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Thread: DNC Suggestions

  1. #41
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
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    3,358
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by YanderePrincess View Post
    Yeah. Unless I'm soloing, I generally save my feathers and only use a fan dance when I have 4 feathers so I won't waste any feather procs, then spend them all during Technical Step + Devilment to get the most out of the fan dances and the buffs.
    Ah, good point. I don't think the feathers have a fading timer, do they?
    I'm going to try to work like that from now on... Ugh, now, the temptation to spend the 3 extra charges... D:
    (0)

  2. #42
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Yeah, the feathers don't go away, except on like death, job change, or spending them.
    (0)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  3. #43
    Player
    Hezzlocks's Avatar
    Join Date
    May 2019
    Posts
    300
    Character
    Hezz Ackerman
    World
    Ravana
    Main Class
    Machinist Lv 90
    Quote Originally Posted by HyoMinPark View Post
    Yes. Standard Finish gives you a 1,000 potency attack (with only a 50% dropoff for AOE—not a staggered dropoff like old Holy—so each mob after the first is hit for 500 potency) for 2 successful steps. So you should always use it every 30 seconds for bigboi damage each time. Overwriting the buff isn’t that huge of a deal.
    Quick correction here, but both Standard and Technical Finish are actually a 75% drop off for subsequent targets. Meaning for Standard, it's 1000 for the first hit, 250 for everything else. It's still quite substantial, of course, and you should still be using Standard Step on cooldown even on a single target (it's equivalent to slightly less than 3 GCDs to pull off, so around about 333 potency per GCD average, which beats out every single one of the single target rotation skills except for Fountainfall, which is 350), but... yeah, it's not quite *that* op.
    (1)

  4. #44
    Player
    Roflcoptorz's Avatar
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    Aug 2013
    Posts
    57
    Character
    Valkyrie Bloodbaine
    World
    Famfrit
    Main Class
    Lancer Lv 66
    Agreed with feathers. I generally keep them until I need a burst, then I dump them.
    (1)

  5. #45
    Player
    Suniva's Avatar
    Join Date
    Feb 2014
    Location
    Ishgard
    Posts
    176
    Character
    Spectra Saberon
    World
    Faerie
    Main Class
    Bard Lv 90
    I want it off gcd too, but come on. Having that be off gcd, with 1000 potency every 30 seconds...
    I feel a hard nerf coming.
    (0)

  6. #46
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Suniva View Post
    I want it off gcd too, but come on. Having that be off gcd, with 1000 potency every 30 seconds...
    I feel a hard nerf coming.
    It's less than 400 potency every 30 seconds. The time you spend dancing, you would have done about 600 potency worth of weaponskills. If it were oGCD, you'd have to keep this in mind.


    Quote Originally Posted by Rongway View Post
    You're locked out of weaponskills for 5.0 seconds while performing Standard Step. Therefore, you need to account for the potency of the weaponskills you would have been using instead.

    Cascade: 200
    Fountain: 250
    Reverse Cascade: 425
    Fountainfall: 475

    Reverse Cascade and Fountainfall have a 50% chance to proc Fan Dance 1 (150p), which then has a 50% chance to proc Fan Dance 3 (200p). So the expected potency of each of these weaponskills is 150*0.5+200*0.25 higher than listed.

    Since Cascade and Fountain have themselves a 50% chance to proc each of their flourishes, there are four possible outcomes:

    Cascade(200), Fountain(250): 450/2 → 225 per GCD
    Cascade(200), Reverse Cascade(425), Fountain(250): 875/3 → 291.7 per GCD
    Cascade(200), Fountain(250), Fountainfall(475): 925/3 → 308.3 per GCD
    Cascade(200), Reverse Cascade(425), Fountain(250), Fountainfall(475): 1350/4 → 337.5 per GCD

    The average of these four outcomes is 290.625 per GCD. At a GCD of 2.41s, this is 120.6 per second.

    Standard Step takes 5.0s to execute, so it locks you out of 603 potency worth of weaponskills you would have been using. Therefore, it's really only worth 397 potency per use.

    (This is still a big deal; just not 1000p big.)


    (Edit: I prolly should have just added all those individual potencies and divided by 12, to account for each possibility having a different length. In that case, average potency per GCD would be 300, Standard Step would lock you out of 622, and it would only be worth 378 per use.)
    (2)

  7. #47
    Player
    Suniva's Avatar
    Join Date
    Feb 2014
    Location
    Ishgard
    Posts
    176
    Character
    Spectra Saberon
    World
    Faerie
    Main Class
    Bard Lv 90
    Alright, thanks for that.
    (0)

  8. #48
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Hezzlocks View Post
    Quick correction here, but both Standard and Technical Finish are actually a 75% drop off for subsequent targets. Meaning for Standard, it's 1000 for the first hit, 250 for everything else. It's still quite substantial, of course, and you should still be using Standard Step on cooldown even on a single target (it's equivalent to slightly less than 3 GCDs to pull off, so around about 333 potency per GCD average, which beats out every single one of the single target rotation skills except for Fountainfall, which is 350), but... yeah, it's not quite *that* op.
    bleh. This is why I don't post with no caffeine in me.
    (0)
    Sage | Astrologian | Dancer

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  9. #49
    Player
    Nerfworthy's Avatar
    Join Date
    Jun 2017
    Location
    Amaurot
    Posts
    524
    Character
    Luka Larkspur
    World
    Jenova
    Main Class
    Sage Lv 88
    I haven't noticed anyone else complaining about having to re-do Dance Partner on the Chocobo after mounting and dismounting! It's SUPER annoying while leveling.
    (3)
    Quote Originally Posted by Arohk View Post
    A healers job is to dps and keep the party alive while doing so, you got the wrong idea about healers.

  10. #50
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Nerfworthy View Post
    I haven't noticed anyone else complaining about having to re-do Dance Partner on the Chocobo after mounting and dismounting! It's SUPER annoying while leveling.
    I noticed it, but wrote it off as a consequence of the chocobo not existing while you're mounted. Is it annoynig? Incredibly. But I don't think it's worth diverting resources to when you consider what different systems you might have to mess with to make the chocobo persist while mounted.
    (2)
    Error 3102 Club, Order of the 52nd Hour

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