


Or, "removes the Blood cost of fitting abilities, and weaponskills can be used as if their combo potency/effects would activate"You know, I will love if delirium make 5 skills become a combo, like stalwart soul-quietus-syphon-souleater-bloodspeiller (we have so lite GCD it's just ugh) and make it generate more MP and blood or idk whatever, so at least it's not spam the same skill all the time. With recovering the speed on blood weapon and reducing the recast of delirium will become much more better.
need snap healing? 5 soul eaters.
want mana? 5 syphon strikes.
spitballing ideas.



Will end being 5 bloodspillers all day, at least for now combo soul eater will have 400p Vs 550 saddly except everything have the same potency and still with be equally brainless.



Eh.
I mean, I'm no combat encounter designer or nothing, but idk. Part of me feels like SE wants DRK and WAR to be the "heavy hitting" of the tanks, but they struggle to come up with a way to make that work while still maintaining that WAR has highest DPS. The whole "now DRK can spam bloodspiller 5 times! For free!!" is their first attempt to solidify that design mentality.


Lyth made a great point on one of the other like threads...
"Do you want to know one thing that a lot of people can agree on? SB DRK in AoE was pretty awesome. Pop TBN, negate some damage, gain some blood. Fuel that blood into Delirium, gain some more MP and blood through Blood Weapon. Use Quietus to convert some of that blood to MP, and steal back some more blood while you're at it. Pour that MP into Abyssal Drain. Too much MP? Blow some off into DA Dark Passenger, or maybe DA Quietus. HP getting a bit on the low side? DA Abyssal Drain, back up to full. But don't worry. TBN is back again, and you're taking no damage. It's an endless alchemy of HP, MP, and blood that flows from one form to another, defying the law of equivalent exchange at every turn. Do you know what was the biggest failing of SB DRK? You couldn't do this in single target.
In fact, I daresay that if you could make this happen in Shadowbringers, even Living Dead wouldn't feel as bad."
SE, stop ripping away skills/rotations that were fun, engaging and effective. Build on the things that worked (for DRK, not WAR) instead of throwing sh** on the wall and seeing what sticks with what's left of the DRK community.


What if WAR wasn't the highest DPS for once.Eh.
I mean, I'm no combat encounter designer or nothing, but idk. Part of me feels like SE wants DRK and WAR to be the "heavy hitting" of the tanks, but they struggle to come up with a way to make that work while still maintaining that WAR has highest DPS. The whole "now DRK can spam bloodspiller 5 times! For free!!" is their first attempt to solidify that design mentality.
The class surely doesn't even deserve it considering its lopsided burst which only ends up eclipsing the other tanks "superior sustain dps in a vaccuum" due to downtime, generally superior mitigation kit and overall ease of use and application.
It's about time they were stripped of such an "identity/utility" now that there are 3 other tanks and they all have adequate utility across the board.



/shrugWhat if WAR wasn't the highest DPS for once.
The class surely doesn't even deserve it considering its lopsided burst which only ends up eclipsing the other tanks "superior sustain dps in a vaccuum" due to downtime, generally superior mitigation kit and overall ease of use and application.
It's about time they were stripped of such an "identity/utility" now that there are 3 other tanks and they all have adequate utility across the board.
WAR's identity as "high burst high damage in your face rawness" is so ingrained though, while DRK still struggles to find itself.
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