Quote Originally Posted by Mr_Gyactus View Post
I repeat myself again. With an ilevel restriction there will be no more Abania, not from a levelling roulette nor for a sprout, because it's fun… let's say 10 times, then it's boring like copperbell, but longer, difficult etc etc.

Press on heirloom, if they want or not I don't care, it's the solution AND it's ALMOST ready (after they decide a cosmetic appearance and starting-end bonus).

I don't understand why you guys think that a wall could solve a problem, it's medieval (or populist if you prefer) to be kind.
I don't understand what you're trying to imply? Implementing the solution as I described guarantees Abania can't be avoided if a player has it unlocked and is the appropriate level to queue for it. A wall is a great solution since it's a very binary "You either forfeit your right to do the roulette at all, or you go get geared up". Given the sheer exp that level appropriate dungeons and leveling roulette gives, I can pretty much guarantee it'll get people to where their gear needs to be and completely obliterate this ridiculous "entering a dungeon 50+ ilvls below where you should be" issue that others along with myself have experienced, and I've experienced it at least 4 times in the past few months, with varying degrees of "dungeon is uncompleteable" to "This Bard may as well not exist with that i130 bow he has here in Bardaam's."

Yoshi-P already said he's hesitant on ilvl scaling items, so I wouldn't throw my eggs in that basket as a likely solution.

Quote Originally Posted by Crushnight View Post

Now lets compare shall we overall by remaining in ilv270 gear you lose
-8 weapon damage
-619 defense
-1080 magic defense
-60 vit
-206 main stat
-799 secondary stats
Playing devil's advocate, stats don't mean much without context behind them. They look like big numbers, but you'd be surprised how little the damage actually increases between 270-> 290 due to stat scaling. There was an old topic about this exact thing where my bf showed using the actual formulas the game uses that even though tanks get something like 1200 extra defense, it actually only works out to 10% extra mitigation and showed that player skill has more bearing than the stats. All that fancy 285 gear doesn't power creep you anywhere as much as you think.

Which yeah, given how the vast majority of dps I've encountered barely AoE or do some...interesting rotations, I wouldn't be surprised if I could obliterate the vast majority of 285 dps with 270. Stats only carry people so far, player skill matters infinitely more than them.