This is a concern I've had for a while. My fear is that NIN's personal DPS might be so low that even the rDPS bonus from TA will not be enough to put them on par with the other DPS choices. We shouldn't be top DPS by any means but our contribution should be at least on par with other DPS to make NIN worth taking. That said, I don't really have any hope of seeing any actual number buffs until after the first savage tier, so probably won't see anything for at least a month and a half from now.

Quote Originally Posted by SwarleyMcSwarls View Post
Ninja was the weakest personal dps job in content in SB, and they are one of the few jobs that didn't get their damage utility nerfed. I'd say it being only ahead of dancer for expected personal dps is very fair.
While I agree that NIN should by no means boast high personal DPS due to Trick Attack, the concern OP and a number of us have is that it might end up being more beneficial to take another melee DPS with higher personal DPS over Ninja. Put it this way, if NIN does 1,000 DPS and TA is an additional 1,000 rDPS, all you'd need is a DPS that can do 2,000 DPS to break even. In Stormblood, even though Ninja had the lowest personal DPS, the difference wasn't too big compared to other DPS and TA made up for this difference, but if TA's bonus and NIN's personal DPS can be matched or surpassed by another job's sheer personal DPS then there'd be little reason to take NIN to a raid.