Page 3 of 8 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 72
  1. #21
    Player
    Kyohei's Avatar
    Join Date
    May 2019
    Posts
    125
    Character
    Azami Phoebus
    World
    Omega
    Main Class
    Scholar Lv 69
    I can stomach the loss of dps skills but what i'd really want back for SCH is miasma II instead of Art of War and all Selene's skills. Oh also, making aetherflow like before and energy drain back too.
    (1)

  2. #22
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kyohei View Post
    I can stomach the loss of dps skills but what i'd really want back for SCH is miasma II instead of Art of War and all Selene's skills. Oh also, making aetherflow like before and energy drain back too.
    Why would you want Miasma II? AoW is literally a better version of Miasma II.
    (1)

  3. #23
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by LariaKirin View Post
    Why would you want Miasma II? AoW is literally a better version of Miasma II.
    1) No it's not unless your spamming it. 200 pot Miasma 2 vs 150 AoW

    2) Because AoW doesn't fit with the new design of healers needing to heal? Miasma II does. Pop Miasma II, heal some, pop it again 6s later.

    All they'd have to do is keep the initial hit low enough so it's not spammed and the dot strong enough to warrant use..
    (5)

  4. #24
    Player
    Kyohei's Avatar
    Join Date
    May 2019
    Posts
    125
    Character
    Azami Phoebus
    World
    Omega
    Main Class
    Scholar Lv 69
    Because miasma II applies a dot and Art of war doesn't.
    (2)

  5. #25
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kyohei View Post
    Because miasma II applies a dot and Art of war doesn't.
    And? You're literally wasting that dot because in the majority of cases where you'd use Miasma II, you'd be spamming it.

    Quote Originally Posted by Deceptus View Post
    1) No it's not unless your spamming it. 200 pot Miasma 2 vs 150 AoW

    2) Because AoW doesn't fit with the new design of healers needing to heal? Miasma II does. Pop Miasma II, heal some, pop it again 6s later.

    All they'd have to do is keep the initial hit low enough so it's not spammed and the dot strong enough to warrant use..
    Of course you're spamming it.

    6s for Miasma II to break even.
    9s for Miasma II to be better.

    How often do you find yourself using AoW every 9 seconds?
    (1)

  6. #26
    Player
    Kyohei's Avatar
    Join Date
    May 2019
    Posts
    125
    Character
    Azami Phoebus
    World
    Omega
    Main Class
    Scholar Lv 69
    But you'll be spamming Art of war too anyway, so why not adding an effect more for when you stop spamming to heal? It doesn't hurt, why getting so aggressive.
    There are many occasions where one will just start the fight by using a miasma II for dots then start healing, without spamming the aoe too. That's why i prefered miasma II. Start fight, go put the dot, concentrate on healing, then reapply the dot and so on. We can't do it with art of war.

    But then i'd like to know too why you think art of war is better? Maybe i'm missing something idk
    (6)
    Last edited by Kyohei; 07-04-2019 at 11:27 PM.

  7. #27
    Player
    Lagomorph's Avatar
    Join Date
    Aug 2014
    Posts
    116
    Character
    Cruise Chaser
    World
    Balmung
    Main Class
    Scholar Lv 32
    Quote Originally Posted by LariaKirin View Post
    Why would you want Miasma II? AoW is literally a better version of Miasma II.
    Which is better in terms of what will make me do more damage the majority of the time? Art of war, if you ignore how fast we run out of mp. Personally though I'd much rather miasma II, as I think a lot of other people in here would. It's a lot more fun/interesting than art of war, and I actually used it in fights that had two target situations like in deltascape v3 and unending coil to name a few. Also if my mp was running low, I would let the dot tick for its full duration before I would use it again, to get more potency per mp. Art of war is just so boring, it might be effective I guess, but it's no fun.
    (6)

  8. #28
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kyohei View Post
    But you'll be spamming Art of war too anyway, so why not adding an effect more for when you stop spamming to heal? It doesn't hurt, why getting so aggressive.
    There are many occasions where one will just start the fight by using a miasma II for dots then start healing, without spamming the aoe too. That's why i prefered miasma II. Start fight, go put the dot, concentrate on healing, then reapply the dot and so on. We can't do it with art of war.

    But then i'd like to know too why you think art of war is better? Maybe i'm missing something idk
    Because in the vast majority of cases you are spamming the spell and overwriting the dot. The cases where Miasma II is more effective than AoW are very few. You are asking for a nerf to Sch aoe.
    (0)

  9. #29
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lagomorph View Post
    Which is better in terms of what will make me do more damage the majority of the time? Art of war, if you ignore how fast we run out of mp. Personally though I'd much rather miasma II, as I think a lot of other people in here would. It's a lot more fun/interesting than art of war, and I actually used it in fights that had two target situations like in deltascape v3 and unending coil to name a few. Also if my mp was running low, I would let the dot tick for its full duration before I would use it again, to get more potency per mp. Art of war is just so boring, it might be effective I guess, but it's no fun.
    I don't ignore it's MP cost. But when comparing to Miasma II, people seem to ignore Miasma II's MP cost:

    AoW is 800 MP out of 10000 => 8% of your MP pool
    MiasmaII was 1680 out of ~18000 (in 4.5 bis) => 9.3% of your MP pool

    It is better in every way, except for a few rare scenarios.
    (2)

  10. #30
    Player
    Kyohei's Avatar
    Join Date
    May 2019
    Posts
    125
    Character
    Azami Phoebus
    World
    Omega
    Main Class
    Scholar Lv 69
    Quote Originally Posted by LariaKirin View Post
    Because in the vast majority of cases you are spamming the spell and overwriting the dot. The cases where Miasma II is more effective than AoW are very few. You are asking for a nerf to Sch aoe.
    No i'm not asking for a nerf, if anything they could just add back the dot effect to Art of War.
    Also I was saying it because in most cases i don't think one spams miasma II, but they do have to spam Art of War. What i used to do is bane/miasma II then focus on healing, and then spam miasma II to finish and only help finish a pack. It's not possible with art of war because it doesn't have a dot effect sadly, and we can't group dot anymore because no bane. That's my view.
    So i just guess that's because we didn't use miasma II the same way? I used it for the dot effect more than for the spamming one. Broil was the thing i spammed until the pack had low life and tank life not as endangered.
    (9)

Page 3 of 8 FirstFirst 1 2 3 4 5 ... LastLast