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  1. #61
    Player
    ValStormbreaker's Avatar
    Join Date
    Jun 2018
    Posts
    124
    Character
    Valkyria Stormbreaker
    World
    Coeurl
    Main Class
    Monk Lv 91
    Proposed solution: without changing anything else, just put Somersault and Axe Kick into PvE. Let Somersault give a Chakra stack and Axe Kick a GL stack. Make the recast timers 120 seconds. They don't have to be strong, they just need to be there, and need to be available at level 70 for any level-synced content for MNK to be usable. There's no development cost for these moves since they already have animations and effects working in-engine. They need only be migrated into PvE.

    It needs the chakra stack one as well in addition to the GL one because the new meditative brotherhood trait upgrade still doesn't generate chakra stacks fast enough in a lot of cases to make Enlightenment feel worthwhile over The Forbidden Chakra. There's more to say about various high risks of wasting all 5 chakra on Enlightenment when dealing with trash mobs but that's another subject. I would say that Enlightenment's chakra cost should be reduced so it doesn't require a full set of chakra stacks, or its damage output is relative to how many chakra stacks you can spend, to allow for some more interesting meter management gameplay, but that's more of a wish-list thing. As for just single-target content, in a caster comp Meditative Brotherhood still isn't enough from the two tanks alone for tFC to be up reliably as an oGCD substitute, so having one of the oGCDs give a chakra would be useful.

    I would argue that MNK lost more than was put back, looking at my hotbars, so I wouldn't think the removal of anything would be necessary, but it really needs both oGCDs as one doesn't feel enough. In the event something does need to be removed, I'd say scrap Anatman since it's too slow and interrupts gameplay. Give them a high recast so they aren't abused and then just call it a day.

    If only one of these moves can be added, then allow for SSS to instantly max out GL stacks instead of just duration, provided that there's at least one stack, and this would justify the recast penalty more and make its usage more viable. But it really does need two more oGCDs IMHO and they need to provide some sort of recovery utility for both meters.

    Overall MNK got a 4th GL stack but winds up feeling slower anyway and has too many forced slowdowns without enough to do in those windows. One step forward, two giant leaps back, and it became more boring to play.
    (1)

  2. #62
    Player
    FouDragoonr's Avatar
    Join Date
    Mar 2015
    Posts
    5
    Character
    Fou Emperor
    World
    Hyperion
    Main Class
    Lancer Lv 70
    TK is basically worthless for a few reasons. Without RoW, PB being on a 120 sec. CD timer, Anatman will only ever be used on downtime or in situations you are forced to not move and lastly, TK only being 330 potency still, it is just not worth using for the fact that the rewards are not worth the losses by using the skill in most cases. Design choices for Mnk have been extremely poor imo. What is most upsetting is the fact that it feels like the creators don't even play test these jobs in real combat situations in the game (EX Primals/Raids) prior to their release. Also Why is Anatman on a 60 sec CD timer and PB is 120? It should be the other way around from a logical standpoint. Normally I never complain regarding any job and I always try to work with what they give us but this time I whole heartedly agree and believe that Mnk is just @#$%ed up right now with half of its abilities being useless and the core identity of the job is slowly disappearing.
    (1)

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