The playstyle, flow, and complexity of NIN is great. I'll start with that. I'm also nowhere near expecting to be a "Top DPS" job, because we still bring insane utility via Trick Attack.

With that said, our personal dps is abysmally low. We were compensated (much like everyone else) due to slashing debuff being removed, but in combination with Dripping Blades being removed, we actually do less damage on some of our skills post-ShB, Aeolian Edge for example.

Bunshin is also an extreme let down. Long cool-down, flat damage off weapon skills, doesn't scale with combos, nothing. There is no difference between popping Bunshin and spamming throwing daggers and doing an AE combo.

I don't mind being on the "lower-end" of DPS at all, but I definitely noticed overall something didn't feel right the more I leveled.

Going off of the Titania SSS Dummy Values, I don't quite understand the devs decision in things like DRG/MNK being ahead of SAM, and NIN being 10-15% behind the other melee at all. Proof: https://www.reddit.com/r/ffxiv/comme...mmy_hp_values/