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  1. #121
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kaedan View Post
    It's like saying, "Hey, this cucumber, that broccoli and that green pepper are all green! They're all the same thing!"
    It's more like the other side trying to convince us that black pepper is nothing like red pepper...because it's black.
    (6)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  2. #122
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reynhart View Post
    It's more like the other side trying to convince us that black pepper is nothing like red pepper...because it's black.
    Except that black pepper IS nothing like red pepper....
    (2)

  3. #123
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kaedan View Post
    Except that black pepper IS nothing like red pepper....
    Sure, how did I miss the obvious difference ?!
    (4)
    Last edited by Reynhart; 07-03-2019 at 07:56 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  4. #124
    Player
    RitzNBitz's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    44
    Character
    Tamashini No'tora
    World
    Balmung
    Main Class
    Monk Lv 90
    My biggest problem with DRK as I said in another post is if I wanted to play a Warrior I would of played a Warrior. I've hated warrior gameplay from the start of ARR up to SHB, just never felt good or meshed with me.

    Now they went ahead and made DRK into a WAR, with slightly different seasoning. Since it feels like 4.0 WAR, and plays like 4.0 WAR, my interest in it is waning to non existent. Abyssal drain was also a hugely fun move during AOE pulls, but it was converted into a boring OGCD. I would of had less complaint if they made DRK 5.0 into something different, even if I didn't like it much at least it would of not been 4.0 WAR. If you LOVE dark knight now, you probably also LOVE warrior.
    (6)

  5. #125
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Reynhart View Post
    Sure, how did I miss the obvious difference ?!
    You look at them and assume they taste the same, because they look the same, which they are not.

    Delirium gives is different to warriors IR. DRK use Delirium to generate MP in order to use other skills, he does not need any preparation to use it. Warrior on the other hand has to get DMG boost from Storms eye, and get infuriate charge to change fell cleave into Inner chaos to do even more damage.
    Warriors IR is his cream and butter, DRK delirium is a part of his skill kit, not as important and not as strong.

    Just play these both jobs if you dont believe me.
    (2)

  6. #126
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by RitzNBitz View Post
    My biggest problem with DRK as I said in another post is if I wanted to play a Warrior I would of played a Warrior. I've hated warrior gameplay from the start of ARR up to SHB, just never felt good or meshed with me.

    Now they went ahead and made DRK into a WAR, with slightly different seasoning. Since it feels like 4.0 WAR, and plays like 4.0 WAR, my interest in it is waning to non existent. Abyssal drain was also a hugely fun move during AOE pulls, but it was converted into a boring OGCD. I would of had less complaint if they made DRK 5.0 into something different, even if I didn't like it much at least it would of not been 4.0 WAR. If you LOVE dark knight now, you probably also LOVE warrior.
    My sentiments exactly, never liked war since 2.0, but did level it -last- Fundamentally this iteration works, but like many said before, its just a new way to spend mp to keep DS up. Personally I preferred the other way. SB took a chunk from DRK. Delirium used to be a split from the SE combo, we used to be able to proc mp from being hit(nerfed to crap in SB) among many other things, Salted Earth in SB gave more Blood. The problem was with blood you had BS and Quietus(and Delirium). Can you guys guess what new blood spenders we got in this version of DRK? Its ok because we sometimes get a CD that lets us spam those new BloodSpend...oh right. What really changed, was that most of DRK identity in HW got gutted each expansion, to now this, WAR clone with a pet that disappears after 20 secs for 2 min with no way to refresh or speed that cd timer up. No haste, terrible mp regen outside of a gutted BW, and replacing spamming DA with spamming edge/flood between gcd or delirium window. I honestly dont know how much identity left DRK can be gutted now, thats always a positive thing, in a bad way- but good in that next expansion, theyll have to rip some arm off of gnb pal or war to give this drk a new skill. Esp since almost every identical ability of the original DRK got dumped into necessary role actions or new skills (everybody gets plunge now) that it couldnt have an identity anymore. Looks like DRK in HW was created on ideas of "what do the tanks need" and then they made a tank like that, and then ripped all of its parts off to solidify the other 2, DRK needs another rework in 6.0, after the rest of its identity is given to the 3 other tanks.
    (3)
    Last edited by ADVSS; 07-03-2019 at 08:43 PM.

  7. #127
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nedkel View Post
    Delirium gives is different to warriors IR. DRK use Delirium to generate MP in order to use other skills, he does not need any preparation to use it.
    No, DRK use Delirium to spam Bloodspiller. The MP refill gives barely above one skill (And that's counting natural regeneration), so it's not game changing at all.
    Quote Originally Posted by Nedkel View Post
    Warrior on the other hand has to get DMG boost from Storms eye
    Except that Storm's Eye is braindead to maintain, exactly like Darkside. So the difference is a 3GCD delay at the very beginning, that you would need anyway for proper timing with other burst skills.
    Quote Originally Posted by Nedkel View Post
    and get infuriate charge to change fell cleave into Inner chaos to do even more damage.
    Well, basically IR gives you a bit of "cooldown" ressource back while Delirum gives "MP" ressource back. Yep, totally different.
    Quote Originally Posted by Nedkel View Post
    Warriors IR is his cream and butter, DRK delirium is a part of his skill kit, not as important and not as strong.
    The exact same skill for the exact same burst window, but for less results. That makes me feel so much better
    (8)
    Last edited by Reynhart; 07-03-2019 at 09:11 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  8. #128
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Good. I'm looking forward to everyone here maintaining near 100% Darkside uptime, just like everyone used to maintain near 100% Scourge uptime in Heavensward. It's just one button press every 30 seconds or so, right? It's funny, even in Heavensward, the first place to troubleshoot someone's performance on DRK was to look at Scourge. "Oh, ah, about that 40% uptime..."

    Never, ever underestimate the ability of the playerbase to mess up a simple mechanic. The devs know this, which is why they've given you a very big timer bar. I suggest that you make it as big as possible. Yes, you.
    (3)

  9. #129
    Player
    Eisenvlad's Avatar
    Join Date
    Jul 2019
    Posts
    1
    Character
    Eisenvlad Tristeval
    World
    Moogle
    Main Class
    Dark Knight Lv 70
    Well, scourge was a gcd that you had to refresh at the last moment, wasn't hard to deal with but you could mess up with its uptime if you were not paying attention. Correct me if I'm wrong but refreshing darkside everytime you have 6000mp (if you want to keep 3000mp for TBN) should be enough to never lose darkside, so you don't even need to pay attention to darkside's timer. The only way I can see a drk losing darkside is because of very poor uses of TBN.
    (6)

  10. #130
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lyth View Post
    Good. I'm looking forward to everyone here maintaining near 100% Darkside uptime, just like everyone used to maintain near 100% Scourge uptime in Heavensward. It's just one button press every 30 seconds or so, right? It's funny, even in Heavensward, the first place to troubleshoot someone's performance on DRK was to look at Scourge. "Oh, ah, about that 40% uptime..."

    Never, ever underestimate the ability of the playerbase to mess up a simple mechanic. The devs know this, which is why they've given you a very big timer bar. I suggest that you make it as big as possible. Yes, you.
    Nope, were gonna mash all our mp out asap, for the speed. Then SE will make the timer 120 sec refresh so we can laugh about it How would you know anyway, its removed from the party status, only indicator now is if someone sees that red glow thats super faint
    (3)
    Last edited by ADVSS; 07-04-2019 at 01:05 AM.

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