Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
You can play a more active role if you don't find healing engaging. You can do whatever you want with your free time but the healer classes aren't designed around your personal preferance. Sorry about it.
Rather than complain perhaps play a DPS if you need to be actively doing something all the time. Also, if you've read my comments I'm vocalizing people tend to pick up a healing class to heal and there's nothing wrong with that. It's not required they DPS it's not like it's against a rule or a reportable offense. It's perfectly fine to have opposing opinions and debates. It just so happens the "heal happy" type of healer had SE backing and the DPS obsessed are not set up got success currently.
"Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
-- Peter S. Beagle, The Last Unicorn
Miasma is redundant and Art of War is better in concept then Miasma II.
Also Combust III is the best AST animation, the little wrist flick they do l is sick.
In other words, your answer is "just stand around with your thumb up your a** and look pretty.
If that is fun to you, great, it sounds boring like hell to me to wait for 30 seconds to cast my next, damn heal, and I honestly cannot see how anyone could find that engaging and fun. It would be different if the game actually demanded you to heal, but it doesn’t, and so here we are. Btw, no, I’ll never main a DPS. I’ve been dependent on other people’s whims far too long; I’ll not go back into that place, especially not in a game I play to try forget the outside world. This is the same reason why I don’t tank all that much, I just don’t feel save when somebody else has my live in their hands.
Your claims also heavily contradict what Conjurers are told in early game play by NPCs, and what the aesop of that entire questline is about. To refresh your mind since you seem to have forgotten, in that questline, not only are we, from level 1 onward, repeatedly told that conjury is far more than only healing, and that our damage skills also play a big part in the job; but the NPC Sylphie is very adamant about not doing anything at all besides healing, and needs to be shown the error of her ways by you. We don't have anything but healing and DPS spells as WHM, so the only thing we can really do outside of healing is, oh! DPS! Btw, diminishing our options won't stop us from DPSing, you better get that idea out of your head real quick. It just makes healing far, FAR more boring. Also, I'll let a friend of mine touch on where your "if you want to be active, play DPS" leads to in the logical conclusion, if people actually follow your "advice".
And jfc, it even contradicts how they programmed their very Trust Companions! Did you watch the liveletter last night? ANYONE who still claims they want healers to just heal when their very own NPC healer companions do engage in DPS for a significant portion of the fights needs to get their heads checked up, since there's clearly something wrong up there. Yes, that includes the devs themselves since they don’t even stick to what they want people to do themselves!
Also, I talked about this to a friend of mine earlier, showed him our conversation. This is what he had to say about all this:
This friend I’m quoting here has played less than a month, yet understands more about game design and balancing and how things should work out than you do.That person setting themselves up on a logical slope where they can say the healer class can be removed from the game.
>healers aren't intended for DPS
>healers progressively lose abilities to bring them in line with that
>healers are bored waiting for someone to get hurt enough to heal
>healers don't want to play a game where they're doing nothing
>players either stop or ditch healers for DPS classes
>few healers remain >SE sees interest going to DPS but drop in healers
>SE acts accordingly, allows DPS to have greater healing ability
Do you see where this person is going? They don't realize it but their awful rhetoric is setting up that slope argument
All because they pretend to know what the devs think and intend
You're arguing with someone basing their arguments on assumptions and lack of knowledge
Yeah, that person needs to understand that what they're talking about leads to FFXIV getting a big overhaul. Now I don't how GW2 works, I've never played, but I know how companies work. SE, at the end of the day, needs to get more and more players online and subscribing. I think at this junction, all the FF fans who would play 14 are already playing it. SE needs to look at making new fans. Inevitably, that means dipping into mass appeal based on what other popular, medieval fantasy themed MMOs are doing, and that's WoW, GW2, and ESO, Elder Scrolls Online. And ESO is still an Elder Scrolls game and the crux of those is living out a power fantasy, you absolutely can solo everything in ESO because that's part of the Elder Scrolls gameplay design since Arena in 1995. That person doesn't understand the rhetorical path their on leads to SE making sweeping changes to FFXIV, all because they didn't want to hear someone else's grievances
By saying "if you don't like how healers are supposed to play, then go DPS", that person is tossing aside a large percentage of the FFXIV player base and telling them to do something else that they don't want to, and it turns out this is important in an RPG, role play as
Sure, you can always go DPS. Lots of people would. Most people would. Because most people don't like sitting around and waiting until someone needs a heal
That's not fun. More DPS means things dying faster too, and now you've opened up a can or worms
How is that getting balanced? Are the healers going to be less useful because things will die faster than they can deal damage? Will a dearth of healers lead to SE changing DPS classes to have greater self healing abilities? Will enemies need to be reworked and buffed to the point where you're just back to where you started?
Or will, going against what this person wants to think, healers be given greater DPS capacity because SE is hearing that no one wants to play a role that they're bored out of their minds with?
I saw a video where an arcanist was doing sastasha and basically playing healer for everyone with physik because the party's healer sucked. Yes, that's a bad healer. However, rightfully balanced, that shouldn't have happened. Yeah, that party should have been screwed. Balance doesn't mean everything works out hunky dory, it means everyone syncs and plays their roles harmoniously. And when you don't do it, you get screwed.
That's literally the point of an MMO. I'll say it to this person again, I almost have half a mind to make an account for this: If you want to play a game where your class can do it all and be it all, then go play Skyrim.
Oh, I would also like to mention that it's a horrible idea to chase off all the competent healers out there. Try imagine the nightmare of having your average dungeon healer in Savage or Ultimate content just because all the good ones ultimately left due to healers being dead boring to play.
Last edited by Yuyuka3; 06-16-2019 at 04:33 AM. Reason: Readability
not really .. if u limit a role to its primary goal.
like healer only dps
then tanks would only be there to taunt and soak up damage. It's their role. A tank would not need dps tools .. he only need to keep aggro .. by any means. So if we go into crazy logic, tanks only need enemity actions and defensive temps. and maybe 1 or 2 offensive stuff for solo... just like they do for healers.
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