They are specifically programmed for the msq story dungeons only. they have different scripted interactions that they will follow as you go through the dungeon. This is why you can't just take them anywhere. Whether or not they expand the system remains to be seen.
Remember that AI you saw scions using in Instanced Battles that was avoiding AoEs and stacking with you for the last few years?
I noticed it getting increasingly sophisticated over the last two years. It's not a huge stretch to think this is the AI it's based upon.
But wouldn't this just make the GC teams useless?
I feel they missed the mark a bit with trusts. Mainly by making it an all or nothing thing. They should be allowed to be used in a partial group. 2 trusts/2 players, etc. Would also be nice to summon them in dungeons to replace a tank or healer that rage quits after the DPS sat through an hour long queue. Also need to be able to use them in older dungeons that are hard to find groups for. Definitely need to be usable in casterum/praetorium, as that would fix the whole cutscene mess with those 2 dungeons. I know they said they are considering older dungeons, so hopefully it happens.
I think GC teams are just for roleplaying the commanding of a squadron.
Yoshi-P's motivation seemed to be that he wanted the captain rank to feel like you're a captain, unlike other games where they are ranks for the sake of being ranks. They want you to feel like you are in command so they let you control them.
Of course, there's an incentive for roleplaying it. Some glamour, emotes and other rewards and you may find them useful for XP or loot runs.
Trusts are different because they are not tied to Grand Company ranks; therefore you're not their leader and you don't control them. They are their own people so Yoshi-P wants them to make their own, independent decisions, each with their own personality.
You can see how they behave in media tour videos on youtube, but it spoils one of the new leveling dungeons. They are nothing like GC teams. You can watch or wait two weeks to see it for yourself.
Several days later, I'm still rather bemused at the amount of people that still haven't noticed the Crystal Exarch as a potential Trust in the trailer...
I feel they missed the mark a bit with trusts. Mainly by making it an all or nothing thing. They should be allowed to be used in a partial group. 2 trusts/2 players, etc. Would also be nice to summon them in dungeons to replace a tank or healer that rage quits after the DPS sat through an hour long queue. Also need to be able to use them in older dungeons that are hard to find groups for. Definitely need to be usable in casterum/praetorium, as that would fix the whole cutscene mess with those 2 dungeons. I know they said they are considering older dungeons, so hopefully it happens.
GamerEscape asked a question about this:
Gamer Escape: Right now, the Shadowbringers Trust system is only for one player, but a lot of people regularly play with one other person. Is there a reason why you can’t do two players with Trusts?
Naoki Yoshida: With the Trust system, one of the main concepts is for our players to enjoy progressing through the main story, and you will start to see this when you play utilizing this system. But it’s not just about getting through the story. After we complete the main scenario quest, we will still utilize the Trust system, and there will actually be a system in which you’re raising and growing your NPCs. So if we allowed for multiple players to team up with NPCs, we would need to set up a program to track who’s Trust belongs to whom, and the growth system gets complicated.
Plus, once we allow for preset partial parties, the demand will be there for people who want to go in to duty finder and be matched up with NPCs, and that gets even more confusing. So we had to draw the line somewhere, so we set it up so either you going solo with your Trust, or you party up with other players.
There’s one more major point. Say for example I am going in with three other NPCs, all the NPC’s need to keep track of in terms of HP and healing is me. If we had a party comprised of two players, the AI will need to decide which player they need to prioritize if they are both running low on HP. That adds an extra step the AI has to make a decision on, which will delay their response.
Thank you for screenshotting this. People wouldn't believe me either. And to those who are wondering, that is DEFINITELY the Lakeland dungeon we see there.
not just better Ai but the AI will actually act in a way within their character as well.
Thancred, for example, will use his old rogish skills to yeet himself through a boss mechanic thus completely ignoring it.
They also have higher defense, HP, healing, and attack with the ability to ignore certain mechanics as well.
Here is a demo of the Trust...
https://www.youtube.com/watch?v=JojMYZlV8rQ
There are plans to eventually get Trusts to work for 2.0 to 4.X MSQ dungeons and Dungeons outside of MSQ due to the need for helping newer players having to level through 2.0 to current content increasing for each update and expansion but you can discuss that in this Thread....
http://forum.square-enix.com/ffxiv/t...-of-2.0-to-4.X
Last edited by EdwinLi; 06-17-2019 at 01:24 PM.
"After ten years, finally headed to Sharlayan... absolutely stoked"
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