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  1. #31
    Player
    IttyBitty's Avatar
    Join Date
    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Maeka View Post
    You should at least wait for the first Stun to wear off, before applying a second though.

    If the first Stun lasts for 3 seconds and the second Stun lasts for 2 seconds... if you cast both back-to-back, you're wasting a second or so of Stun. *shrug*

    But either way, Aero III and Holy are both DPS spells, one does direct damage DPS the other did DoT. Either way, it's a nice trade-off, of being able to cast more Holy than before.

    But I suppose there's no pleasing some people, they'll find anything to complain about.
    Holy has a cast time of 2.5 seconds and a stun duration of 4 seconds (with DR leading to 4 > 2 > 1 > resist). You theoretically lose 1.5 seconds of stun if you chain cast Holy. Generally, Holy > Aero 3 > Holy > Holy is what people would do to maximize stun uptime if they cared enough about it. Since we don't have Aero 3 now, what are you doing between Holy casts 1 and 2? Nothing? Then you're failing your ABCs. Applying regen? You should already have it up during the pull, since you should be running alongside the tank. I guess now we can Holy > Misery > Holy > Holy, but we need a dumb lily readied to do that (and that only applies to level 74 and above).

    WHM had absolutely zero issues casting Holy ever since Assize and Thin Air became a part of our kit. The cost is effectively meaningless for WHM until such a time as our mana economy changes.
    (8)

  2. #32
    Player
    tinythinker's Avatar
    Join Date
    Apr 2016
    Location
    Gridania
    Posts
    748
    Character
    Omi Senu
    World
    Faerie
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sebazy View Post
    Solace is level 52 for me. I actually forgot to hotkey it until 74 amusingly.
    yeah me too, it didn't auto-show up on my bar so I missed it

    d'oh
    (0)
    Thanks for helping make the FFXIV community a fun and welcoming place. If you're not sure you have (and you very likely have), make it a point to be patient or helpful the next time you log in so that you can know you've made a difference.

    If you're on the Aether data center, congratulations! I might be your next exciting adventure healer in the Duty Finder. Please look forward to it.

  3. #33
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Maeka View Post
    So after having done the following:
    5). Removing Aero III, while some people might bemoan it, I actually like the fact we got rid of it, just felt like useless clutter. My Holy and Stone spells seem like they hurt more, so I don't really feel like I'm losing DPS to be honest. I am, however, happy to be getting rid of another spell with a cast timer I was pressured to cast all the time.
    Aero 3 was in no way clutter
    (9)

  4. #34
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by tinythinker View Post
    So did we ever figure out why Afflatus Misery, which needs a Bloody Lily to work, comes two levels before Afflatus Solace and Afflatus Rapture, which are needed to get a Blood Lily?
    You get Afflatus Solace at lv52 and Afflatus Misery at 74... I fail to see your point here. That said I think we should be getting Afflatus Rapture before Mistery
    (2)

  5. #35
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    My 2c on the matter

    Skills:

    Solace- It's... meh. It's really nice for a heal on the move, but other than that it feels really jarring to use. I like to have a spell cooking and this just gives me dead space after use. The same kind of goes for Misery.
    Rapture- I actually like rapture and it's usually my go to for burning lilies for blood lily if I'm sitting on too many and I want to get a misery out for whatever reason.
    Misery - About once every 3 packs or so... for kind of meh damage all things considering. I mean, the big number crits look really nice and it does wean the pack of mobs a little faster but.... ehhhhh? It's all right, but it's not great.
    Temperance- While it's useful and I do use it. It's still insulting to be handed a skill at level 80 that comprises of skills that were taken away from us. It's even more insulting when NPC conjurers continue to cast stoneskin and Benison is... still worse imo.
    Plenary is garbage now and I barely even touch it anymore. Old version was better =/

    Soloing / Solo duties-
    About as much fun as watching paint dry. I get a lily or two per kill and I see other jobs just shredding mobs down. I mean... it literally takes me like twice to three times as long to kill something as a DPS does. Is that reasonable? Sure, but it doesn't make for engaging gameplay when you have to spam the same spell 10-12+ times to kill a normal mob. The duties take a long time with all the waves and as a healer it's just.... UGH. I can only imagine the pain SCH and ASTs feel in these duties and.... I dunno tanks had some AoE upgrades so maybe its not so bad for them anymore?

    Overall, the fights and dungeons are fun, but the healing aspect hasn't changed, the damage hasn't changed, and it's remained more or less the same for all the expansions so far which makes the job itself feel bland... and to me that seems wrong when so many other jobs have had major changes and facelifts-- MCH for example (though I will not claim that they are fixed/awesome/etc.). No more throwing stones, but throwing little white balls over and over and over again... For not having a new healer job and supposedly getting a balance change-- one which should have been dedicated to healers because tanks are supposedly balanced now. It does not feel like they came through for WHM and especially not for any other healer.
    (10)
    Last edited by Reiryuu; 07-01-2019 at 12:19 PM.

  6. #36
    Player
    Almatiel's Avatar
    Join Date
    Jun 2019
    Posts
    18
    Character
    Al'matiel Flamarine
    World
    Zodiark
    Main Class
    Astrologian Lv 80
    Aero 3 - it needs to come back ,at least its casting animation (possible replace Aero 2?)

    Holy - it feels good...but I would still prefer it to do 200 potency with fall off (or at least 150 with no damage reduction)

    Fluid Aura - it neeeds a buff. WHM's dot in pvp increases target's damage taken by 10%. Maybe give to FA this effect in pve, but reduce to 3% or increase cd to 1,5 min and make it 5%?

    Lilies actions - they need to be oGCD + we need 1 lily action for damage or a buff to an ally. Im always sitting on 3 stacks with no need to heal

    Blood Lily (havent used it yet, but that is not the point) - would be nice to have an alternative. Maybe add second blood lily action which will heal and place a buff on everyone. Possible reduce spell cast time and recast time, and auto-attack delay by 20% for 15 sec (presence of mind)

    Crazy idea i had to kill 2 birds with 1 stone is to give FA a trait past lvl 60 which would transform it into lily action. Make a 300 potence aoe with 50% less to all other targets + dot (and give Aero 3 animation)

    Or just give us Aero 3, buff FA and add lily spell for damage or to spend on something else but healing

    + shorter casting speed on stone spells
    (1)

  7. #37
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Almatiel View Post
    Blood Lily (havent used it yet, but that is not the point) - would be nice to have an alternative. Maybe add second blood lily action which will heal and place a buff on everyone. Possible reduce spell cast time and recast time, and auto-attack delay by 20% for 15 sec (presence of mind)
    While having misery do this would be awesome and make it less meh, I don't need yet another button that heals. I'm drowning in them, thank you. ><
    (3)
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  8. #38
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,721
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    This is me playing WHM now



    I hope 6.0 adds 3 more heals then I can use one whole cross hotbar just for heals. Then I can just hold down the triggers and rub my face on the controller to heal.
    Don't have to worry about people not getting healed with all these heals.
    (9)

  9. #39
    Player
    Ilyrian's Avatar
    Join Date
    May 2017
    Posts
    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Reiryuu View Post
    Solace- It's... meh. It's really nice for a heal on the move, but other than that it feels really jarring to use. I like to have a spell cooking and this just gives me dead space after use. The same kind of goes for Misery.
    Yes, exactly.
    (3)

  10. #40
    Player
    Eclair_Xysha's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    277
    Character
    Eclair Xysha
    World
    Gilgamesh
    Main Class
    Conjurer Lv 90
    I don't like the new changes in WHM, but its not enough for me for it to be unbearable and hate it. The wings are cheesy tho... lol

    I think the only thing I have to get used to, is the new lily system...

    I don't understand why I need to use Solace, just to spam my blue lilies away just to get a red one out (eventually). It's a bit tedious to waste on, and its also adding into your recast cooldown timer with other skills. Misery adds more DPSing on the table and its rather boring with just Dia and Glare. So if it wasnt for that... You could be DPSing while everyone is still above 75%HP if these new skills didnt add it as part of your recast CD.

    And as for Divine Seal... I'm certain Temperance was the replacer.
    (2)

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