
Originally Posted by
Saefinn
If DPS balance has been such an issue, they could give us something else to do. AST already has cards, give them more to do with them, replace the missing DPS stuff with more support mechanics to help make the jobs more engaging in their downtime from healing.
- SCH could have a debuff focus, a whole mechanic system based around the idea of enfeeblement. We used to have enfeeblements tied to our DPS skills, maybe replace the DPS skills with a better version of them?
- AST would have been happy with their previous card system, let them keep it as it was and add more to it to keep them occupied with it more in their downtime.
- WHM could have a system like the new card system if allowing AST to use their old one, I mean the ideas aren't bad with what they did to AST's cards, but if adjusted and made more WHM appropriate, then they've got something in their down time to do and finally get utility like they've been wanting. Maybe rework the lilies to be this system, because lilies are still an issue.
The result would be you're balancing the utility of each job, rather than utility and DPS. The three jobs would have more to do in their down time.
I've played some of new AST and it's not as boring to play as others, because they've got more to do in their downtime, which is what I've always assumed the reason for their lack of DPS skills was. Granted, I wholeheartedly understand the complaints of careers AST, which is why I think instead of changing AST to replace an existing mechanic with a new one, they could have given a new one to a healer that's both looking for more to do and more utility, like WHM.