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  1. #41
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    WHM are killing the dps meters in the ex trials. There's that

    Quote Originally Posted by Eclair_Xysha View Post
    I don't like the new changes in WHM, but its not enough for me for it to be unbearable and hate it. The wings are cheesy tho... lol

    I think the only thing I have to get used to, is the new lily system...

    I don't understand why I need to use Solace, just to spam my blue lilies away just to get a red one out (eventually). It's a bit tedious to waste on, and its also adding into your recast cooldown timer with other skills. Misery adds more DPSing on the table and its rather boring with just Dia and Glare. So if it wasnt for that... You could be DPSing while everyone is still above 75%HP if these new skills didnt add it as part of your recast CD.

    And as for Divine Seal... I'm certain Temperance was the replacer.
    I think the point is to ignore misery, use your kit as you would and then if you get your blood lily that's great. If not no big deal.

    Potentially cheese the whole thing when you have downtime or you know an add phase is incoming.
    (2)
    Last edited by EaMett; 07-02-2019 at 01:47 PM.

  2. #42
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Maeka View Post
    1). Cure seems way more powerful than it was. I was running my MP into the ground spamming Cure2 and I just randomly threw a Cure to save some MP and wound up dumping 40% of a tank's max HP with a Cure crit and I was like "woah!" so now I started using Cure a lot more, it feels more comfortable.
    Cure's potency was not increased in 5.0, only its cast time was reduced to allow for weaving/mobility (you cannot cast it any fast than before, since its GCD is still the same - just the recast is shorter. Getting a lucky crit on a Cure may still not be enough in some of the leveling dungeons when a tank is taking a lot of damage. I've seen several WHMs just spamming Cure I on a tank and being unable to keep them alive because they need to use something more powerful sometimes. So make sure not to neglect Cure II. If you are running into MP issues, make sure to utilize Lucid at 75% MP, Thin Air, and keep Assize on CD. In terms of the three healers, I hear WHM still has the best MP management of all of them, where as AST and SCH struggle now.

    Quote Originally Posted by Maeka View Post
    2). Assize seems more powerful now too.
    Likewise, Assize was unchanged aside from the MP recovery being reduced from 10% to 5%. Potency wise, its damage and heal is the same as it was in the 4.5 change.

    Quote Originally Posted by Maeka View Post
    5). Removing Aero III, while some people might bemoan it, I actually like the fact we got rid of it, just felt like useless clutter. My Holy and Stone spells seem like they hurt more, so I don't really feel like I'm losing DPS to be honest. I am, however, happy to be getting rid of another spell with a cast timer I was pressured to cast all the time.
    Aero III was more damage in AOE situations. Holy > Swiftcast + Aero III > Holy spam was the usual AOE rotation for WHM. Not really useless clutter, since you could also upkeep it on a single-target as well, and it allowed you another button to press to break up the monotony of rock throwing. I preferred having 2 DoTs to juggle instead of the one - this is coming from someone who plays AST the most and who finds their DPS "rotation" one of the most boring out there.
    (10)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #43
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by EaMett View Post
    WHM are killing the dps meters in the ex trials. There's that



    I think the point is to ignore misery, use your kit as you would and then if you get your blood lily that's great. If not no big deal.
    If the whole point of a new ability is to ignore it, something is wrong.
    (13)
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  4. #44
    Player
    Gaethan_Tessula's Avatar
    Join Date
    Jun 2019
    Location
    Gridania
    Posts
    222
    Character
    Gaethan Tessula
    World
    Adamantoise
    Main Class
    Blue Mage Lv 70
    Still working through MSQ as BLM, as I'd planned for aesthetic months before I saw any hint of the healer changes.

    But, in casual old content, White Mage feels worse. Not as gimped as SCH or AST, but even more boring as an already boring (in anything short of solo healing extremes) job.

    Nor does anything in the levels ahead wow me. Glare/Dia remove some of the unique druid-lite flavor WHM had that made it feel fresh again after many Final Fantasy's with a generic priest. If we still had more elemental spells elsewhere I wouldn't mind it, but now at best our heals and shield have wind and water'y animations (oh, and fluid aura LOL). Misery is a DPS refund with a cool animation. Asylum upgrade and Temperance are Divine Seal being sold back to us as something "new." Afflatus rapture is similarly "meh" in the vast majority of the game's content. I'll probably appreciate it a little in Savage, maybe even Extreme, but I'm more appreciative of niche usefulness (Fluid Aura, Repose) when it does something my kit ISN'T already top-heavy with.

    Without content being tense to heal on a WIDE scale (instead of select instances in select top end content), or some major DPS or buff/debuff rotation for downtime, I see myself drifting away from being a WHM (or healer in general) main once prog is past. I just cannot comprehend how people can get excited to play this job when there's nothing pushing us to utilize even half of our kit in a given instance and nothing but Glare/Holy to spam besides.
    (6)

  5. #45
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Reiryuu View Post
    If the whole point of a new ability is to ignore it, something is wrong.
    Not necessarily. It seems to be meant as a means of mitigating WHM DPS loss from GCD healing. In that case you don't need to strive for it, you just need to use it if/when it becomes available. It also changes your healing priority to using the Afflatus set of skills before any other gcd. It's just not something you should be actively gunning for unless you have an upcoming add phase or can cheese it during boss invulns
    (4)

  6. #46
    Player
    Orbus's Avatar
    Join Date
    Dec 2018
    Posts
    217
    Character
    Solala Sola
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    I think the opinion on ignoring it misery is off since after you've used one afflatus spell you've already lost that dps.
    Misery only loses 300 potency over not using afflatus spells at all, that's only one cast of glare, or one GCD.
    The damage of misery makes up for the other two uses of afflatus spells and misery itself, so if you've used one afflatus spell you might as well use the other two as soon as healing is needed to get to misery as soon as you can and get it over with.
    After the first afflatus spell it's not a damage loss for the second and third.

    On another note, the aoe damage generally feels fine, in fact the new holy is a beast.
    But you really feel the loss of aero 3.
    It's one thing to have good aoe damage, it's another when your aoe rotation is literally one button.
    I get they wanted to simplify things, but after a certain point it goes from simplification to straight up dumming down and removing the aoe dot goes hard in that direction.
    Maybe they didn't want you stacking it with dia, and in fairness dia does have a pretty high potency on its own, but this is not a good design choice and is one they've had years to think about before the release of ShB.
    Even tanks don't do all of their damage with literally one or two buttons despite how much work they've gone to further simplify them.
    (2)

  7. #47
    Player
    Celef's Avatar
    Join Date
    Dec 2013
    Posts
    2,581
    Character
    Aranie Crowley
    World
    Moogle
    Main Class
    Conjurer Lv 81
    WHM has always been the job I played when I wanted to grind while rolling my head on the keyboard or watching Netflix.
    So far, it has not change so.... keeps doing the job for me....
    (2)
    Quote Originally Posted by Watachy View Post
    C'était en fait SE qui survolait Ishgard sur une liasse de billets

    Quote Originally Posted by KaivaC View Post
    People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.

  8. #48
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    After having done the Extremes and whatnot, it feels like we went from Heavensward to Stormblood. In other words, White Mage gameplay hasn't changed drastically. MP still feels nearly bottomless and I can still keep pace with the actual DPS in dungeons while keeping everyone alive. Lilies feel overall 'meh' still. Afflatus Rapture is alright to use, but Solace feels really underwhelming. As such, unless I have to use Rapture fairly often, I have to burn most of my Lilies between pulls so I can actually use Misery. Temperance needs some fixes; the delay on the damage reduction aura is incredibly inconsistent, I thought we were beyond server tick shenanigans after the updates in 4.4 (or 4.5? I don't remember exactly when). Some other things I've noticed, though not necessarily exclusively White Mage-related:

    - Healing numbers have been murdered. This is incredibly obvious with Assize; despite having the same potency on both the damage and healing, the healing numbers are about 30% less than the damage numbers (with my current gear, Assize hits for about 18k damage, but only restores 13k health). Despite that, I didn't find myself particularly struggling during the Extremes. Damage intake is still on the low end. While the damage you take is obviously higher and your heals are weaker, I still feel that overall, the frequency of the actual damage you take is significantly reduced. As such, once we learn the current encounters I bet we could return to old shenanigans of entirely ignoring GCD heals again. In other words, if you excuse the snark, I suppose we can look forward to the "But s-savage mode!" commentary erupting soon as more people hit 80.

    As an addendum, it's somewhat amusing that I've 'struggled' the most with Expert dungeons. But that's arguably more of a DPS or tank issue; when most of the mobs in a 3 pack pull are still alive after cooldowns and Stuns are gone, it's actually kinda terrifying seeing tanks actually drop faster than Cure II spam can heal back. Otherwise, if mobs die in a timely fashion, there hasn't been much of a problem.

    - Enhanced Asylum affects abilities. Rejoice! Temperance doesn't, which, admittedly, probably isn't a surprise. But Asylum's effects were a nice surprise!
    (5)

  9. #49
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,512
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reiryuu View Post
    Soloing / Solo duties-
    About as much fun as watching paint dry. I get a lily or two per kill and I see other jobs just shredding mobs down. I mean... it literally takes me like twice to three times as long to kill something as a DPS does.
    We aren't supposed to melt things down as fast as a dps does. A dps has to finish the fight as quickly as possible because they can't keep themselves alive in longer fights. We can, and the trade off there is that we don't hit as hard.

    My hubby and I play together. He finishes solo duties first a lot because he melts things down, but sometimes he just squeaks by with a sliver of health. Whereas I take longer but I have full health or near full health at the end. The unreasonable thing would be to expect that we can have that capability of keeping ourselves alive AND putting out anywhere near the same dps as an actual dps. That would be far too overpowered.
    (0)

  10. #50
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Maeka View Post
    You should at least wait for the first Stun to wear off, before applying a second though.
    No, you shouldn't. At present, the stun won't (usually?) take effect anyways if there's already a stun effect up, so there is absolutely no reason for you to be wasting uptime like that.

    Moreover, slight overlap, as previously possible, would actually be better than greater total stun time, given that unless there's been a recent change, enemy auto-attacks recharge while stunned. If there's a 3-second delay between a mob's auto-attacks, and you stun immediately after an AA, you've mitigated 0 damage. (This is, again, unless they changed that, too.)
    (0)

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