Quote Originally Posted by Liyonn View Post
The only thing I disagree with is the decreased potencies on the edge/flood skills but that's just because they cost MP and shouldn't be THAT outdone by the suggested new Carve and Spit. MP shouldn't have a perfect cost-to-potency ratio across the board but closing that gap would be beneficial for lower skilled players.
The idea is for Carve and Split to have same dmg ratio to Edge of Shadow as DACnS had to DA, so you still need to save the MP to use it whenever it's up.

Quote Originally Posted by aqskerorokero View Post
Brah, do you see Fray? What kind of identity you want more
Nice animations =/= identity.

Quote Originally Posted by Nedkel View Post
There are soooo many flaws in OP design, and he is not taking into account the different potency scaling into the damage that is coming in 5.0.
Its a complete mess, mutant created on current DRK with few skills replaced here and there that has been nerfed to the ground turning them into second dark passenger, i could see people complaining about it on this forum if SE decided to do exactly that, why are their key skills so weak and useless
If you actually read my post, you'd know I mentioned numbers possibly needing tweaking and how that could be easily adjusted through Darkside initially and later through potency changes when there's more time for it. I actually went the safe route by using SB potencies due to SB Darkside number(would also need some boost for lack of slashing debuff though, most likely).

If anything it is you who fails to take into account how different flow of MP and mechanics would change the frequency of use and interactions between the skills. Perhaps before saying silly things, you should ask yourself this - what's a bigger number: 500 or 140x4 ?

Quote Originally Posted by Nedkel View Post
I remember when 4.2 or earlier patch came out reworking warrior, people were bragging about how bad he will be and that he will have lower dps than he already had and that SE destroyed warrior completely. It has turned out to be a really big success, everyone complaining were wrong wrong wrong.
The WAR "nerf" outcry was caused by Bokchoy screwing up math and he was called out on it and corrected pretty quickly. Ironically Bokchoy's numbers were wrong for the same reason you see my idea of DRK as weaker than SE's rework - looking at numbers without considering the complete change of rotation.

Most people were just concerned about 4.2 WAR's gameplay being too braindead compared to 4.1 depth... including me actually. Come Sigmascape and the dumbing down concerns proved to be 100% correct and the people who rised them dislike WAR to this day.

Guess that means I've got a track record of being right on those things, huh ¯\_(ツ)_/¯