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  1. #1
    Player
    Osteichthyes's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    143
    Character
    Ashley Osteichthyes
    World
    Ravana
    Main Class
    Pugilist Lv 90

    Opinions on Positionals

    Curious to see what thoughts of positionals are going into the next expansion. This last raid tier was extremely bad for positionals, often forcing hitting the targets from the front, yet, mechanically the fights are a lot more fun than any of the previous tiers (imo).

    So the question I am asking. Do you enjoy positionals and why?
    (1)
    When you have lag, every action is an adventure.

  2. #2
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    I think positionals are fun, they give an otherwise bland rotation something extra to pay attention to.

    My qualm with them tends to stem from when they're overused or such a significant part of your damage output.

    I.e. Monk, where literally every skill is positional and is a massive portion of your potency (40 potency... But for skills like Dragon Kick and Snap Punch that's 40% or 30% more damage from that GCD)

    Also, I'm not even a NIN main but I've been triggered so hard by having my Trick Attack fail because the exact second I use the skill the boss instantly turns to throw out a skill and fudges the positional and makes the vulnerability miss >.>
    (5)

  3. #3
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Positionals can be fun, but they shouldn't be required for 'casual' play. The way DRG and MNK do it is ideal if you ask me, although maybe a little too much back and forth for MNK, just flat out potency bonuses.
    NIN comes in next, it's not too difficult to line up at the rear for a Trick Attack every now and then. SAM however irritates me, missing out on Kenki is really annoying.

    I'd also like clarification, and perhaps adjustment to what actually constitutes rear and flank.
    As I understand it, the 90 degree segment taken out of the back is the rear, the flanks are the tiny 45 degree slivers between that and the 180 line that makes up the front.
    I’d like it if the flanks were extended an additional 45 degrees to the front so that you have a 90 degree segment just like the rear, and then have this displayed on the ground marker, perhaps the line for this segment is thinner than the front.
    (2)
    Last edited by Seraphor; 04-16-2019 at 08:15 PM.

  4. #4
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I'd also like clarification, and perhaps adjustment to what actually constitutes rear and flank.
    As I understand it, the 90 degree segment taken out of the back is the rear, the flanks are the tiny 45 degree slivers between that and the 180 line that makes up the front.
    I’d like it if the flanks were extended an additional 45 degrees to the front so that you have a 90 degree segment just like the rear, and then have this displayed on the ground marker, perhaps the line for this segment is thinner than the front.
    (10)

  5. #5
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Since I generally prefer Melee, it gives me something to think about- but not to much. Which is nice. When I tank, it's often irritating to not have the boss face me and I don't know my first run if it's supposed to ignore me at that moment. I'd like for them to keep them, but slow down on the boss just ignoring you for an arbitrary hit or target to someone else.
    (1)

  6. #6
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Would like some expansion for the Ranged classes, though instead of direction, have it be distance.
    (3)

  7. #7
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    While I don't think they need to be removed entirely, I'd like to see positionals downplayed. Keep it on the finishers (Chaos Thrust, Snap Punch, etc) but remove them from the rest (Wheeling Thrust, True Strike, etc.) Right now there's enough movement on the part of both players and bosses that even with the lower CD on True North you still can't always hit positionals reliably. Missing a big chunk of damage because of things you can't control isn't fun or challenge, it's just frustration.

    I'd also like to see positional disabled while solo. It's nearly impossible to hit most positional while solo. Give the open world the Deep Dungeon/Eureka treatment and act like positional hit every time.
    (5)

  8. #8
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jonnycbad View Post
    What about...

    https://images.app.goo.gl/pn8TVDQfcnURjdgC9
    (0)

  9. #9
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,164
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    Jonny's guide is correct. Each sector is 90º; Front isn't 180º.
    (3)
    Error 3102 Club, Order of the 52nd Hour

  10. #10
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rongway View Post
    Jonny's guide is correct. Each sector is 90º; Front isn't 180º.
    All the more reason it should ve made clear in game.
    (2)

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