Last edited by Reynhart; 07-03-2019 at 07:56 PM.
Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.
You look at them and assume they taste the same, because they look the same, which they are not.
Delirium gives is different to warriors IR. DRK use Delirium to generate MP in order to use other skills, he does not need any preparation to use it. Warrior on the other hand has to get DMG boost from Storms eye, and get infuriate charge to change fell cleave into Inner chaos to do even more damage.
Warriors IR is his cream and butter, DRK delirium is a part of his skill kit, not as important and not as strong.
Just play these both jobs if you dont believe me.
No, DRK use Delirium to spam Bloodspiller. The MP refill gives barely above one skill (And that's counting natural regeneration), so it's not game changing at all.
Except that Storm's Eye is braindead to maintain, exactly like Darkside. So the difference is a 3GCD delay at the very beginning, that you would need anyway for proper timing with other burst skills.
Well, basically IR gives you a bit of "cooldown" ressource back while Delirum gives "MP" ressource back. Yep, totally different.
The exact same skill for the exact same burst window, but for less results. That makes me feel so much better![]()
Last edited by Reynhart; 07-03-2019 at 09:11 PM.
Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.
Thats what was my point.No, DRK use Delirium to spam Bloodspiller. The MP refill gives barely above one skill (And that's counting natural regeneration), so it's not game changing at all.
Except that Storm's Eye is braindead to maintain, exactly like Darkside. So the difference is a 3GCD delay at the very beginning, that you would need anyway for proper timing with other burst skills.
Well, basically IR gives you a bit of "cooldown" ressource back while Delirum gives "MP" ressource back. Yep, totally different.
The exact same skill for the exact same burst window, but for less results. That makes me feel so much better
Warrior IR is playing significant role in his rotation, he executing or messing it up means that he wont do enough big DPS. Warrior not only has to take into account infuriate charges and storms eye buff, but also CD of Upheaval and onslaught to make the most of the windows he has.
DRK on the other hand is not chained so heavily to delirium, sure not using it is a waste, but its not that big, its just a part of his skillset to make things more diverse in his rotation.
There is a crucial difference between DRK playing with delirium and warrior with IR and i cant really help those who cant see it.
Also you could ridicule every single game mechanic down to "pressing just few buttons", like what do you even mean by that? What do you expect from the game? Its a tab targeted mmo after all, not an action combat thingy.
If stormblood DRK was as fine then he would be just slightly altered like warrior was, but instead he has been completely reworked, devs had data to back up the decision, it wasnt very popular tank or job. It wasnt popular for a reason, it was gimmick, double waveing, animation locking job. There were no chance in hell it wouldnt be reworked, especially in this expansion about shadow and darkness stuff. Everyone knew it is going to be reworked.
Last edited by Nedkel; 07-05-2019 at 12:38 AM.
Only because there is a much bigger difference potency between Fell Cleave and its combos. Mechanically, it's the same, and it's supposed to be timed the same.
The only thing I ridiculed is "pressing the same button 5 times", I've said nothing about "pressing a fes buttons"
DRK in stormblood wasn't fine, and yes it wasn't very popular...you know what data devs had ? That Warrior was very popular. Hence this rework.
Yes, and some people, me included, hoped for a rework that would give DRK its identity, not copy gameplay from other tanks.
Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.
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