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  1. #1
    Player
    tinythinker's Avatar
    Join Date
    Apr 2016
    Location
    Gridania
    Posts
    748
    Character
    Omi Senu
    World
    Faerie
    Main Class
    White Mage Lv 100
    So did we ever figure out why Afflatus Misery, which needs a Bloody Lily to work, comes two levels before Afflatus Solace and Afflatus Rapture, which are needed to get a Blood Lily?
    (0)
    Thanks for helping make the FFXIV community a fun and welcoming place. If you're not sure you have (and you very likely have), make it a point to be patient or helpful the next time you log in so that you can know you've made a difference.

    If you're on the Aether data center, congratulations! I might be your next exciting adventure healer in the Duty Finder. Please look forward to it.

  2. #2
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by tinythinker View Post
    So did we ever figure out why Afflatus Misery, which needs a Bloody Lily to work, comes two levels before Afflatus Solace and Afflatus Rapture, which are needed to get a Blood Lily?
    You get Afflatus Solace at lv52 and Afflatus Misery at 74... I fail to see your point here. That said I think we should be getting Afflatus Rapture before Mistery
    (2)

  3. #3
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Solace is level 52 for me. I actually forgot to hotkey it until 74 amusingly.
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #4
    Player
    tinythinker's Avatar
    Join Date
    Apr 2016
    Location
    Gridania
    Posts
    748
    Character
    Omi Senu
    World
    Faerie
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sebazy View Post
    Solace is level 52 for me. I actually forgot to hotkey it until 74 amusingly.
    yeah me too, it didn't auto-show up on my bar so I missed it

    d'oh
    (0)
    Thanks for helping make the FFXIV community a fun and welcoming place. If you're not sure you have (and you very likely have), make it a point to be patient or helpful the next time you log in so that you can know you've made a difference.

    If you're on the Aether data center, congratulations! I might be your next exciting adventure healer in the Duty Finder. Please look forward to it.

  5. #5
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sebazy View Post
    Solace is level 52 for me. I actually forgot to hotkey it until 74 amusingly.
    I realized I had Solace when I got Ravana in Trial Roulette with a bunch of New Leafs and was using it quite liberally when avoiding AoEs. It was a thing of beauty being able to move and heal at the same time without issue.
    (0)

  6. #6
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Maeka View Post
    So after having done the following:
    5). Removing Aero III, while some people might bemoan it, I actually like the fact we got rid of it, just felt like useless clutter. My Holy and Stone spells seem like they hurt more, so I don't really feel like I'm losing DPS to be honest. I am, however, happy to be getting rid of another spell with a cast timer I was pressured to cast all the time.
    Aero 3 was in no way clutter
    (9)

  7. #7
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    My 2c on the matter

    Skills:

    Solace- It's... meh. It's really nice for a heal on the move, but other than that it feels really jarring to use. I like to have a spell cooking and this just gives me dead space after use. The same kind of goes for Misery.
    Rapture- I actually like rapture and it's usually my go to for burning lilies for blood lily if I'm sitting on too many and I want to get a misery out for whatever reason.
    Misery - About once every 3 packs or so... for kind of meh damage all things considering. I mean, the big number crits look really nice and it does wean the pack of mobs a little faster but.... ehhhhh? It's all right, but it's not great.
    Temperance- While it's useful and I do use it. It's still insulting to be handed a skill at level 80 that comprises of skills that were taken away from us. It's even more insulting when NPC conjurers continue to cast stoneskin and Benison is... still worse imo.
    Plenary is garbage now and I barely even touch it anymore. Old version was better =/

    Soloing / Solo duties-
    About as much fun as watching paint dry. I get a lily or two per kill and I see other jobs just shredding mobs down. I mean... it literally takes me like twice to three times as long to kill something as a DPS does. Is that reasonable? Sure, but it doesn't make for engaging gameplay when you have to spam the same spell 10-12+ times to kill a normal mob. The duties take a long time with all the waves and as a healer it's just.... UGH. I can only imagine the pain SCH and ASTs feel in these duties and.... I dunno tanks had some AoE upgrades so maybe its not so bad for them anymore?

    Overall, the fights and dungeons are fun, but the healing aspect hasn't changed, the damage hasn't changed, and it's remained more or less the same for all the expansions so far which makes the job itself feel bland... and to me that seems wrong when so many other jobs have had major changes and facelifts-- MCH for example (though I will not claim that they are fixed/awesome/etc.). No more throwing stones, but throwing little white balls over and over and over again... For not having a new healer job and supposedly getting a balance change-- one which should have been dedicated to healers because tanks are supposedly balanced now. It does not feel like they came through for WHM and especially not for any other healer.
    (10)
    Last edited by Reiryuu; 07-01-2019 at 12:19 PM.

  8. #8
    Player
    Ilyrian's Avatar
    Join Date
    May 2017
    Posts
    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Reiryuu View Post
    Solace- It's... meh. It's really nice for a heal on the move, but other than that it feels really jarring to use. I like to have a spell cooking and this just gives me dead space after use. The same kind of goes for Misery.
    Yes, exactly.
    (3)

  9. #9
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,612
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reiryuu View Post
    Soloing / Solo duties-
    About as much fun as watching paint dry. I get a lily or two per kill and I see other jobs just shredding mobs down. I mean... it literally takes me like twice to three times as long to kill something as a DPS does.
    We aren't supposed to melt things down as fast as a dps does. A dps has to finish the fight as quickly as possible because they can't keep themselves alive in longer fights. We can, and the trade off there is that we don't hit as hard.

    My hubby and I play together. He finishes solo duties first a lot because he melts things down, but sometimes he just squeaks by with a sliver of health. Whereas I take longer but I have full health or near full health at the end. The unreasonable thing would be to expect that we can have that capability of keeping ourselves alive AND putting out anywhere near the same dps as an actual dps. That would be far too overpowered.
    (0)

  10. #10
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by TaleraRistain View Post
    We aren't supposed to melt things down as fast as a dps does. A dps has to finish the fight as quickly as possible because they can't keep themselves alive in longer fights. We can, and the trade off there is that we don't hit as hard.
    Which is why literally in the next sentence I said that it made sense for it to be that way. But whereas they have many skills to utilize, I have 1 that I need to cast 10-12 times to kill the mob. That's not exactly engaging gameplay.
    (11)
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

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