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  1. #21
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Nope.

    Modern games have no idea how to design around it, work it into kits, or have combat be anything but FACESMASHMASHBUTTONS with near-instant out of combat regen afterwards.

    The changes to AE's and removal of a significant chunk of resource management is telling that 14 is going in that direction.
    (0)

  2. #22
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Mistyregions View Post
    I recently was running some older content and stunned a boss when it was doing an aoe, the DPS was suprised, they said they never seen a tank stun a boss before.

    I laughed, I then cried. I still use stun every single pull, and sometimes I catch myself just attempting to stun out of reflex.
    The Devs could make them useful again most likely raid settings since every CC in ShB seems to be between tank/healers with Dps having a mixture so they have the opportunity to make them relevant whether they will or not who knows.

    Quote Originally Posted by Neophyte View Post
    A3s and A6s were both hard dps checks and still had crowd control. I don't see the connection, high raid dps requirement doesn't mean that you can't have mechanics were you need to slow/stun/bind/sleep stuff.
    Oh yea i forgot you had to silence a robot in A6S my memory is fuzzy now XD
    (0)
    Guy butt is best butt <3

  3. #23
    Player
    IntrovertAnt's Avatar
    Join Date
    Mar 2017
    Posts
    177
    Character
    Mogbert Manderville
    World
    Faerie
    Main Class
    Warrior Lv 80
    Crowd control CAN have a little bit of use in Eureka, if you can communicate to your teammates to abide by it.

    Also of a small note, I will say that chain stunning mobs in Eureka has saved my butt as a tank loads of times as the mobs there hit like trucks, though this probably isn't what most people mean by crowd control.
    (0)

  4. #24
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Quote Originally Posted by IntrovertAnt View Post
    Crowd control CAN have a little bit of use in Eureka, if you can communicate to your teammates to abide by it.

    Also of a small note, I will say that chain stunning mobs in Eureka has saved my butt as a tank loads of times as the mobs there hit like trucks, though this probably isn't what most people mean by crowd control.

    Thats just efficient tanking.

    Crowd control is stuff like Mez, sheep, sleep, sap, fear, ect. Stuff that makes parts of pulls just derdle about until you want to engage them). MMO's now just assume you're going to ae things down and not worry about it. It used to be a pretty big thing when trash was a challenge, and you had to have set orders to burn things down and oh god dont let that mage come unmez'd until everything else is dead or its going to suck really bad.
    (2)

  5. #25
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Crowd Control was important in FFXI too. Tanks could not withstand being hit by more than 1 or 2 things at a time, so you had to sleep/bind the others and pick them off. In XIV, tanks are so hardy and have so many cooldowns and self heals that they can (and do) tank all the things. In XI, tanks would be hit for 15-20% of their HP every auto attack, good luck tanking a crowd.
    (2)

  6. #26
    Player
    Sated's Avatar
    Join Date
    Oct 2011
    Location
    Ishgard
    Posts
    545
    Character
    Vari Myste
    World
    Famfrit
    Main Class
    Fisher Lv 100
    I don't think players as a group are patient enough for that kind of planning anymore - the plan is to pull as many mobs as they physically can before hitting a locked door.

    Any mob that's difficult enough to actually require CC would cause undue stress on the healer specifically and no one else.
    They might be able to find a place for CC in solo content and challenges though.

    I just content myself with kicking and sweeping mobs as melee for interrupts, but that mostly only works in older content it seems.

    Quote Originally Posted by Jonnycbad View Post
    In XI, tanks would be hit for 15-20% of their HP every auto attack, good luck tanking a crowd.
    FFXI was intense. I loved how BRD was set up, and when I healed I'd count NIN shadows so I could Flash while they recast. I don't think many people would have the patience for one-mob pulls these days though.
    (0)

  7. #27
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Mistyregions View Post
    Man I just was recently reminded of when CC was a thing, you could sleep mobs etc etc. You guys think that will ever make a comeback? I would love some more CC control elements.
    enter Eureka and CC to your hearts content.
    (0)

  8. #28
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,232
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    The biggest issue is coordinating CC actions with your party. It's not so bad in niche situations where you need to Silence or Stun a certain enemy (i.e. some savage content) because usually players know how to handle these kinds of mechs, but in causal content it can be kinda difficult. You cast Sleep or Bind on a group of enemies to help kill them, nope one of your teammates wants to hit them thus removing the effect. CC can be fun but it's just not fit for purpose in casual content, tends to suit PvP environments more.
    (0)

  9. #29
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Kurando View Post
    The biggest issue is coordinating CC actions with your party. It's not so bad in niche situations where you need to Silence or Stun a certain enemy (i.e. some savage content) because usually players know how to handle these kinds of mechs, but in causal content it can be kinda difficult. You cast Sleep or Bind on a group of enemies to help kill them, nope one of your teammates wants to hit them thus removing the effect. CC can be fun but it's just not fit for purpose in casual content, tends to suit PvP environments more.
    I've observed this to be false.

    If noobs on an EQ progression server can play a chanter properly. Applying CC in FFXIV would be easy.

    We don't need to CC here. In fact tanks can not only survive every mob hitting them from a pulled group, but 2-3 or more groups. Because of that, CC has no function here. But if the mobs hit harder or had effects that could cause issues, then CC would be used more commonly.

    I get it. Our experiences in PUGs make it seem like people are dumb. They're not. they're complacent. That's why they make mistakes. They do the minimum to complete the content. If the minimum has them doing CC, they WILL do it. They will still get through stuff.
    (1)

  10. #30
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,232
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kaethra View Post
    snip.
    Well this isn't EQ so what they do there (or any other game) cannot always be adapted over so easily. It's common to say something is "easy" to apply, but then if it was it would have been done already, and that goes for many things in FFXIV, (which some people often seem to claim is easy to do but this isn't a thread for making comparisons).

    Basically CC offers close to nothing other than a small degree of mastery over enemy positioning (in certain situations), that's it. If something can be handled with damage as opposed to control effects, players are going to go for the former because that's what reigns supreme in this game, damage. Even now the bare minimal CC is done only if a mech requires or otherwise if it can be skipped, players will do that.
    (0)

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