hmm...
Putting aside that "savage" tier dungeons would get in the way of the dungeon roulette's which numerous main story dungeons are tie to, unless they offered substantially better rewards as well there would be little point to doing them and putting raid tier gear in them isn't going to happen.
Perhaps if they were to make a "raid dungeon" that's tied to eight man raid progression, having a dungeon where they would just put another raid boss (say for example the phantom train boss would instead be a dungeon run through the train, but with mobs and mechanics that push dungeon difficulty much higher) with raid loot distributed as usual after finishing it, and a savage tier of the dungeon doing what savage tier usually does.
It would also give them an excuse to finally make more 8 man dungeons than the MSQ roulette dungeons.
I mean it's not likely to happen, but if they were to make much harder dungeons I think it would have to be something like this since making the standard dungeons much harder isn't going to happen.

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