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  1. #1
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    1) Scatter was never 4/4

    2) It's not meant to have the same flow, and you only need 90/90 for your Manafication burst.

    3) Displacement's a vital part of high end RDM optimization and you can pry it out of my cold dead hands.

    4) Eh, this one's not that urgent and it works great with the standard 2/1/1 DPS comp.

    5) The cone feels relatively unique, I like it.

    6) Yes it is, and yes it does.

    7) They really should be.
    (2)

  2. #2
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Honestly, if something, RDM feels like the most fluid and less clunky job to play. Go try SMN lol.

    On a serious note, the only very small thing I'd change about RDM is the AOE. It should be impact/scatter into veraero II/verthunder II, I feel like it'd make a lot more sense. Still, not a big deal.
    (5)

  3. #3
    Player
    Valavaern's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    44
    Character
    Davion Valavaern
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Leidiriv View Post
    1) Scatter was never 4/4
    I meant Impact. Fixed.
    2) It's not meant to have the same flow, and you only need 90/90 for your Manafication burst.
    The intention behind it does nothing to change how glacially slow and bad it feels.
    3) Displacement's a vital part of high end RDM optimization and you can pry it out of my cold dead hands.
    A vital part, not a GOOD part. Moving the potency around to other places and Exchanging Engagement for more utility would do far more for the job overall.
    4) Eh, this one's not that urgent and it works great with the standard 2/1/1 DPS comp.
    Perhaps, but seeing how every other party buff that only worked on one or the other has either been expanded or phased out entirely, this is still a needed change.
    5) The cone feels relatively unique, I like it.
    It feels unique, but doesn't flow well in practice.
    6) Yes it is, and yes it does.
    Yeah, looking deeper, general consensus seems to be that Reprise needs to be 260 potency to even break even.
    (5)