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  1. #1
    Player
    Daethir's Avatar
    Join Date
    Nov 2018
    Posts
    26
    Character
    Erathor Dazkar
    World
    Ragnarok
    Main Class
    Arcanist Lv 64
    If you want to play classic for the challenge you're in for a rude awakening. Dungeon weren't especially challenging, they were just much much longer because you had to take your time killing adds in group of 2/3 and eat after each fight. When I'm looking for a challenge in an MMO I want boss with difficult patern, not spending 3 hours killing adds spaming the same couple of spells. And I think most people forgot how dated the boss encounter of vanilla / TBC are, they were fine for the time but compared to current wow or ff14 it's way too simplistic.

    Also I can't comment on FF14 difficulty because I'm not max level yet but I wish the game had the equivalent of mythic+ dungeon, giving the opportunity for the players who prefer smaller group to get some challenge instead of just spamming AOE is one of the best feature in retail wow.
    (1)
    Last edited by Daethir; 06-26-2019 at 10:23 PM.

  2. #2
    Player
    Vercinotrix's Avatar
    Join Date
    Jun 2014
    Posts
    129
    Character
    Verina Terix
    World
    Famfrit
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Daethir View Post

    Also I can't comment on FF14 difficulty because I'm not max level yet but I wish the game had the equivalent of mythic+ dungeon, giving the opportunity for the players who prefer smaller group to get some challenge instead of just spamming AOE is one of the best feature in retail wow.
    I really hate seeing this. The mythic+ system is garbage, but not for challenge reasons. The bosses become a near after thought, the trash becoming more threatening the higher you go up in level. Not to mention spam AOE and AOE CC (we barely have single target CC lmao) is mandatory except in cases you have to nuke a specific (trash)mob. It carries all the same problems dungeons have now except it's literally the core mechanic. Round up as much trash as the group can handle and spam AOE burst and CC, the bosses are nearly afterthoughts.

    Then again, the last I pushed a key higher than 15 was in Legion, maybe it's changed in BFA but I doubt it.

    I really wish instead of a timer we just make bosses in dungeons like in EX Trials and Savage Raids. There's better ways to do challenge dungeons than just slapping on a time limit or speed running an entire instance.
    (1)

  3. #3
    Player
    Daethir's Avatar
    Join Date
    Nov 2018
    Posts
    26
    Character
    Erathor Dazkar
    World
    Ragnarok
    Main Class
    Arcanist Lv 64
    Quote Originally Posted by Vercinotrix View Post
    I really hate seeing this. The mythic+ system is garbage, but not for challenge reasons. The bosses become a near after thought, the trash becoming more threatening the higher you go up in level. Not to mention spam AOE and AOE CC (we barely have single target CC lmao) is mandatory except in cases you have to nuke a specific (trash)mob. It carries all the same problems dungeons have now except it's literally the core mechanic. Round up as much trash as the group can handle and spam AOE burst and CC, the bosses are nearly afterthoughts.

    Then again, the last I pushed a key higher than 15 was in Legion, maybe it's changed in BFA but I doubt it.

    I really wish instead of a timer we just make bosses in dungeons like in EX Trials and Savage Raids. There's better ways to do challenge dungeons than just slapping on a time limit or speed running an entire instance.
    When I said I wanted M+ equivalent I didn't meant that I wanted a 1:1 of what we have in wow, just that every dungeon should have a difficulty that require everyone in the group to know their rotation and stay focused. I like the speed running aspect of M+ but adding a difficulty were boss have additionnal phase and better stat would be a huge step in the right direction, and I'm sure it'll be really popular.
    (3)