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  1. #1
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    Quote Originally Posted by Xianghua View Post
    Wrong.

    People know that other classes work but choose not to use them because it is much more efficient not to. Its rather idiotic to call people bad players for doing things the more efficient way. If you are going to do random events with people who you are unsure about skill level. Its just more efficient to use a set up that's easy and works then just grab random classes of people who probably never done the fight or never won.
    I could understand if you only wanted a class that dominantly excels at a specific role, but outside of THM DD (CON and GLA don't really have equals in their specific departments) I don't really think that exists in this game. All the melee DD classes are equally viable in this specific case, it's not a matter of efficiency. It's efficient in the sense that you follow the path that requires the least amount of creativity and skill, so people just "stick to wut works" and shut out players because they don't know any better.
    (1)

  2. #2
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    syntaxlies's Avatar
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    Syntax Lies
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    Hyperion
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    Leatherworker Lv 50
    Quote Originally Posted by Demacia View Post
    I could understand if you only wanted a class that dominantly excels at a specific role, but outside of THM DD (CON and GLA don't really have equals in their specific departments) I don't really think that exists in this game. All the melee DD classes are equally viable in this specific case, it's not a matter of efficiency. It's efficient in the sense that you follow the path that requires the least amount of creativity and skill, so people just "stick to wut works" and shut out players because they don't know any better.
    is it just me or did you define a bad player as someone who gets several classes to 50 then uses the cross class ability allowed to customize thier class as a bad player.

    What makes someone a bad player is their inability to learn, adapt, retain information and use it in battle. Has nothing to do if they want to put second wind on their lancer bar to get some extra hp sometimes.
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  3. #3
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    Quote Originally Posted by syntaxlies View Post
    is it just me or did you define a bad player as someone who gets several classes to 50 then uses the cross class ability allowed to customize thier class as a bad player.

    What makes someone a bad player is their inability to learn, adapt, retain information and use it in battle. Has nothing to do if they want to put second wind on their lancer bar to get some extra hp sometimes.
    How on earth did you get that out of my post?
    (1)

  4. #4
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    syntaxlies's Avatar
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    Leatherworker Lv 50
    Quote Originally Posted by Demacia View Post
    How on earth did you get that out of my post?
    Definition of bad player = majority of FFXIV players in general who only know how to stack a couple classes to win fights.


    so if its not what you meant then i misinterpreted it.
    (1)

  5. #5
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    Quote Originally Posted by syntaxlies View Post
    Definition of bad player = majority of FFXIV players in general who only know how to stack a couple classes to win fights.


    so if its not what you meant then i misinterpreted it.
    Oh I didn't mean using the armory system, I think it's great the way it is in 1.20 actually. I meant using a simple cookie cutter setup in endgame fights like it's the law.
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  6. #6
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    syntaxlies's Avatar
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    Syntax Lies
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    Quote Originally Posted by Demacia View Post
    Oh I didn't mean using the armory system, I think it's great the way it is in 1.20 actually. I meant using a simple cookie cutter setup in endgame fights like it's the law.
    k, then i read it wrong, sorry.
    (1)

  7. #7
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    Bad players are those that know better but don't do what's expected of them... like the one the OP describes.
    (3)

  8. #8
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    darkstarpoet1's Avatar
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    Mar 2011
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    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Demacia View Post
    Oh I didn't mean using the armory system, I think it's great the way it is in 1.20 actually. I meant using a simple cookie cutter setup in endgame fights like it's the law.
    after killing things hundreds of times using different methods and setups it becomes just run it the easy way to beat it. i've beaten ifrit with all kinds of different setups and at this point i'll only go in with a select few different ones. it's not because it can't be beaten with others, but by this point the fight is just about farming that last few drops.

    those end game fights lose their appeal after you run them over and over and it becomes worthless to keep trying new things. you can only run something so many times before the fun is gone from them.
    (2)


    http://crystalknights.guildwork.com/

  9. #9
    Player
    Xianghua's Avatar
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    Limsa
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    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Demacia View Post
    I could understand if you only wanted a class that dominantly excels at a specific role, but outside of THM DD (CON and GLA don't really have equals in their specific departments) I don't really think that exists in this game. All the melee DD classes are equally viable in this specific case, it's not a matter of efficiency. It's efficient in the sense that you follow the path that requires the least amount of creativity and skill, so people just "stick to wut works" and shut out players because they don't know any better.
    If all the DD were truly equal in the sense you think they are. Class stacking wouldn't be in issue would it? It would not require more creativity and skill to do other set ups. The best Shells made up of arguably the most skill players use these strats because they are the most efficient. These are the people you are calling bad players.
    (2)