blind Bau
    World
    Exodus
    Main Class
    Scholar Lv 90
    I think you are confused, just because a healer heals or shields doesn’t mean it has be done the same way. At the end of the day all the bears should heal or shield, but how the job functions should be unique.
    (0)

  5. #5
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Bow2Bau View Post
    What they should do is add two stances to every healer, new and old, Shield stance and Pure heal stance.

    Shield stance makes all heals put a portion of the heal as a shield onto the target.

    Pure heal stance makes all heals just heal for their intent.
    that's just what AST use to be or original idea would be, Nocturnal Sect and Diurnal Sect
    but Nocturnal Sect was never as good as SCH and unable to stack with SCH shield, making Diurnal Sect the favourite.

    and the present of AST with such deal role (WHM/SCH) just break the balance

    further copy and paste is not going to help but broken it more

    "Yoshi-P were the Chosen One! You were supposed to destroy the homogenisation, not join them. You were supposed to bring balance to the heal, not leave it in darkness."

    I have seen some suggest like AST being the buff focus heal or HoT with time manipulation, like instant recover HP of a HoT spell with the cost of losing some healing potency...etc I think that should be the way to go, like Blue Ocean Strategy, finding a new and unique way of healing
    (0)

  6. #6
    Player
    Bow2Bau's Avatar
    Join Date
    Jul 2019
    Posts
    6
    Character
    Blind Bau
    World
    Exodus
    Main Class
    Scholar Lv 90
    Yes they have to revamp all the healers. It’s needed if more healers are going to be introduced.
    (0)

  7. #7
    Player
    althenawhm's Avatar
    Join Date
    Feb 2019
    Posts
    193
    Character
    Althena Rolair
    World
    Ultros
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Bow2Bau View Post
    Yes they have to revamp all the healers. It’s needed if more healers are going to be introduced.
    Thats what they did do with ShadowBringers.
    And it sucked.
    (0)

  8. #8
    Player
    galbsadi's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    291
    Character
    Galbsadi Nailo
    World
    Halicarnassus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by althenawhm View Post
    Thats what they did do with ShadowBringers.
    And it sucked.
    They didn't revamp the healers....they turned us all into white mages.

    Now there's the OG WHM, which has the best healing and the best DPS in the game among all the WHM, the fairy WHM, which does less healing and less DPS but provides an okay buff once every 2m and gets a couple different flavors of Divine Benison, albeit at the cost of only being able to use 3 major abilities per minute, and the card WHM, which also does less healing and less DPS but sometimes gets to play Yu-Gi-Oh.
    (0)

  9. #9
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    I think they already have the groundwork for healers to be unique and also balanced.
    From a heal perspective I’ve viewed the differences as:
    Scholar is the shieldiest, much of their toolset should revolve around damage mitigation
    White Mage is the heaviest, so much of their toolset should revolved around replenishing people’s HP quickly
    Astrological is the versatile one, they mix a balance of the two to combine the benefits of either side.

    In practice the above isn’t the case. But I’d personally like to see those identities respected, rather than offer them to all, because they themselves offer variety in experience of play and how they handle the situation. It was something that worked in the game’s earlier days and felt good to play.

    I think as long as each healer can heal well enough, it’s fine to give them uniqueness to how they heal, because how a person heals doesn’t matter to the group.

    I think their downtime should be balanced on how they help the party in terms of utility, fine make us DPS. I think the advantage AST has over WHM and SCH from a play point is that they have more to do (not ignoring the issues people have with AST) and I think give more support things to do in their downtime would help the other issue healers have and I think the more important point of balance would be there, as long as they all heal well enough, it will matter less where the heal strengths and weaknesses are if they’re all able to cope. And I don’t mind variety in the difficulty between how they heal. The fact AST has to work harder at the moment, for example, is attractive to me, but from hearing from the AST community they are too gimp.

    I think the suggestion of the OP I think puts too much risk on homogenisation. The point of pure heals versus shield was to give different approaches to healing, which is why SCH back in 2.0 was attractive to me, because relying a lot more on mitigation versus pure healing made it feel different to healer jobs I was used to. I know they could have different approaches to how they shield or how they heal, but unless they build a variety of mechanics what’ll end up happening is that healers will react in more or less the same or similar way to a situation, which is kinda where their healing is at the moment. But I don’t mind stance dancing, I was one of the healers that actually missed the Cleric Stance actually bring a stance, it added an extra dynamic you had to manage and be careful of.
    (0)
    Last edited by Saefinn; 07-12-2019 at 03:42 AM.