Ah, good point. I don't think the feathers have a fading timer, do they?
I'm going to try to work like that from now on... Ugh, now, the temptation to spend the 3 extra charges... D:
Yeah, the feathers don't go away, except on like death, job change, or spending them.
"Women are meant to be loved, not to be understood." ~Oscar Wilde
Quick correction here, but both Standard and Technical Finish are actually a 75% drop off for subsequent targets. Meaning for Standard, it's 1000 for the first hit, 250 for everything else. It's still quite substantial, of course, and you should still be using Standard Step on cooldown even on a single target (it's equivalent to slightly less than 3 GCDs to pull off, so around about 333 potency per GCD average, which beats out every single one of the single target rotation skills except for Fountainfall, which is 350), but... yeah, it's not quite *that* op.Yes. Standard Finish gives you a 1,000 potency attack (with only a 50% dropoff for AOE—not a staggered dropoff like old Holy—so each mob after the first is hit for 500 potency) for 2 successful steps. So you should always use it every 30 seconds for bigboi damage each time. Overwriting the buff isn’t that huge of a deal.
Agreed with feathers. I generally keep them until I need a burst, then I dump them.
I want it off gcd too, but come on. Having that be off gcd, with 1000 potency every 30 seconds...
I feel a hard nerf coming.
It's less than 400 potency every 30 seconds. The time you spend dancing, you would have done about 600 potency worth of weaponskills. If it were oGCD, you'd have to keep this in mind.
You're locked out of weaponskills for 5.0 seconds while performing Standard Step. Therefore, you need to account for the potency of the weaponskills you would have been using instead.
Cascade: 200
Fountain: 250
Reverse Cascade: 425
Fountainfall: 475
Reverse Cascade and Fountainfall have a 50% chance to proc Fan Dance 1 (150p), which then has a 50% chance to proc Fan Dance 3 (200p). So the expected potency of each of these weaponskills is 150*0.5+200*0.25 higher than listed.
Since Cascade and Fountain have themselves a 50% chance to proc each of their flourishes, there are four possible outcomes:
Cascade(200), Fountain(250): 450/2 → 225 per GCD
Cascade(200), Reverse Cascade(425), Fountain(250): 875/3 → 291.7 per GCD
Cascade(200), Fountain(250), Fountainfall(475): 925/3 → 308.3 per GCD
Cascade(200), Reverse Cascade(425), Fountain(250), Fountainfall(475): 1350/4 → 337.5 per GCD
The average of these four outcomes is 290.625 per GCD. At a GCD of 2.41s, this is 120.6 per second.
Standard Step takes 5.0s to execute, so it locks you out of 603 potency worth of weaponskills you would have been using. Therefore, it's really only worth 397 potency per use.
(This is still a big deal; just not 1000p big.)
(Edit: I prolly should have just added all those individual potencies and divided by 12, to account for each possibility having a different length. In that case, average potency per GCD would be 300, Standard Step would lock you out of 622, and it would only be worth 378 per use.)
Alright, thanks for that.
bleh. This is why I don't post with no caffeine in me.Quick correction here, but both Standard and Technical Finish are actually a 75% drop off for subsequent targets. Meaning for Standard, it's 1000 for the first hit, 250 for everything else. It's still quite substantial, of course, and you should still be using Standard Step on cooldown even on a single target (it's equivalent to slightly less than 3 GCDs to pull off, so around about 333 potency per GCD average, which beats out every single one of the single target rotation skills except for Fountainfall, which is 350), but... yeah, it's not quite *that* op.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055
I noticed it, but wrote it off as a consequence of the chocobo not existing while you're mounted. Is it annoynig? Incredibly. But I don't think it's worth diverting resources to when you consider what different systems you might have to mess with to make the chocobo persist while mounted.
Error 3102 Club, Order of the 52nd Hour
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.