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  1. #1
    Player
    Ramura_Sono's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    124
    Character
    R'amura Sono
    World
    Adamantoise
    Main Class
    Miner Lv 80
    Here's one for you, why was "To improve player usability, the time frame within which players must execute actions to continue or complete combos has been extended." not a change applied to monk?
    Why were the timers on our forms not increased to 15 seconds to match the changes every other Job received?
    (5)

  2. #2
    Player
    ValStormbreaker's Avatar
    Join Date
    Jun 2018
    Posts
    124
    Character
    Valkyria Stormbreaker
    World
    Coeurl
    Main Class
    Monk Lv 91
    Quote Originally Posted by Ramura_Sono View Post
    Here's one for you, why was "To improve player usability, the time frame within which players must execute actions to continue or complete combos has been extended." not a change applied to monk?
    Why were the timers on our forms not increased to 15 seconds to match the changes every other Job received?
    That's yet another good question, thanks for bringing that up! I have not yet tried out other jobs at 70 with these sorts of timers, but yeah without being able to get another GL stack right away, not having the timers increased is another punishing thing.

    Personally, though, I wouldn't mind the GL timer staying as is if we just got those two oGCDs I previously mentioned. MNK is supposed to play fast, and in a game with a GCD longer than WoW's, that sense of speed is supposed to come from weaving oGCDs. Increase the potencies and timer durations all you want, it still won't make up for that. Even if they sped up the GCD by a substantial margin, then the issue is it's still more boring to play. So this is why I say, keep everything as-is, let the speed come from more oGCDs, make one of them give a stack of GL so we can get back into the fight if we're forced to drop our stacks or just have no up-time, and let us have free-flowing melee combat again.

    I think lots of people are over-selling Anatman's usage as well. You can only use it while standing still and the GL stack gain is slower than if we just had weaponskills. Honestly I'd be content without it if we got other combat oGCDs instead. Sounds cool on paper, looks cool in game, but as for practical usage... ehhhhhhhhh... not really feeling it. There are alternative, better ways to maintain stacks without having to pause combat, even going into or coming out of a phase change.

    I'd honestly be willing to totally give up Anatman if we could get Somersault and Axe Kick in its stead. They don't have to be strong potency-wise, and they can have 90 or 120-second cooldown timers for all I care... they just need to be there for the flow of the weaving, and at least one of them needs to give a stack of GL.
    (0)