Quote Originally Posted by Deceptus View Post
Large pulls in dungeons when you have to focus on healing the tank? Which is what the intended goal of Shadowbringers is.
Good thing art of war is instant and sch also has a crap ton of ogcd healing. It's almost like that was the strength of AoW and as much as the extra mp cost hurts, was intended to balance that strength against? I've done a few dungeons where I would weave lustrates between AoW spamming to keep the tank up.