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Thread: SCH and AST

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  1. #1
    Player
    heynowjose's Avatar
    Join Date
    Aug 2013
    Posts
    257
    Character
    Wyatt Shalott
    World
    Behemoth
    Main Class
    Sage Lv 100
    I hadn’t been able to put it into words but that’s exactly what playing ast feels like now:

    You’re working a lot and somehow not really doing anything

    Even if they intend to keep this new system at least make the buffs last longer or make them worthwhile. No ones winning a fight or finishing it quicker bc of a 6% or 8% 15 second buff every three minutes. Like no.
    (5)

  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by heynowjose View Post
    I hadn’t been able to put it into words but that’s exactly what playing ast feels like now:

    You’re working a lot and somehow not really doing anything

    Even if they intend to keep this new system at least make the buffs last longer or make them worthwhile. No ones winning a fight or finishing it quicker bc of a 6% or 8% 15 second buff every three minutes. Like no.
    the reality is, ast became doomed when they decided they want to lower class synergy. The buff is garbage because they want there to be no advantage to selecting an ast over another healer. This means the buff is tuned so that a really great coordinated team, making use of the buffs might catch up to the difference between ast dps and another healers dps. This means, for most situations, the buff ends up really low.

    before they may have tried to give ast more situational buffs, unique utilities, or have the random element balance this, but they decided they want to reduce random, and they don't want some situational synergy popping up that becomes meta, or people never using said situational skill.

    the main problem, is with these limitations they have imposed on themselves, it would've hard to make a job with ast's main concept fun. It's designed to be a reactive tactical synergistic buffer/healer.
    (1)
    Last edited by Physic; 07-07-2019 at 10:57 PM.

  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Physic View Post
    the reality is, ast became doomed when they decided they want to lower class synergy. The buff is garbage because they want there to be no advantage to selecting an ast over another healer. This means the buff is tuned so that a really great coordinated team, making use of the buffs might catch up to the difference between ast dps and another healers dps. This means, for most situations, the buff ends up really low.
    As of right now, it doesn’t look as if AST will make up for WHM’s personal damage with its cards. WHM right now can pull upwards of 7,000 DPS, while AST sits at a little above 4,000. Even in Alphascape, AOE Balance was only ~1,000 rDPS if you had really good RNG. I don’t see these single-target cards or Divination making up the difference of ~2,500+ rDPS to make the job competitive. With regards to healing, level 80 SCH is busted to the point where they can solo heal while the WHM turrets DPS—which was the only advantage Noct AST had (it was really good at solo healing).
    (4)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

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