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  1. #41
    Player
    Diarslade's Avatar
    Join Date
    May 2019
    Posts
    3
    Character
    Ryukhan Avagnar
    World
    Omega
    Main Class
    Samurai Lv 73
    So this is my first post. I am not max level but I have a brain and have an idea I’d like to share with the community about how to fix monk in a way that doesn’t require a huge overhaul.

    Suggestion 1) Make TK give a buff that makes your next 6SS give 3-4 stacks of GL. (Depending on fist stance.) And keep 6SS as it is. This, I think will create a window where you can use your oGCDs for big DPS, use all of our abilities and the rotation feels natural.

    2) allow TK to be used anytime, but it does increased damage based on the number of GL stacks you have. If the dev team insists on making TK eat all your stacks, increase the damage on TK to make it worth using.

    3) Make TK generate chakra based on number of GL stacks consumed. To me as a new monk player, Chakra doesn’t feel intuitive to generate. Even with the trait that generates chakra on crit feels odd. Shouldn’t chakra be generated naturally in our rotation?

    As you can see by my post, all of the suggestions revolve around making TK worth using. It feels strange to me that such a skill isn’t worth using. If the dev team wants to keep the skill, it needs to be worth pushing, otherwise it’s just there. That’s not good design, imho.

    4) I like anatman in theory, but feel it should generate GL faster than PB. Idk if it generates GL from 0. Some say it does, others say it does only in combat? Idk, either way. I feel for the button to be worth pushing, it needs to generate GL very quickly. I like the idea that it has a cast time, but I think the current rate is 1 stack for 3 seconds? That’s 6-9 seconds of just standing around or 9-12 seconds. (Depending on stance and if it can generate from 0 stacks or not.)

    Just increase the generation to 1 stack per second to make it a viable GL recovery option.

    These are just my thoughts. Idk if they would actually work, but there you go.
    (0)
    Last edited by Diarslade; 06-18-2019 at 05:31 PM.

  2. #42
    Player
    Zeyumi's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    2
    Character
    Zeyumi Kasiragi
    World
    Goblin
    Main Class
    Bard Lv 70
    Quote Originally Posted by Diarslade View Post
    These are just my thoughts. Idk if they would actually work, but there you go.
    Please note my ideas and potency can be adjusted if it was in the game.

    Honestly That would be pretty bad in the first place it just adds to the current problem, Greased Lighting isn't a hard uptime for most people. We don't need more random tools for its upkeep just tools that work in battle and ones that work during downtime. If anything I'd turn Tornado Kick in ocd that only functions when under the effects of greased lighting 3. Make Six sided star an upgrade for Tornado kick that can only be used under Greased lighting 4. Boom Skill is now not useless, also without some annoying gimmick where we may never use it.

    I'd personally also them just remove the fists of anything it could just be a passive its really unneeded and every job lost random passive damage passives but monk. We don't need them just bake the damage into the other skills if needed or give a passive trait that gives us them.(I will miss the effects of fire and wind but its useless bloat at this point.)

    Riddle of Fire kill the slow and lower the damage honestly double weaving isn't something I enjoy and it kills the fantasy of Monk which is overwhelming the enemy with a flurry of attacks. Personally why we so many things killing our gcd which is where we shine anyway.

    PB Can now be reduced since Tornado Kick is Ocd rewarding us for having our stacks like a good monk in the first place.

    Mediation and deep mediation this set of skills it should be rewarding us for keeping our damage and stacks so we could technically go multiple ways with it. One idea gives it chakra from every two weapon skills for level one so every ten gcds we'd have another aoe or single target burst.

    The other idea the longer we keep our stacks up the the faster we regenerate chakra stacks. So it'd a passive buff that grants a chakra every 5 seconds in greased lighting.

    I'd also make deep mediation increase the amount of charka we can hold to 14 since its lore we have all 14 open it'll also let you waste them as you get or save them for the burst window if need be.
    (3)
    Last edited by Zeyumi; 06-18-2019 at 07:06 PM.

  3. #43
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    I got the perfect, simple idea.

    Weaponskills move you through forms, so why can't Tornado Kick and SSS move you through fists?

    Tornado Kick- Moves you to Fists of Wind and retains your GL stacks while dealing damage.
    SSS- Moves you to Fists of Fire and retains your GL stacks while dealing damage.
    (0)

  4. #44
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nominous View Post
    I got the perfect, simple idea.

    Weaponskills move you through forms, so why can't Tornado Kick and SSS move you through fists?

    Tornado Kick- Moves you to Fists of Wind and retains your GL stacks while dealing damage.
    SSS- Moves you to Fists of Fire and retains your GL stacks while dealing damage.
    Why would you want to lock your mobility tool or dps stance, and potentially attack rate or GL4 as of ShB, behind a burst oGCD you should be using on CD or syncing to buffs?

    Tying together things isn't always for the best. Like your shoes, to each other. That's effectively what you're doing here.
    (2)

  5. #45
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Shurrikhan View Post
    Why would you want to lock your mobility tool or dps stance, and potentially attack rate or GL4 as of ShB, behind a burst oGCD you should be using on CD or syncing to buffs?

    Tying together things isn't always for the best. Like your shoes, to each other. That's effectively what you're doing here.
    Well there's a lot of different ways to remedy that. But I would figure making them a shared cooldown, while giving them a different use for each form. Then, it looks more like...

    - Tornado Kick, when used during Fists of Fire, will switch your stance to Fists of Wind while dealing damage. While used under Fists of Wind, doesn't switch stance, only does damage.
    -Six Sided Star, when used during Fists of Wind, will switch your stance to Fists of Fire, while dealing damage. While used under Fists of Fire, doesn't switch stance, only does damage.

    Since it'd share a cooldown, you'd only do which made the most sense for your situation. You'd still need to keep the manual stance buttons (mainly for out of combat), so that would still be an option in the rotation. But... it even thematically makes sense. Tornado Kick for wind, SSS for fire.
    (0)

  6. #46
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    I don’t think any fix to Monk that keeps the Fist Stances is a fix at all unless the Fist Stances are fundamentally changed. As they are now they’re one of the biggest issues with Monk’s kit in terms of being something you set and forget.


    Also the job guide just dropped and Riddle of Fire still has its slow and Brotherhood still makes Monk physical dependent in terms of comp. Really not feeling like the devs took our feedback right now.
    (5)

  7. #47
    Player
    Irisdina_Wiloh's Avatar
    Join Date
    Jun 2017
    Posts
    51
    Character
    Irisdina Wiloh
    World
    Ultros
    Main Class
    Samurai Lv 100
    Honestly a good start would be to change Tornado Kick. It would be much, much better if they just made it work as a 60s or higher if need be cd, that only works if you're at max stacks, but it doesn't remove your GL stacks. As it stands right now TK is effectively dead unless the boss is about to disappear and you have no chance of keeping your stacks or the fight is about to end. I'm still going to level monk first and hopefully continue to raid on it but I'm quite disappointed right now with how it's turned out and I'm very confused about what sort of direction SE is taking Monk.
    (0)

  8. #48
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Irisdina_Wiloh View Post
    Honestly a good start would be to change Tornado Kick. It would be much, much better if they just made it work as a 60s or higher if need be cd, that only works if you're at max stacks, but it doesn't remove your GL stacks. As it stands right now TK is effectively dead unless the boss is about to disappear and you have no chance of keeping your stacks or the fight is about to end. I'm still going to level monk first and hopefully continue to raid on it but I'm quite disappointed right now with how it's turned out and I'm very confused about what sort of direction SE is taking Monk.
    TK’s effect is also the reason they reversed one of the changes Monk needed since 2.X with them kneecapping Monks GL recovery again. If they don’t want us using TK so much, they should change how it works instead of removing the most important quality of life change we’ve ever received.
    (3)

  9. #49
    Player
    Irisdina_Wiloh's Avatar
    Join Date
    Jun 2017
    Posts
    51
    Character
    Irisdina Wiloh
    World
    Ultros
    Main Class
    Samurai Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    TK’s effect is also the reason they reversed one of the changes Monk needed since 2.X with them kneecapping Monks GL recovery again. If they don’t want us using TK so much, they should change how it works instead of removing the most important quality of life change we’ve ever received.
    I'm really saddened to see PB return to 120s cd. Obviously they've done this as they didn't intend for the 4.2 TK shenanigans but at the same time, trying to recover stacks is going to be painful and lower level content is now going to be even more painful with how we've lost a few ogcds. I don't understand why they haven't changed TK, I'd like to think the Monk community has been vocal enough about TK that surely they must know it needs to change and yet here we are. I don't wish to be so negative about Monk right now but it's hard to see how the positives outweigh the negatives.
    (0)

  10. #50
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    I won't lie monk feels weak compare to some job.
    (0)

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