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  1. 06-26-2019 09:44 PM

  2. #2
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Ahribear View Post
    Why did they add this in the first place?
    Many times, developers intend their game to be ran at a certain frame rate, or program stuff using the frame rate in mind. There are quite a few games out on the market that have frame limits of 30/60 locked by the developers due to their game having strange bugs/issues arise when you go above that threshold. (Fallout 76 for example, your character actually moved FASTER the higher your frame rate, giving unfair advantage to people with better computers).

    Even in this game, a reddit post showed that when you hit >100 fps, cloth and jiggle physics just seemingly stop functioning and break, meaning something in the game's code is tied to frame rate. It's an un-optimal practice when it comes to coding, but its a quick and easy one in most cases, hence why it still happens in games today. They most likely capped the frame limit at 90 to prevent any other weird things from happening.
    (6)
    Last edited by MariaArvana; 06-26-2019 at 10:22 PM.

  3. #3
    Player
    EchuKayu's Avatar
    Join Date
    Apr 2015
    Posts
    50
    Character
    Kuro Starwind
    World
    Adamantoise
    Main Class
    Pugilist Lv 24
    Quote Originally Posted by Doozer View Post
    I'm not playing phone tag with you. New posts are a thing.

    You can sit there and pick apart units of measurement or whatever, but that doesn't make me any less correct: Just like with DPS, people like big numbers. This is not an incorrect statement. You are not arguing with me because I am not arguing with you. There is nothing to argue. Pick someone else.

    Right. Because there's no logical reason for someone to want to play a DPS, or have higher FPS, for any other reason than "They like big numbers." That's a very intelligent thing to say.

    Maybe if I played with a DS4 controller on Legacy camera and have next to no camera movement, I'd say that you can't notice. All you really have to do is do mouse movement with 60, then do mouse movement with 120, and see the difference. If you can't notice that, then well, you're either blind or you're simply sitting on a 60hz monitor and you think more frames on that makes it anything but 60.
    (7)

  4. #4
    Player
    Listrella's Avatar
    Join Date
    Jan 2016
    Posts
    401
    Character
    Astrella Riverstar
    World
    Twintania
    Main Class
    Reaper Lv 90
    I only run at 60fps and the game runs fine, I don't see the issue.
    (3)

  5. #5
    Player
    asheryon's Avatar
    Join Date
    Nov 2014
    Posts
    17
    Character
    Xian Mei
    World
    Sargatanas
    Main Class
    Ninja Lv 56
    Quote Originally Posted by Listrella View Post
    I only run at 60fps and the game runs fine, I don't see the issue.
    ummm, no one said it runs bad...but the difference beetween 144 and 60 is abysmal. (probably you never seen 120+, but if you did you would understand).
    (4)

  6. #6
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,442
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by asheryon View Post
    ummm, no one said it runs bad...but the difference beetween 144 and 60 is abysmal. (probably you never seen 120+, but if you did you would understand).
    I understand the difference but dont care cause I dont play all my games at a high frame rate.
    (0)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  7. #7
    Player
    Alundarus's Avatar
    Join Date
    Jun 2019
    Posts
    8
    Character
    Alundarus Leinhart
    World
    Leviathan
    Main Class
    Paladin Lv 90
    This change has me pretty worried.... Not just the fact that uncapped framerate, which a large number of users use, will no longer be available, but the fact that the in-game limiter has historically been problematic for a very long time now is what concerns me the most.

    For me, the in-game fps limiter causes unstable framerate AND frametimes (stuttering) which I've read is a common issue. Thus, setting FPS to unlimited is the only option which actually allows the game to run smoothly.

    If square manages to fix the in-game limiter to be functional for people running on monitors higher than 60hz, then that's not so bad. Otherwise the game could very well end up being unplayable for users like myself....which sucks, alot. I really want to be able to enjoy the new expansion.

    And to the few who are criticizing those of us who are concerned about this change with statements along the lines of "It doesn't affect me personally, so everyone else should stop making a big deal about it". Please don't do this. It's not cool to downplay the misfortune of others, no matter how trivial it may seem to you. For me personally, it's a matter of the game being playable or not. I don't care about having massive FPS for no reason - I care about having a stable, smooth frame-rate which this change could potentially threaten.
    (3)

  8. #8
    Player
    jadan2000's Avatar
    Join Date
    Sep 2013
    Posts
    124
    Character
    Jhayden Cofield
    World
    Midgardsormr
    Main Class
    Arcanist Lv 80
    i seem to only get 90fps in borderless windows mode. If i switch to fullscreen mode, i get capped at 60fps
    (0)