A little tip:
Use Shukushi before the Doton cast animation finishes and see what happens, you will enjoy it for AoE. (I do love it for TCJ)
Just remove trick attack already. The ninja job is so cool but because of this one skill the job structure, developer decisions and planning revolves around this damn skill.
If trick attack was removed ninja would remain unique compared to the other melee jobs, its unnecessary and honestly weird how a job thats supposed to be a lonely killer has the best group damage buff. Like wtf, give that thing to the bard or something.
The effort for the 10-11k (no DNC included / only if you are skilled enough) DPS is huge, compared to SAM (12-13k DPS). TA is granting us rDPS, but it's only worth it with 4 Top DPS. Otherwise it's to weak and a good MNK or SAM could outperform this with ease. And MNK still got Utility! (Brotherhood and Mantra) So i think NIN really needs some buffs. I wouldn't mind if TA would be removed or nerfed to 5% for the sake of better personal Damage.
Yeah, the fact that Monk kinda of has more group utility than ninja feels bad. The role that was originally known for its usefulness now has almost none, other than trick. At this point, I'd rather they just get rid of trick, in favor of some sort of finishing move mechanic.
Welp, I'm done with this job.
Man, is the development team really that clueless or is all the data we have currently just plain wrong. 50 potency buff on Gust Slash. I'm actually just sad




Wow, that's a lot of quality of life stuff for Monk! I wonder what Ninja got?!
Oh.
Ohhhhhh.
... Ohhhh...
10-11k as NiN ? I think in the 400s video of NiN rotation, the sustained dps was around 9.5kish at most ?The effort for the 10-11k (no DNC included / only if you are skilled enough) DPS is huge, compared to SAM (12-13k DPS). TA is granting us rDPS, but it's only worth it with 4 Top DPS. Otherwise it's to weak and a good MNK or SAM could outperform this with ease. And MNK still got Utility! (Brotherhood and Mantra) So i think NIN really needs some buffs. I wouldn't mind if TA would be removed or nerfed to 5% for the sake of better personal Damage.
What SE needs to consider is the average player (average in terms of a player who understand and perform the class well, but is not as fluent as those "Top 10 Best Ever") and raise the skill ceiling to this level.
I mean I literally feel like I'm over here playing Guitar Hero in the opener and then going into Dance Dance Revolution mode and then having to do some split second math decisions for future abilities.
IMO DNC is the new NiN buff, just throw out TA. We shouldn't have such a high skill ceiling for one measly gimpy TA that in PF will be underutilized anyway.
7/30/2019 - RIP Ninja
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