Results 1 to 10 of 309

Hybrid View

  1. #1
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    I can tell the difference between 60 and 120. But the fact is 90 is perfectly fine and furthermore it won't be any kind of "stutter fest" on high refresh monitors. Your eyes will only really care about a CHANGE in FPS. If the client can hold consistently at 90, you won't even see it.
    (3)

  2. #2
    Player
    Xerkrosis's Avatar
    Join Date
    Sep 2013
    Location
    Ishgard!... I'd like to say, but it was Ul'dah
    Posts
    146
    Character
    Lyaeria Rikason
    World
    Phoenix
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Callinon View Post
    I can tell the difference between 60 and 120. But the fact is 90 is perfectly fine and furthermore it won't be any kind of "stutter fest" on high refresh monitors. Your eyes will only really care about a CHANGE in FPS. If the client can hold consistently at 90, you won't even see it.
    There is a difference, even if you're not changing your fps-limit. Personally I've limited FFXIV to 60fps (with RTSS), so the physics don't break (hair, clothes, boobs if anyone cares).
    If the physics wouldn't break, I'd go right back to 144fps for two reasons:

    1. I can finally recognize something, when I'm turning my camera! With 60fps it's a blurry mess. With 144fps you can see everything quite clear.
    2. FFXIV has a hidden V-sync or something similar. When the game can't hold 60fps, it dips down to 40fps.
    I see this mostly happen in Limsa. But if I have it locked to 144fps, my fps dips down to around 90-100fps. It's quite strange, that my PC handles easily 90fps, but once the 60fps-cap is on it's much worse!

    btt: There's a clear difference between consistent 60fps, constitent 90fps, and consistent 144fps.

    Quote Originally Posted by Lersayil View Post
    [...] too high fps actually bothers me sometimes.
    How is this possible? RL basically has >5*10^44 "fps" with only our eyes (changes with >200fps still noticeable) being the limit. How is it for you, when you see cars passing or when you're turning around? ôo
    (4)

  3. #3
    Player
    Lersayil's Avatar
    Join Date
    Jan 2019
    Posts
    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Xerkrosis View Post
    How is this possible? RL basically has >5*10^44 "fps" with only our eyes (changes with >200fps still noticeable) being the limit. How is it for you, when you see cars passing or when you're turning around? ôo
    I get motionsick in extended rapid camera movement scenarios. For some reason sub 100 FPS it bothers me less. Rapid movements on the screen above 120 or something just makes me dizzy faster. Something about the fluidity I guess.

    Anyways its rather circumstantial and unrelated to FF14 since it doesn't really do that kind of thing with the camera. And yes I do get motionsick in RL too, but i'm a rather mild case as it usually takes a good hour or more for it to kick in.
    (1)
    Last edited by Lersayil; 06-27-2019 at 12:14 AM.

  4. #4
    Player
    Rhix's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    85
    Character
    Bastian Frost
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    I did not spend a ton of money on a great monitor and a great rig to suddenly be capped at 90 FPS when I doing 144 just fine. Change this square, it's 2019 and SUPER embarrassing for you.
    (7)

  5. #5
    Player
    Alundarus's Avatar
    Join Date
    Jun 2019
    Posts
    8
    Character
    Alundarus Leinhart
    World
    Leviathan
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Callinon View Post
    I can tell the difference between 60 and 120. But the fact is 90 is perfectly fine and furthermore it won't be any kind of "stutter fest" on high refresh monitors. Your eyes will only really care about a CHANGE in FPS. If the client can hold consistently at 90, you won't even see it.
    For a fair number of users the in-game limiter does cause stuttering. If you personally don't experience this issue then that's fine, but others do. We're not just making this up, lol.
    (6)
    Last edited by Alundarus; 06-27-2019 at 11:39 AM.