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  1. #41
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Agreed. I'd much rather have (client-checked) draw times on my bow and have my mobility thus checked and constrained somewhat (not Bow Mage levels, but still) than lose the ability to play in optimal locations for preemptive movement just because of a distance-based damage curve.
    Also, do you know how annoying it is when your AoE heals don't work because someone decided to stand 10000000 miles away from the rest of the group?

    Imagine that, but with every ranged class - Including good players - doing that.

    Quote Originally Posted by Shurrikhan View Post
    I like positionals. Especially as a tank with one or more melee I feel it uniquely enhances the experience. I haven't really had to think of that outside of tanking specifically for an Assassin, Feral Druid, or Subtlety Rogue.
    RIP EQ2 Swashbuckler Tank...

    Where you had positionals and would exploit them by spinning the target around just long enough to stab them in the butt, or by capitalizing on stuns to dash around and hit their flank and get back before the stun wore off and they turned around.

    Also RIP when CC was an actual thing that actually made fights engaging... Nowadays everything has to be CC immune because "Muh mechanics!" (Not that this game actually makes bosses feel any different, with crappy fluff damage... Whats the difference between just rolling Regen/Adlo on a tank and negating all AA's between Busters and carefully chaining CC skills to lockdown a boss so they can't AA between busters other than the latter actually takes some thought and if you mess up you get trucked?)
    (1)

  2. #42
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kabooa View Post
    Dunno.

    Sure would suck if they had to figure that out for once, huh?
    Except they wouldn't be the ones figuring it out. The healers would be expected to compensate. Take O10S. You think Bards and Machinist are moving in for Ark Morn? Nope. This would be even worse in Ultimate where it's literally impossible for the range to move out. You'd just be stuck losing damage or be replaced by a second Caster as a result.
    (0)
    Last edited by ForteNightshade; 06-25-2019 at 03:34 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #43
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Positionals are fine for some added skill gap with melee classes. However, after leveling Monk, I do feel that job goes a bit overboard compared to the others. Especially with the attack speed they have, having to constantly move back and forth while dealing with problem tanks who can't keep the boss still or enemy mechanics that turn the mob can be an exercise in frustration. Samurai and Ninja have two positionals. Dragoon will have just three after expac hits. Monk has SIX.
    (0)

  4. #44
    Player
    DAILO's Avatar
    Join Date
    Jun 2019
    Posts
    6
    Character
    Dai L'o
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Ryaz View Post
    Positionals are fine for some added skill gap with melee classes. However, after leveling Monk, I do feel that job goes a bit overboard compared to the others. Especially with the attack speed they have, having to constantly move back and forth while dealing with problem tanks who can't keep the boss still or enemy mechanics that turn the mob can be an exercise in frustration. Samurai and Ninja have two positionals. Dragoon will have just three after expac hits. Monk has SIX.
    Ninjas have 3 positionals, 2 of which are GCDs and one oGCD. On the bright side, the oGCD should be more manageable with the new change to True North having 2 stacks, but the GCD positionals are still too punishing when mechanics force you or your tanks movements (ex. Twintania). The loss in potency from missing a positional for a melee class seems a little extreme considering melee classes already suffer from mechanics that force you away from bosses.
    (0)

  5. #45
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by Ryaz View Post
    Positionals are fine for some added skill gap with melee classes. However, after leveling Monk, I do feel that job goes a bit overboard compared to the others. Especially with the attack speed they have, having to constantly move back and forth while dealing with problem tanks who can't keep the boss still or enemy mechanics that turn the mob can be an exercise in frustration. Samurai and Ninja have two positionals. Dragoon will have just three after expac hits. Monk has SIX.
    if the way you play monk is flank>back>flank>back and so on, you are doing it wrong, monks pair their opo-opo/raptor flank attacks as well their opo-opo/raptor back attacks, so it feels more like 4 positionals rather than 6(in otherwords flank>flank>back>back>back>flank>flank>flank>flank>back>back>back and so on)
    as for tanks who can't stand still, ask them to stop that, tell them something on the lines of: please stop repositioning the boss all the time, i understand why for aoes, but when there is none there is no need of repositioning

    most tanks what does that aren't aware what melees has positionals what boost their damage, so is better tell them so they are aware of that
    (1)
    Last edited by Xau; 06-26-2019 at 06:28 AM.

  6. #46
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    some skills make sense (trick attack) others not so much
    (0)

  7. #47
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    With the patch notes out from just reading them it appears samurai only has 1 positional and that's it and with the huge buffs made to samurai if the other melee DPS screw up on there positional abilities enough they will fall behind in DPS. They need to review the positional abilities on the other 3 melee DPS and take a look at reducing them.
    (0)

  8. #48
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Inosaska View Post
    With the patch notes out from just reading them it appears samurai only has 1 positional and that's it and with the huge buffs made to samurai if the other melee DPS screw up on there positional abilities enough they will fall behind in DPS. They need to review the positional abilities on the other 3 melee DPS and take a look at reducing them.
    yeah looks like only gekko has a position req
    (0)

  9. #49
    Player
    Grimmjow_Jaegerjaques's Avatar
    Join Date
    Feb 2016
    Posts
    1,656
    Character
    Grimmjow Jaegerjaques
    World
    Phoenix
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Warlyx View Post
    yeah looks like only gekko has a position req
    Kasha still has the positional.
    (0)

  10. #50
    Player
    Orbus's Avatar
    Join Date
    Dec 2018
    Posts
    217
    Character
    Solala Sola
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    After trying numerous melee classes, I have come to the conclusion that I don't like positional attacks and by proxy the classes with them.
    I know for some people it adds some spice but it feels like such a pointless song and dance to me.

    And as someone that mains BLM I can tell you that the "problem" of just standing in one place and going through your attacks without having to move doesn't exist anymore.
    Modern bosses have so many things to dodge and so many different attack patterns that you're gonna be moving all the time anyway.
    Maybe not as much as positionals would make you, but with that added requirement for maximum damage on top of dodging stuff it just seems over the top to me.
    (0)

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