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  1. #1
    Player
    gman1311's Avatar
    Join Date
    Feb 2019
    Posts
    156
    Character
    Greg Eugen
    World
    Leviathan
    Main Class
    Red Mage Lv 80

    Giving back scholar dps skills?

    I don’t know too much about the whole scholar situation but from what I heard from most scholars, they want some of their dps skills back.

    My question is, can’t the devs simply give back some of these lost dps skills or would this cause a balance problem?

    Again, I don’t know too much, just asking.
    (5)

  2. #2
    Player
    Lagomorph's Avatar
    Join Date
    Aug 2014
    Posts
    116
    Character
    Cruise Chaser
    World
    Balmung
    Main Class
    Scholar Lv 32
    It seems that the dev's goal was to homogenize all the healers for balance purposes and to remove some of the dps focus from the jobs. While this is a cause that I can respect because it was done with the intent to balance classes, I feel like it was gone about in a very bad way. For example, AST had one dps spell and one DoT, while SCH and WHM had multiple of each. Instead of giving AST more tools, then pruned tools from SCH and WHM to bring them in line with AST. Another example was the deletion of energy drain. Clearly the devs wanted to remove the choice that players had to make between using aetherflow for healing vs using aetherflow for dps. Again this is a problem that I respect them for trying to solve, but the solution of just pruning a skill was not a good one, and it brings up other problems in the process. Basically there were a lot of things that needed fixing/rebalancing in stormblood, and the dev's primary solution to balancing issues was to delete unbalnced skills instead of trying to balance them. This led to many skills being pruned without suitable replacements being introduced. To sch players who have been playing the class for a long time, the class kind of just feels empty now.
    (23)

  3. #3
    Player
    IanFrench's Avatar
    Join Date
    Jul 2017
    Posts
    79
    Character
    Ian French
    World
    Behemoth
    Main Class
    Astrologian Lv 80
    I think expecting the dev team to completely undo what has already been released is probably too much. Just hope they could fix here and there and make things move towards better direction.

    Why healer balance is so difficult?? 3.0, 4.0, 5.0...so many times...
    (2)

  4. #4
    Player
    CaesarCV's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    278
    Character
    Faire Eravyn
    World
    Jenova
    Main Class
    Scholar Lv 80
    I would say that they can't necessarily just restore the old skills without causing balancing problems. But they could definitely be accompanied with other balance changes (IE nerfing Broil/Art of War) in order to accommodate that.

    But balance is kind of missing the point here. The issue for SCH isn't that they're ineffective, even when it comes to DPS. They're plenty effective, and are predicted to be among the most powerful Healers in Shadowbringers. The real issue is that they're boring and have clunky mechanics. Between having no way to utilize Aetherflow stacks in Solo Content, an exceedingly boring DPS rotation even featuring a horrible animation, terrible feeling things like having to find a way to get into the fight before one can Exog the Tank and everything else they just feel awful.

    The other DPS skills and DoT focus also gave their DPS an identity, and was personally very fun. I loved putting DoTs out on enemies so then I could focus on healing for a bit and then switch in and out as needed. I think they need to try and bring some of that back just to make the class feel less homogeneous with the other two.

    The lapine poster above me makes a very accurate point as well. The changes this expansion were definitely made to 'balance' healers, but were done in the simplest most brute force method imaginable. I was a little bit of a sucker and thought maybe they would actually be putting in extra effort and thought given how that was their excuse for not putting in a new Healer. But instead it feels like they chose the simplest route in every situation. It might have been hard to figure out how to balance the Cards, so they just said screw it and made them all do the same thing. It was hard to balance Eos and Selene so they just said screw it and made them do the same thing. It was hard to balance Healer DPS so they just said screw it and made them all do the same thing. For whatever Reason Healers are a HUGE blindspot for the battle team of this game, and something probably needs to change.
    (20)

  5. #5
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by CaesarCV View Post
    But balance is kind of missing the point here. The issue for SCH isn't that they're ineffective, even when it comes to DPS. They're plenty effective, and are predicted to be among the most powerful Healers in Shadowbringers. The real issue is that they're boring and have clunky mechanics. Between having no way to utilize Aetherflow stacks in Solo Content, an exceedingly boring DPS rotation even featuring a horrible animation, terrible feeling things like having to find a way to get into the fight before one can Exog the Tank and everything else they just feel awful.

    The other DPS skills and DoT focus also gave their DPS an identity, and was personally very fun. I loved putting DoTs out on enemies so then I could focus on healing for a bit and then switch in and out as needed. I think they need to try and bring some of that back just to make the class feel less homogeneous with the other two.
    I think after playing Scholar.(Bear in Mind I haven't moved from 70 on them yet) that this way is alot better. Is it less engaging yeah most definitely, however it like that they made micromanagement of the heals and fairie an actual thing. if they could do that with the healing aspect then I rather hope that they will find a way to do the same with the damaging aspect eventually I'm looking at it from the perspective that once you start where you're at then things can only improve from that point. thus bringing them to a baseline point in order to work from the ground up makes a bit of sense. Actual healing should be about micromanagement, memorization, and thinking not what you're going to do at THIS point but rather being prepared 30 seconds from this point.

    While I hope in the future that they find a way to make damage just as much fun as they did the actual healing aspect, I can appreciate what it took to make said changes in the face of inevitable griefing and complaining that they were sure to receive for doing it in such a manner. And to all the people pretending that white mage losing Aero 3 was a huge loss it really wasn't considering the change to Holy to eliminate the diminishing returns Just as the people pretending that 1-50 in leveling wasn't the same old thing in previous expansions. Would it be nice for a few more damage buttons sure it would be but NOT at the cost of boring healing management and I think that's what people are forgetting we're healers first and damage dealers second.

    On a personal note Imy own suggestion to make the DPS interesting is have it do something aside from just damage in the first place maybe have it pop a low potency heal when the timer is done or slow on the AoE for an AST and maybe a dull for the SCHs AoE to lower the damage the enemy puts off for a few precious seconds just as Holy Adds Stun then each one would have something to bring to the table.
    (0)
    "Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

  6. #6
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    SCH dps is fine, easily capable of putting out as much damage as tanks right now. WHM is even better. Not sure about AST since they seem to be non-existent.
    (2)
    Last edited by whiskeybravo; 07-04-2019 at 01:33 AM.

  7. #7
    Player
    Yomiko_Nonaka's Avatar
    Join Date
    May 2019
    Posts
    24
    Character
    Yomiko Nonaka
    World
    Louisoix
    Main Class
    Scholar Lv 80
    Quote Originally Posted by whiskeybravo View Post
    SCH dps is fine, easily capable of putting out as much damage as tanks right now. WHM is even better. Not sure about AST since they seem to be non-existent.
    The numbers are not the problem. it's the gameplay.
    (19)

  8. #8
    Player
    LexxyRaptor's Avatar
    Join Date
    Nov 2016
    Posts
    31
    Character
    Lexy Raptor
    World
    Ultros
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Yomiko_Nonaka View Post
    The numbers are not the problem. it's the gameplay.
    This. Been a SCH main since HW and this is terribly clunky. I feel like my Aetherstacks are unnecessary? I basically only use them for the occasional indom, and that one panic lustrate. Spamming the one DPS button the whole time because I have nothing better to do is downright boring. The whole thing just feels unpleasant to play, which is a shame, really.
    (20)

  9. #9
    Player
    nalol's Avatar
    Join Date
    Jun 2019
    Posts
    63
    Character
    Nalol Inta
    World
    Louisoix
    Main Class
    Scholar Lv 80
    Quote Originally Posted by whiskeybravo View Post
    SCH dps is fine, easily capable of putting out as much damage as tanks right now. WHM is even better. Not sure about AST since they seem to be non-existent.
    Healer dps is boring !

    ST u have biolysis broil broil broil

    AE u have AoW AoW AoW ... boring as hell
    (5)

  10. #10
    Player
    Clicked's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Edge Vice
    World
    Leviathan
    Main Class
    Arcanist Lv 83
    The only skill I really miss a lot is Energy Drain. Fixes the Aetherflow dump issue and adds something else to do when you don't need to heal as much. Even remove the MP drain part if you have to for balance.
    (2)

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