Quit crying.
Classes are balanced.
If you can't get invites because nobody wants you then either make some friends or make yourself desirable.
Quit crying.
Classes are balanced.
If you can't get invites because nobody wants you then either make some friends or make yourself desirable.
Honestly lets see why Arc is better for your precious moogle fight:
Arc:
Ranged DD
Combos Based on Range not direction
Ability to move and shoot
Potent damage combos with right sub classes
mobility to avoid AoE
shadowbind
decent mp pools to pinch cure
excellent dps over all
all other dd
damage combos based on direction and proximity while moogles move frequently and lag leads to many missed combos
AoE magnets
poor dps due to damaged missed by moving targets
AoE dmg results in cCns with lower mp or dd stopping to cure him/herself
Cant imagine why Arcs would be choosen over any other melee dps for this fight.
On the bright side there is always Ifrit and his weapons are better. Oh wait you need Thms for quick kills on that now. Honestly deal with it people will pick a win setup over an experiment any day of the week unless that is of course they have already won enough where it doesn't matter.
Player base problem, etc
right tool for the job
you can't make a job where every tool is right
or do you want a mob that is vulnerable to each specific class for a % of his HP?
will that make you feel all special about yourself (and your class)?
Should all mobs have this outline?
there will always be the most efficient way to do things - lots of players will always take the path of least resistance
this issue is not unique to ffxiv
Actually, classes aren't balanced at all yet, even SE has said this. We have at least 2 more patches to go before the combat job system is at a place SE is happy with. I fail to understand how you have missed this information since they have said it time and again. 1.20 represents a little under HALF the class reforms they want. The other half we are scheduled to get when they drop the new jobs on us in 1.21.
Tanking in this game has turned into a privilege only the trusted, and proven can do. Not that I'm complaining. I always tank, just saying that's how it seems. Trying to tank in any party outside of my LS where I know no one is like for lack of a better expression, pulling teeth. And that's coming from a main tank with x2 materia in all my armor!
KissesLinkshell of Gysahl
www.KissesLS.net
Actually, classes are balanced. Classes are complete as far as reforms go. Implementing Jobs has little to do with classes. When Jobs are implemented, current endgame content will become more well-rounded as far as party-makeup goes. I am well aware of every detail pertaining to the Job system updates especially that we have coming.Actually, classes aren't balanced at all yet, even SE has said this. We have at least 2 more patches to go before the combat job system is at a place SE is happy with. I fail to understand how you have missed this information since they have said it time and again. 1.20 represents a little under HALF the class reforms they want. The other half we are scheduled to get when they drop the new jobs on us in 1.21.
What this thread is about is the stacking of ARC in the Moogle fight. What I am saying is that it is not due to class balance. ARC is not overpowered. It is simply the safest, and in turn the easiest DD to play at the moment. It actually has the 2nd lowest DPS ceiling out of all the DDs, beating only GLA.
Yeah, I think they really need to stop making combat situations favor one class over another. That's not balance, that's stupidity in design.
Impossible. They can lessen the effect, but players will always find a status quo.
Moogle fight is a prime example. ARC isn't the best DD, but it's the safest. Also the easiest to learn. Come 1.20, with all the classes being completely altered, players had to re-learn how to play each one effectively. Only natural that the winning strat involved using the safest and easiest DD.
Get a player who can work his combos on a close-range DD class effectively and knows how to workaround lag or even use it to his advantage (I've developed some tricks myself after extensive practice and testing) and they will surpass the DPS of the average ARC DD by a noticeable margin.
Content favoring a class isn't a problem if the difference isn't detrimental. When content disqualifies a class, that becomes a problem. It also helps to remember that Full Party content is being designed with Jobs in mind, despite being released before Jobs.
Actually, classes aren't balanced at all yet, even SE has said this. We have at least 2 more patches to go before the combat job system is at a place SE is happy with. I fail to understand how you have missed this information since they have said it time and again. 1.20 represents a little under HALF the class reforms they want. The other half we are scheduled to get when they drop the new jobs on us in 1.21.I would wait for the Jobs to come before talking about balancement =)Actually, classes are balanced. Classes are complete as far as reforms go. Implementing Jobs has little to do with classes. When Jobs are implemented, current endgame content will become more well-rounded as far as party-makeup goes. I am well aware of every detail pertaining to the Job system updates especially that we have coming.
What this thread is about is the stacking of ARC in the Moogle fight. What I am saying is that it is not due to class balance. ARC is not overpowered. It is simply the safest, and in turn the easiest DD to play at the moment. It actually has the 2nd lowest DPS ceiling out of all the DDs, beating only GLA.
Also remember that we miss come classes, like Musketeer, Arcanist and something either a Pet Class, a Scouter or something else.
For now, I'd say they're pretty balanced. It just saddens me that the attribute Evasion isn't that effective. My Pugilist friend had multiple Materia of Evasion+. and tanking Ifrit and the Great Buffalo we noticed he took all the hits. All The Hits!
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