Alisaie in a nutshell.
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Alisaie in a nutshell.
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I feel they missed the mark a bit with trusts. Mainly by making it an all or nothing thing. They should be allowed to be used in a partial group. 2 trusts/2 players, etc. Would also be nice to summon them in dungeons to replace a tank or healer that rage quits after the DPS sat through an hour long queue. Also need to be able to use them in older dungeons that are hard to find groups for. Definitely need to be usable in casterum/praetorium, as that would fix the whole cutscene mess with those 2 dungeons. I know they said they are considering older dungeons, so hopefully it happens.
I feel they missed the mark a bit with trusts. Mainly by making it an all or nothing thing. They should be allowed to be used in a partial group. 2 trusts/2 players, etc. Would also be nice to summon them in dungeons to replace a tank or healer that rage quits after the DPS sat through an hour long queue. Also need to be able to use them in older dungeons that are hard to find groups for. Definitely need to be usable in casterum/praetorium, as that would fix the whole cutscene mess with those 2 dungeons. I know they said they are considering older dungeons, so hopefully it happens.
GamerEscape asked a question about this:
Gamer Escape: Right now, the Shadowbringers Trust system is only for one player, but a lot of people regularly play with one other person. Is there a reason why you can’t do two players with Trusts?
Naoki Yoshida: With the Trust system, one of the main concepts is for our players to enjoy progressing through the main story, and you will start to see this when you play utilizing this system. But it’s not just about getting through the story. After we complete the main scenario quest, we will still utilize the Trust system, and there will actually be a system in which you’re raising and growing your NPCs. So if we allowed for multiple players to team up with NPCs, we would need to set up a program to track who’s Trust belongs to whom, and the growth system gets complicated.
Plus, once we allow for preset partial parties, the demand will be there for people who want to go in to duty finder and be matched up with NPCs, and that gets even more confusing. So we had to draw the line somewhere, so we set it up so either you going solo with your Trust, or you party up with other players.
There’s one more major point. Say for example I am going in with three other NPCs, all the NPC’s need to keep track of in terms of HP and healing is me. If we had a party comprised of two players, the AI will need to decide which player they need to prioritize if they are both running low on HP. That adds an extra step the AI has to make a decision on, which will delay their response.


I feel the same way.... I usually always play with one friend in particular and we queue up to fill the gaps. It doesn't really matter since he plays tank and I play healer (usually) so our queues tend to be really fast but for those days we both want to go dps it would be nice. And anyway, I have a head cannon that he and I are both the "main characters" and the scions always ask us to help them out (rather than it just being me alone). I know it's dorky as hell but I'd squee so hard to be able to go into a dungeon with him and the scions, if only for my head cannon and immersion experience.I feel they missed the mark a bit with trusts. Mainly by making it an all or nothing thing. They should be allowed to be used in a partial group. 2 trusts/2 players, etc. Would also be nice to summon them in dungeons to replace a tank or healer that rage quits after the DPS sat through an hour long queue. Also need to be able to use them in older dungeons that are hard to find groups for. Definitely need to be usable in casterum/praetorium, as that would fix the whole cutscene mess with those 2 dungeons. I know they said they are considering older dungeons, so hopefully it happens.
I actually ASSUMED that it would work this way and was pretty heart broken when I found out it was all or nothing. Seems like such a strange decision to make but I'm GUESSING the reason they did this is to keep players actively queuing up for dungeons - I think MANY people have just two or three friends and need to fill the gaps. If they could just use trusts, it might bring down the active player base using duty finder. But I'm not even sure if that's the reasoning because realistically, I think most people would still prefer a fully human group due to the efficiency compared to the trusts. But who knows..
Last edited by Mikki; 06-18-2019 at 06:36 PM.
「Life is such a fragile thing…」



Several days later, I'm still rather bemused at the amount of people that still haven't noticed the Crystal Exarch as a potential Trust in the trailer...



Thank you for screenshotting this. People wouldn't believe me either. And to those who are wondering, that is DEFINITELY the Lakeland dungeon we see there.



"After ten years, finally headed to Sharlayan... absolutely stoked"
They said that for the first dungeon since you won't have Thancred there would be a "Tank" Trust. Crystal Exarch can probably play all three roles and is here to fill the void.
With these trusts working as they do, I wonder if GC Squadrons will get similar treatment to update their AI. Would also be nice if they got more job options as well, if an AI can handle AST then I'm sure one of the squadrons could too!





So Thancred stays focused on the duty, Urianger burns the mobs and Alisaie actually uses Limit Break. That's a pretty good team.![]()
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