don't seem like yall played 1.0 or 2.0, it was the only way to make it through a dungeon. Especially Haukke Manor pulled more then one maid and guaranteed wipe. Over the years the toughness of the dudgeons have gone from chuck norris to barney.
don't seem like yall played 1.0 or 2.0, it was the only way to make it through a dungeon. Especially Haukke Manor pulled more then one maid and guaranteed wipe. Over the years the toughness of the dudgeons have gone from chuck norris to barney.
Pretty much this. When CC isn't needed, it falls out of disuse. When its needed it becomes commonplace.
When I played Everquest it was quite common due to adds being very deadly. Early WoW (2004-2008) had CC as well. FFXIV 2.0 from what I saw required sleep and slows to be used in some cases. Players can be pretty derpy went it comes to PUGs, but they will adapt and be capable of the bare basics needed to progress. If CC is required in the form of sleep, stop, or bind, they will use it. They will adapt.
I'd love a modern MMO that had a real CC class like my EverQuest enchanter. Sadly most only have a token if they have any at all. I did enjoy way back in ARR how it was commonplace to sleep or repose the big dragon on the second boss fight in Brayflox so the party could focus down the little one. And some mobs in Haukke as well. There was no mass pulling because that was suicide when we were all at that low ilevel. I still keep Repose on my hot bar in case of some random usage.
I also still have my repose on my hotbar as well, I used it every now and then while doing some quests on my way to 70 where some mobs actually hit decently hard on me, but outside of that, I havn't used it in dungeons ever since 50 was the level cap, I even made a macro for my repose where it would put a bind marker on the mob, say a few words, and then sleep it, I've always thought having plenty of CC in the game (providing there's also ways to resist against it properly as a player) makes it a lot more entertaining, instead of everything just dealing damage.
During my experience leveling BLM, I have given up on using CC. There is simply no point to it when other players will attack the CC'd mob anyway
I LIKE the fence. I get 2 groups to laugh at then.
Still remember sleeping the boss in brayflox longstop, which help relief the stress of heal and tank, those days are gone.
The ridiculous AOE dmg we could dash out, the way too generous il sync turning everything non Savage faceroll
I don't think I played this game with a CC; I do recall having a tank putting A / B / C or other icons like 1 / 2 / 3 telling us what mob to kill first; but again he just took the hits. However, this makes me very reminiscent of FFXI during a Dynamis Event in Windurst, and on my little black mage, we would Sleepga I >> Sleepga II all the mobs, making sure we took the boss down before getting wiped by trash... even though the trash in FFXI was literally an impossible to gauge mob nonetheless lol.
But it would be neat to add a DNG or Raid like that where SE gives certain classes CC abilities, maybe a "Sleeping Shot" to Bard, give BLM "Sleepga" just for a DNG to keep enemies asleep. Even if its something simple like having to fight three bosses and the goal is to keep them asleep, while we take a boss down at a time.
Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29
CC hasn't been a thing for bosses since A3S barring stun and even that bosses are immune due to what happens to ifrit hm, this is their problem if they are useful are they mandatory? looking at Shadowbringers they could make them mandatory due to tank's access to them but would ranged jobs be better using them questions start to crop up
Guy butt is best butt <3
I recently was running some older content and stunned a boss when it was doing an aoe, the DPS was suprised, they said they never seen a tank stun a boss before.CC hasn't been a thing for bosses since A3S barring stun and even that bosses are immune due to what happens to ifrit hm, this is their problem if they are useful are they mandatory? looking at Shadowbringers they could make them mandatory due to tank's access to them but would ranged jobs be better using them questions start to crop up
I laughed, I then cried. I still use stun every single pull, and sometimes I catch myself just attempting to stun out of reflex.
A3s and A6s were both hard dps checks and still had crowd control. I don't see the connection, high raid dps requirement doesn't mean that you can't have mechanics were you need to slow/stun/bind/sleep stuff.
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